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Battle of Chaos (BACH-EN) Card Ratings

1. Dark Magician is excluded from the ratings as it is not part of the main set.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Battle_of_Chaos_(TCG-EN-1E)
Battle of Chaos (BACH-EN100)
The Dark Magicians
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2300
(Spellcaster / Fusion / Effect)
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
(Starlight Rare)
Pros: Easy to play, pretty strong, relatively useful effects
Cons: Poor Fusion Materials
Battle of Chaos (BACH-EN099)
Smile Potion
TRAP / Normal Trap
If your opponent controls a monster whose current ATK is higher than its original ATK, while you control no monsters: Draw 2 cards. You can only activate 1 "Smile Potion" per turn.
(Common)
Pros: Easy to play, no activation cost
Cons: Strict activation requirements, prevents activating more than 1 per turn
Battle of Chaos (BACH-EN098)
Doll Happiness
SPELL / Continuous Spell
When this card is activated: Add 1 "Grandpa Demetto" or "Box of Friends" from your Deck to your hand. While you control "Princess Cologne", your opponent's monsters cannot target monsters with 0 ATK or DEF for attacks. Once per turn: You can destroy 1 monster in your hand or field, and if you do, send 1 "Doll Monster" card from your Deck to the GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only activate "Doll Happiness" once per turn.
(Common)
Pros: Easy to play, supports Princess Cologne Decks
Cons: Only protects monsters with 0 ATK or DEF, prevents you Special Summoning non-Xyz Monsters the turn the other effect is used
Battle of Chaos (BACH-EN097)
Groza, Tyrant of Thunder
DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 2800
(Fiend / Synchro / Effect)

1 Tuner + 1+ non-Tuner Fiend monsters
During your opponent's Main Phase (Quick Effect): You can target 1 Effect Monster on the field; discard 1 monster, and if you do, negate that monster's effect until the end of this turn. You can only use this effect of "Groza, Tyrant of Thunder" once per turn. If a Fiend monster(s) is sent from the hand to your GY (except during the Damage Step): You can apply 1 of the following effects to this card, until the end of this turn.
● Cannot be destroyed by battle. ● Cannot be destroyed by your opponent's card effects. ● Your opponent cannot target this card with card effects.
(Common)
Pros: Easy to play, largely generic Synchro Materials, high stats, supports Fiend Decks
Cons: Can only apply 1 bulleted effect per turn, only negates 1 monster effect per turn
Battle of Chaos (BACH-EN096)
Nowru Aries the Vernal Dragon
WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500
(Dragon / Effect)

If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.
(Common)
Pros: Easy to play, high DEF
Cons: Low ATK for its Level, minimal effects
Battle of Chaos (BACH-EN095)
Smoke Mosquito
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)

During damage calculation, if you would take battle damage from an opponent's monster's attack (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, also end the Battle Phase after the Damage Step. You can target 1 face-up monster you control; this card's Level becomes the same as that monster's, until the end of this turn. You can only use each effect of "Smoke Mosquito" once per turn.
(Common)
Pros: Easy to play, searchable, can alter its Level and/or reduce battle damage
Cons: Only halves the battle damage you'd take for 1 attack, doesn't alter its ATK or DEF
Battle of Chaos (BACH-EN094)
Doll Monster Bear-Bear
WIND / Normal Monster / Level 4 / ATK 0 / DEF 0
(Beast / Normal)

Even if we get damaged, it's okay.
Grandpa Demetto can patch us up!

(Common)
Pros: Easy to play, searchable
Cons: Exact copy of Mis Mädchen
Battle of Chaos (BACH-EN093)
Doll Monster Mis Mädchen
LIGHT / Normal Monster / Level 4 / ATK 0 / DEF 0
(Fairy / Normal)

Welcome to our house!
Here I live with Cologne, Grandpa Demetto, and all the other dolls!

(Common)
Pros: Easy to play, searchable
Cons: Very weak Normal Monster
Battle of Chaos (BACH-EN092)
Fire Opal Head
FIRE / Pendulum Monster / Level 6 / ATK 2500 / DEF 1000 / Scale 0 and Scale 0
Pendulum Text
None
(Dinosaur / Pendulum / Normal)
This dinosaur pack leader with a burning head of stone is named after his finishing move.
(Common)
Pros: Easy to play, high ATK for its Level, low Pendulum Scale
Cons: No effects
Battle of Chaos (BACH-EN091)
Libromancer Intervention
TRAP / Normal Trap
When your opponent activates a card or effect: Target 1 "Libromancer" Ritual Monster you control; return it to the hand, and if you do, negate that activated effect, then you can Special Summon 1 "Libromancer" monster from your hand or GY. You can only activate 1 "Libromancer Intervention" per turn.
(Super Rare)
Pros: Easy to play, supports Libromancer Decks
Cons: Renders a Libromancer Ritual Monster useless to negate an effect, limited to Libromancer Decks
Battle of Chaos (BACH-EN090)
Libromancer First Appearance
SPELL / Field Spell
When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. During your Main Phase: You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Libromancer First Appearance" per turn.
(Ultra Rare)
Pros: Easy to play, searchable, supports Libromancer Decks
Cons: Performs a Ritual Summon the same way as more generic methods
Battle of Chaos (BACH-EN089)
Libromancer Doombroker
DARK / Ritual Monster / Level 6 / ATK 2500 / DEF 2000
(Fiend / Ritual / Effect)

You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it can attack directly. You can only use each of the following effects of "Libromancer Doombroker" once per turn. During your Main Phase: You can Set 1 "Libromancer" Trap directly from your Deck. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; shuffle it into the Deck.
(Ultra Rare)
Pros: Easy to play, high stats for its Level, supports Libromancer Decks
Cons: Can only attack directly by its effect if monsters on the field were used in its RItual Summon, minimal other effects
Battle of Chaos (BACH-EN088)
Libromancer Firestarter
FIRE / Ritual Monster / Level 3 / ATK 1800 / DEF 1800
(Cyberse / Ritual / Effect)

You can Ritual Summon this card with a "Libromancer" card. If this card is Ritual Summoned by using a monster(s) on the field, it cannot be destroyed, or banished, by card effects. Gains 200 ATK/DEF each time your opponent activates a card or effect, while you control this card with ATK less than 3000 in the Monster Zone.
(Super Rare)
Pros: Easy to play, relatively high stats for its Level, supports Libromancer Decks
Cons: First effect onloy protects itself if monsters from the field were used in its Ritual Summon, low ATK and DEF boost with strict requirement
Battle of Chaos (BACH-EN087)
Libromancer Agent
EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2500
(Warrior / Effect)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. You can target 1 "Libromancer" card in your GY, except "Libromancer Agent"; add it to your hand, then if you added a Spell/Trap by this effect, place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Libromancer Agent" once per turn.
(Super Rare)
Pros: Easy to play, high DEF for its Level, supports Libromancer Decks
Cons: Low ATK for its Level, poor effects
Battle of Chaos (BACH-EN086)
Libromancer Magigirl
WATER / Effect Monster / Level 4 / ATK 600 / DEF 2100
(Spellcaster / Effect)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Libromancer" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Libromancer Magigirl" once per turn.
(Super Rare)
Pros: Easy to play, searchable, high DEF for its Level, supports Libromancer Decks
Cons: Does not Ritual Summon in a different way than normal
Battle of Chaos (BACH-EN085)
Sol and Luna
SPELL / Quick-Play Spell
Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position.
● Face-up: Change it to face-down Defense Position.
● Face-down: Change it to face-up Defense Position.
You can only activate 1 "Sol and Luna" per turn.
(Ultra Rare)
Pros: Easy to play, searchable, is a Quock-Play Spell
Cons: Largely a more restrained Book of Moon (#2) or Taiyou (#17)
Battle of Chaos (BACH-EN084)
The Great Double Casted Caster
LIGHT / Fusion Monster / Level 8 / ATK 0 / DEF 2600
(Spellcaster / Fusion / Effect)
2 non-Effect Monsters
Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of "The Great Double Casted Caster" once per turn.
(Common)
Pros: Easy to play, high DEF for its Level, supports Normal Monster Decks, can attack directly
Cons: No ATK, first effect does nothing unless specific monsters are used, only revives non-Effect Monsters when destroyed
Battle of Chaos (BACH-EN083)
Rock Scales
WATER / Effect Monster / Level 5 / ATK 2100 / DEF 1600
(Fish / Effect)

If this card is Special Summoned: You can target 1 other face-up monster on the field; equip that face-up monster to this card. At the start of the Damage Step, if this card battles an opponent's monster with the same Type and Attribute as the Monster Card equipped by this card's effect: You can destroy that opponent's monster. You can only use each effect of "Rock Scales" once per turn.
(Common)
Pros: Easy to play
Cons: Weak stats for its Level, has to be Special Summoned to equip itself with a monster, other effect relies on the equipped monster's properties
Battle of Chaos (BACH-EN082)
Flowerdino
EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 0
(Dinosaur / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
(Common)
Pros: Easy to play, high ATK for its Level
Cons: No DEF, Summon requirement, places Spell or Trap Cards on the bottom of the Deck
Battle of Chaos (BACH-EN081)
Dragonbite
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Insect / Tuner / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Insect monster from your hand. You can banish 1 Level 4 or lower Insect monster from your hand, GY, or face-up field, then target 1 face-up monster you control; increase its Level by the Level of the banished monster, until the end of this turn. You can only use each effect of "Dragonbite" once per turn.
(Ultra Rare)
Pros: Easy to play, searchable, is a Tuner monster, supports Insect Decks
Cons: Costs an Insect monster to alter the Level of a monster you control
Battle of Chaos (BACH-EN080)
End of the Line
TRAP / Normal Trap
If your LP are lower than 100: Draw 2 cards, then, if your LP are lower than 10, draw 2 additional cards.
(Common)
Pros: Easy to play
Cons: Very risky
Battle of Chaos (BACH-EN079)
Imprudent Intrusion
TRAP / Normal Trap
Your LP must be lower than your opponent's to activate and to resolve this effect.
Activate 1 of these effects;
● Destroy 1 monster your opponent controls with ATK less than or equal to the difference in LP.
● Special Summon 1 monster from your GY with ATK less than or equal to the difference in LP.
(Common)
Pros: Fairly easy to play
Cons: Requires you having less LP for activation, only destroys or Special Summons monsters equal to the difference in LP
Battle of Chaos (BACH-EN078)
Tribe Drive
TRAP / Normal Trap
If you have 3 or more different Monster Types on your field: You can choose 3 monsters from your Deck with different Types from each other but with the same Types as the monsters you control, then, your opponent randomly chooses 1 for you to either add to your hand or Special Summon, also place the remaining monsters on the bottom of your Deck in any order. You can only activate 1 "Tribe Drive" per turn.
(Common)
Pros: Easy to play, supports Decks with multiple Monster Types
Cons: Relies on the opponent picking 1 randomly
Battle of Chaos (BACH-EN077)
Monster Rebirth
TRAP / Normal Trap
If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".)
(Common)
Pros: Easy to play
Cons: Costs Monster Reborn for the exact same result as that card
Battle of Chaos (BACH-EN076)
Ghostrick or Treat
TRAP / Normal Trap
If you control a "Ghostrick" Field Spell or a "Ghostrick" Link Monster: You can target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this card's effect "Set this card instead of sending it to the GY after activation", otherwise, for the rest of this turn, that face-up monster cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. You can only activate 1 "Ghostrick or Treat" per turn.
(Common)
Pros: Easy to play, supports Ghostrick Decks, can cost the opponent major LP to Set it, no activation cost
Cons: Limited to 1 monster
Battle of Chaos (BACH-EN075)
D/D/D Headhunt
TRAP / Normal Trap
If you control a "D/D/D" monster: Target 1 face-up monster your opponent controls; take control of it until the End Phase of the next turn, but its effects are negated, it cannot declare an attack, also if it is a monster Special Summoned from the Extra Deck, it is also treated as a "D/D/D" monster. You can only activate 1 "D/D/D Headhunt" per turn.
(Common)
Pros: Easy to play, supports D/D and D/D/D Decks, can steal an opponent's monster, no activation cost
Cons: Stolen monster is largely unable to do anything, requires you controlling a D/D/D monster for activation
Battle of Chaos (BACH-EN074)
Nordic Relic Svalinn
TRAP / Continuous Trap
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
(Super Rare)
Pros: Supports Nordic Decks and Aesir (#39) monsters, pretty potent first effect
Cons: Requires an Aesir monster to use it, costs a Nordic monster to revive an Aesir monster
Battle of Chaos (BACH-EN073)
Dinomorphia Reversion
TRAP / Counter Trap
If you control a "Dinomorphia" Fusion Monster: Pay half your LP and banish 1 Counter Trap from your GY; this effect becomes that Counter Trap's effect when that card is activated. During damage calculation while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Reversion" per turn.
(Super Rare)
Pros: Supports Dinomorphia Decks, can copy Counter Trap effects or make battle damage from a battle 0
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN072)
Dinomorphia Sonic
TRAP / Counter Trap
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.
(Common)
Pros: Supports Dinomorphia Decks, can negate Spell or Trap Cards or make battle damage from a battle 0
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN071)
Dinomorphia Shell
TRAP / Counter Trap
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
(Common)
Pros: Supports Dinomorphia Decks, can Special Summon a Token with high DEF or make battle damage from a battle 0
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN070)
Dinomorphia Brute
TRAP / Normal Trap
Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
(Common)
Pros: Supports Dinomorphia Decks, can destroy cards or make effect damage 0
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN069)
Dinomorphia Alert
TRAP / Normal Trap
Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.
(Common)
Pros: Supports Dinomorphia Decks, can revive any 2 members from your Grave
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN068)
Dinomorphia Domain
TRAP / Normal Trap
During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.
(Secret Rare)
Pros: Supports Dinomorphia Decks, can Fusion Summon from the hand, Deck or field
Cons: Costly and strict to use as a whole
Battle of Chaos (BACH-EN067)
Swordsoul Strife
TRAP / Continuous Trap
If a card(s) is banished (except during the Damage Step): You can banish 1 Wyrm Synchro Monster or 1 "Swordsoul" card from your hand, Deck, GY, or that is face-up on either field. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Strife" once per turn.
(Common)
Pros: Supports Swordsoul Decks
Cons: Special Summoned Token is weak, first effect costs you a Synchro or other card, Token prevents your non-Synchro Summons
Battle of Chaos (BACH-EN066)
Icejade Erosion
TRAP / Continuous Trap
You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.
(Common)
Pros: Supports Icejade Decks, can replace 1 WATER monster with an Icejade monster
Cons: Costs an Icejade monster to negate an opponent's effect
Battle of Chaos (BACH-EN065)
Uradora of Fate
SPELL / Normal Spell
Pay 1000 LP, then target 1 face-up monster you control; it gains 1000 ATK until the end of your opponent's turn, and if it does, apply this effect until the end of your opponent's turn.
● Each time it destroys an opponent's monster by battle: You can reveal the bottom card of your Deck and place it on the top or bottom of the Deck. If the revealed card was a Dragon, Dinosaur, Sea Serpent, or Wyrm monster, draw 1 card for every 1000 ATK of that monster, then gain 1000 LP for each card drawn.
(Common)
Pros: Easy to play, possibly useful bulleted effect
Cons: Costs 1000 Life Points to use, bulleted effect requires first effect to be applied
Battle of Chaos (BACH-EN064)
Top Share
SPELL / Normal Spell
Reveal 1 card from your Deck and place it on top of your Deck, then your opponent reveals 1 card from their Deck and places it on top of their Deck. You can only activate 1 "Top Share" per turn.
(Common)
Pros: Easy to play, possibly useful bulleted effect
Cons: Entirely pointless effect, no other effects
Battle of Chaos (BACH-EN063)
Sales Ban
SPELL / Normal Spell
Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.
(Secret Rare)
Pros: Easy to play, no activation cost
Cons: Applies worse for the player activating this card
Battle of Chaos (BACH-EN062)
Clear New World
SPELL / Normal Spell
Target 1 face-up monster you control; destroy it, and if you do, Special Summon 1 monster from your Deck in Defense Position, with a different original Type and Attribute, whose Level is lower than that monster's original Level, but negate its effects. You can only activate 1 "Clear New World" per turn.
(Common)
Pros: Easy to play
Cons: Costs a monster to use, then renders the new monster largely useless
Battle of Chaos (BACH-EN061)
XYZ Combine
SPELL / Continuous Spell
If your LIGHT Machine Union Monster Card is banished (except during the Damage
Step): You can Special Summon 1 "X-Head Cannon", "Y-Dragon Head", or "Z-Metal Tank" from your Deck. You can return 1 Fusion Monster you control to the Extra Deck; Special Summon up to 2 of your banished monsters with different names, from among "X-Head Cannon", "Y-Dragon Head", and "Z-Metal Tank". You can only use each effect of "XYZ Combine" once per turn.
(Super Rare)
Pros: Easy to play, supports Union Decks
Cons: Requires a Union Monster to be banished, can only Special Summon X-Head Cannon, Y-Dragon Head and Z-Metal Tank
Battle of Chaos (BACH-EN060)
Floowandereeze and the Advent of Adventure
SPELL / Quick-Play Spell
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.
(Ultra Rare)
Pros: Easy to play, supports Floowandereeze Decks, is a Quick-Play Spell
Cons: Minimal result, costs a Winged Beast monster to use
Battle of Chaos (BACH-EN059)
Ursarctic Radiation
SPELL / Continuous Spell
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
(Ultra Rare)
Pros: Easy to play, supports Ursarctic Decks (ANGU #27), can use the first effect multiple times per turn
Cons: Removing a counter only results in drawing a card
Battle of Chaos (BACH-EN058)
Ogdoadic Serpent Strike
SPELL / Continuous Spell
You can send 1 monster from your hand or field to the GY, then target 1 Reptile monster in your GY with a different original Attribute than that monster; Special Summon it. During the Main Phase, if a monster is sent to your opponent's GY: You can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Serpent Strike" once per turn.
(Common)
Pros: Easy to play, supports Reptile Decks
Cons: Costs a monster to use the first effect
Battle of Chaos (BACH-EN057)
Ghostrick Shot
SPELL / Normal Spell
Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
(Common)
Pros: Easy to play, supports Ghostrick Decks
Cons: Has to banish itself to give a Ghostrick Xyz Monster an Xyz Material
Battle of Chaos (BACH-EN056)
Dark Contract with Patent License
SPELL / Field Spell
If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports D/D and D/D/D Decks
Cons: First effect requires the opponent's Special Summon to match that of a D/D/D monster you control
Battle of Chaos (BACH-EN055)
Nordic Relic Hlidskjalf
SPELL / Normal Spell
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
(Super Rare)
Pros: Easy to play, supports Nordic Decks and Aesir (#40) monsters
Cons: Prevents you Special Summoning non-Aesir monsters while you control the Special Summoned monster, costs a card in your hand for the other effect
Battle of Chaos (BACH-EN054)
Dogmatikamacabre
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.
(Common)
Pros: Easy to play, supports Dogmatika Decks
Cons: Only supports Dogmatika Ritual Monsters
Battle of Chaos (BACH-EN053)
Branded Disciple
SPELL / Continuous Spell
When a monster effect activated by your opponent resolves while you control a Level 8 or higher Fiend Fusion Monster with 0 ATK or DEF, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn.
(Common)
Pros: Easy to play
Cons: Strict requirements for either effect
Battle of Chaos (BACH-EN052)
Icejade Cenote Enion Cradle
SPELL / Field Spell
When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Icejade and WATER Decks, possibly potent 2nd effect
Cons: 2nd effect only lasts 1 turn requires a WATER monster on your field when the opponent Normal or Special Summons
Battle of Chaos (BACH-EN051)
Ultimate Fusion
SPELL / Quick-Play Spell
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.
(Super Rare)
Pros: Easy to play, is a Quick-Play Spell, supports Blue-Eyes (#55) Decks, Fusion Summons using materials from just about anywhere
Cons: No other effects, only destroys cards for each regular Blue-Eyes and Ultimate Dragon (#28) used to Fusion Summon
Battle of Chaos (BACH-EN050)
Vision with Eyes of Blue
SPELL / Continuous Spell
When you activate this card: You can reveal 1 "Blue-Eyes White Dragon" in your hand; Special Summon 1 monster from your hand. Once per turn: You can target 1 face-up monster you control; return that face-up monster to the hand, then you can apply the following effect, based on the original name of the card returned to the hand.
● "Blue-Eyes White Dragon": Special Summon 1 monster from your hand.
● Other: Special Summon 1 "Blue-Eyes" monster from your hand.
You can only activate 1 "Vision with Eyes of Blue" per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Blue-Eyes Decks, pretty potent first effect and first bullet effect
Cons: Costs you a monster to use either bulleted effect
Battle of Chaos (BACH-EN049)
Dharc the Dark Charmer, Gloomy
DARK / Link Monster / ATK 1850 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)

2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
(Super Rare) & (Starlight Rare)
Pros: Easy to play, mostly generic Link Materials, supports DARK Decks
Cons: Not stronger than the original Familiar-Possessed (#27) monsters, other effect only searches DARK monsters with 1500 or less DEF
Battle of Chaos (BACH-EN048)
Vampire Fascinator
DARK / Link Monster / ATK 2400 / Link-3
Links: Top and both Bottom Corners
(Zombie / Link / Effect)

2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
(Super Rare)
Pros: Easy to play, supports Zombie Decks, revives any monster from the opponent's Grave
Cons: Costs a Vampire monster to use the other effect, low ATK for its Link Rating
Battle of Chaos (BACH-EN047)
Ghostrick Festival
DARK / Link Monster / ATK 0 / Link-1
Links: Bottom
(Spellcaster / Link / Effect)

1 non-Link "Ghostrick" monster
You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.
(Common)
Pros: Easy to play, supports Ghostrick Decks, can use Set Ghostrick monsters as its Link Material
Cons: No ATK, Special Summons Ghostricks face-down, requires an opponent's attack to do so
Battle of Chaos (BACH-EN046)
Onibimaru Soul Sweeper
DARK / Xyz Monster / Rank 2 / ATK 1900 / DEF 1600
(Fiend / Xyz / Effect)

2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.
(Common)
Pros: Easy to play, high ATK for its Rank
Cons: Banished monster returns the following turn, only shufffles banished monsters into the Deck, and only based on Xyz Materials it had
Battle of Chaos (BACH-EN045)
The Zombie Vampire
DARK / Xyz Monster / Rank 8 / ATK 3000 / DEF 2800
(Zombie / Xyz / Effect)

2+ Level 8 monsters
If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.
(Secret Rare)
Pros: High stats, makes Rank 8 Xyz Summoning easier
Cons: Only Special Summons 1 monster sent to the Grave by the 3rd effect, and only if both players send cards, only treats the stolen monster as Level 8
Battle of Chaos (BACH-EN044)
D/D/D Deviser King Deus Machinex
DARK / Pendulum Monster / Rank 10 / ATK 3000 / DEF 3000 / Scale 10 and Scale 10
Pendulum Text
While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn.
(Fiend / Xyz / Pendulum / Effect)
2 Level 10 Fiend monsters
You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.

(Ultra Rare)
Pros: High stats, high Pendulum Scale, mostly generic Xyz Materials, can be Xyz Summoned using a D/D/D monster as material, supports D/D/D Decks
Cons: Costs 2 materials to use the other effect, requires destroying a Dark Contract card you control to attach an oppponent's card as material
Battle of Chaos (BACH-EN043)
Dark Dimension Soldier
DARK / Synchro Monster / Level 5 / ATK 1200 / DEF 2400
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
(Super Rare)
Pros: High DEF, generic Synchro Materials, supports DARK Decks, can Special Summon any banished DARK monster you own
Cons: Low ATK for its Level, only Special Summons DARK monsters in Defense Mode, burn dimage is minimal
Battle of Chaos (BACH-EN042)
Maple Maiden
WIND / Synchro Monster / Level 7 / ATK 2100 / DEF 2600
(Fairy / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can declare 1 Attribute; this card gains the following effect.
● All face-up monsters become that Attribute.
You can target 1 monster in your opponent's Main Monster Zone; your opponent must send 1 card from among its adjacent Monster Zones or Spell & Trap Zones to the GY. You can only use each effect of "Maple Maiden" once per turn.
(Common)
Pros: High DEF, generic Synchro Materials, supports single Attribute Decks
Cons: Poor effects overall
Battle of Chaos (BACH-EN041)
Swordsoul Sinister Sovereign - Qixing Longyuan
FIRE / Synchro Monster / Level 10 / ATK 2900 / DEF 2300
(Wyrm / Synchro / Effect)

1 Tuner + 1+ non-Tuner Wyrm monsters
If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.
(Secret Rare)
Pros: High stats, mostly generic Synchro Materials, supports Wyrm Decks, can deal pretty high burn damage
Cons: Requres Synchro Summoning another Wyrm monster to draw 1 card, can't deal 1200 damage unless opponent Special Summons a monster, doesn't negate activated Spell or Trap Card
Battle of Chaos (BACH-EN040)
Guardian Chimera
DARK / Fusion Monster / Level 9 / ATK 3300 / DEF 3300
(Beast / Fusion / Effect)
3 monsters with different names
Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.
(Secret Rare)
Pros: High stats, generic Fusion Materials, pretty potent effects
Cons: Must use Fusion Materials from the hand or field, only has protection from targeting effects if Polymerization is in your Grave
Battle of Chaos (BACH-EN039)
Dinomorphia Stealthbergia
DARK / Fusion Monster / Level 6 / ATK 0 / DEF 2500
(Dinosaur / Fusion / Effect)
2 "Dinomorphia" monsters with different names
While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
(Super Rare)
Pros: Easy to play, high DEF, somewhat useful effects, supports Dinomorphia Decks
Cons: No ATK, requires having 2000 or less LP to prevent paying to activate Trap Cards or member effects, only otherwise response to monster effects, doesn't negate effects it responds to
Battle of Chaos (BACH-EN038)
Dinomorphia Kentregina
DARK / Fusion Monster / Level 6 / ATK 4000 / DEF 0
(Dinosaur / Fusion / Effect)
2 "Dinomorphia" monsters with different names
Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
(Ultra Rare)
Pros: Easy to play, high ATK, supports Dinomorphia Decks
Cons: 0 DEF, loses ATK based on your LP, costly 2nd effect, mediocre 3rd effect
Battle of Chaos (BACH-EN037)
Blue-Eyes Tyrant Dragon
LIGHT / Fusion Monster / Level 8 / ATK 3400 / DEF 2900
(Dragon / Fusion / Effect)
"Blue-Eyes White Dragon" + 1 Dragon monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
(Ultra Rare)
Pros: Easy to play, high stats, supports Blue-Eyes Decks, potent effects, multiple ways to Summon it
Cons: Only unaffected by Trap Cards or their effects, other method requires Blue-Eyes to be equipped with a Fusion Monster, only retrieves Trap Cards
Battle of Chaos (BACH-EN036)
Master of Chaos
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Spellcaster / Fusion / Effect)
"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster
If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.
(Ultra Rare)
Pros: High stats, supports Chaos Decks, pretty potent effects
Cons: Requires LIGHT and/or DARK monsers to use most of its effects, largely specific Fusion Materials
Battle of Chaos (BACH-EN035)
White Relic of Dogmatika
LIGHT / Ritual Monster / Level 4 / ATK 500 / DEF 2500
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
(Super Rare)
Pros: Easy to play, high DEF, searchable, supports Dogmatika Decks, can choose 2 monsters on the same field
Cons: Low ATK, 2nd effect only affects Level 8 or higher members, and only prevents their destruction in battle, last effect is poor
Battle of Chaos (BACH-EN034)
Illusion of Chaos
DARK / Ritual Monster / Level 7 / ATK 2100 / DEF 2500
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play, upports Dark Magician Decks, high DEF
Cons: Low ATK for its Level, only supports Dark Magician, only counters monster effects by returning itself to the hand
Battle of Chaos (BACH-EN033)
Darton the Mechanical Monstrosity
DARK / Effect Monster / Level 1 / ATK ? / DEF 0
(Machine / Effect)

Once per turn, during your Main Phase: You can check the difference between the current and original ATK of each monster on the field, add up the total of each of those differences, and make this monster's original ATK become that combined amount until the end of your opponent's next turn.
(Common)
Pros: Easy to play
Cons: Undefined ATK, 0 DEF, only temporarily obtains the difference in ATK of each monster, no other effects
Battle of Chaos (BACH-EN032)
Shining Piecephilia
LIGHT / Effect Monster / Level 4 / ATK 700 / DEF 2000
(Rock / Effect)

Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place 1 Piece Counter on this card (max. 4), then you can apply the following effect, based on the number of Piece Counters on it.
● 1: Place 1 monster from your Deck on top of your Deck.
● 2: Draw 1 card.
● 3: Add 1 monster from your Deck to your hand.
● 4: Add 1 card from your Deck to your hand.
(Common)
Pros: Easy to play, searchable, high DEF, relatively useful effects
Cons: Undefined ATK, 0 DEF, only temporarily obtains the difference in ATK of each monster, no other effects
Battle of Chaos (BACH-EN031)
Silvervine Senri
WIND / Effect Monster / Level 2 / ATK 0 / DEF 0
(Beast / Effect)

You can Tribute this card, then target 1 Level 2 monster in your GY, except "Silvervine Senri"; Special Summon it, then you can Special Summon 1 Level 2 monster from your hand with a different Attribute than the monster Special Summoned by this effect. You can only use this effect of "Silvervine Senri" once per turn.
(Common)
Pros: Easy to play, searchable, supports Level 2 Decks
Cons: Only involves Level 2 monsters
Battle of Chaos (BACH-EN030)
Mad Hacker
DARK / Effect Monster / Level 2 / ATK 1000 / DEF 600
(Cyberse / Effect)

If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. During the End Phase: You can banish this card you control; take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied), but while it is face-up on your field, it cannot activate its effects also you cannot Special Summon monsters from the Extra Deck, except Link Monsters. You can only use each effect of "Mad Hacker" once per turn.
(Common)
Pros: Easy to play, searchable, can possibly steal a strong monster the opponent controls
Cons: Effect to steal a monster only applies at the End Phase, and stolen monster is largely useless overall
Battle of Chaos (BACH-EN029)
Leafplace Plaice
DARK / Effect Monster / Level 3 / ATK ? / DEF ?
(Psychic / Effect)

Gains 200 ATK/DEF for each card in your opponent's GY. During your Standby Phase, if this card is in your hand or GY and your opponent has more cards in their GY than you: You can Special Summon this card. You can only use this effect of "Leafplace Plaice" once per turn.
(Common)
Pros: Easy to play
Cons: Low ATK and DEF boost, poor bonus effect
Battle of Chaos (BACH-EN028)
Alice, Lady of Lament
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Effect)

When this card is Normal Summoned: You can target 1 "Lady of Lament" monster in your GY; Special Summon it. You can only use each of the following effects of "Alice, Lady of Lament" once per turn. You can banish 1 Trap from your hand or GY; Special Summon this card from your hand. If this card is Tributed, or if this card in its owner's possession is destroyed by an opponent's card: You can add 1 Fiend monster whose combined ATK & DEF equal 2000 from your Deck to your hand, except "Alice, Lady of Lament".
(Super Rare)
Pros: Easy to play, searchable, high DEF, supports Lady of Lament and Fiend Decks
Cons: Has to be Normal Summoned to revive a Lady of Lament monster, costs a Trap Card to Special Summon it by its effect, last effect only adds Fiend monsters with total ATK and DEF of 2000 from the Deck
Battle of Chaos (BACH-EN027)
Submareed Tour Ride
WATER / Effect Monster / Level 6 / ATK 2200 / DEF 0
(Dinosaur / Effect)

The first Normal Monster you control that would be destroyed by battle or card effect each turn, is not destroyed. If you control a Normal Monster: You can Special Summon this card from your hand. You can only use this effect of "Submareed Tour Ride" once per turn.
(Common)
Pros: Easy to play, supports Normal Monsters
Cons: No DEF, limited to Normal Monsters, largely poor effects
Battle of Chaos (BACH-EN026)
Epigonen, the Impersonation Invader
LIGHT / Effect Monster / Level 7 / ATK 2000 / DEF 2000
(Rock / Effect)

You can Tribute 1 Effect Monster: Special Summon this card from your hand, then Special Summon 1 "Epigonos Token" (Level 1/ATK 0| DEF 0) with the same Type and Attribute as the Tributed monster's original Type and Attribute. You can only use this effect of "Epigonen, the Impersonation Invader" once per turn.
(Super Rare)
Pros: Easy to play, gives you a largely free Token if Special Summoned by its effect
Cons: Token is weak, card does nothing else otherwise, poor stats for its Level
Battle of Chaos (BACH-EN025)
Chaos Nephthys
DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1600
(Winged Beast / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.
(Ultra Rare)
Pros: Relatively easy to play, supports Chaos Decks
Cons: Summon requirement, costs a LIGHT and DARK monster to Special Summon it at all, last effect is pretty poor, no stronger than original Sacred Phoenix (#5)
Battle of Chaos (BACH-EN024)
Skilled Brown Magician
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Spellcaster / Effect)

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 1 Spell Counter from this card, then activate 1 of these effects;
● This card gains 1500 ATK, and its Level is increased by 1.
● Add 1 "Kuriboh" monster or 1 "Multiply" from your Deck or GY to your hand.
You can only use this effect of "Skilled Brown Magician" once per turn.
(Common)
Pros: Easy to play, searchable, supports Kuriboh Decks (#1)
Cons: Very weak, does nothing unless Spell Counters are removed, can only have 3 Spell Counters
Battle of Chaos (BACH-EN023)
Simorgh, Bird of Perfection
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Winged Beast / Effect)

While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.
(Common)
Pros: Easy to play, high ATK, supports Simorgh and Winged Beast Decks
Cons: Largely weak members
Battle of Chaos (BACH-EN022)
Kaiza the Hidden Star
EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 2100
(Warrior / Effect)

You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.
(Common)
Pros: Easy to play, high DEF, searchable, supports Warrior Decks, could be pretty strong
Cons: Relies on the first effect to have any real strength, costs a Warrior to use the other effect
Battle of Chaos (BACH-EN021)
The Agent of Destruction - Venus
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1600
(Fairy / Tuner / Effect)

You can banish 1 "The Agent of Creation - Venus" from your GY; Special Summon this card from your hand. You can pay LP in multiples of 500, then for every 500 LP paid, target 1 of your "Mystical Shine Ball" that is banished or in your GY; Special Summon them, but place them on the bottom of the Deck when they leave the field. You can only use 1 "The Agent of Destruction - Venus" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, searchable, supports Mystical Shine Ball Decks
Cons: Largely identical to original card's effect (#8)
Battle of Chaos (BACH-EN020)
Epsilon The Magnet Warrior
EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500
(Rock / Tuner / Effect)

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
(Common)
Pros: Easy to play, searchable, supports Magnet Warrior Decks
Cons: Not very strong, overall weak members (#15)
Battle of Chaos (BACH-EN019)
Myutant Mutant
WATER / Effect Monster / Level 1 / ATK 0 / DEF 0
(Psychic / Effect)

If you control a "Myutant" card: You can Special Summon this card from your hand. You can Tribute this card, then banish 1 "Myutant" card from your hand or Deck; Special Summon 1 monster from your hand or Deck, based on the banished card, but lose LP equal to that Special Summoned monster's original ATK.
● Monster: "Myutant Beast" ● Spell: "Myutant Mist" ● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant Mutant" once per turn.
(Common)
Pros: Easy to play, searchable, supports Myutant Decks
Cons: Only involves Myutant cards, costs 1 member to use the 2nd effect
Battle of Chaos (BACH-EN018)
Neiroy, the Dream Mirror Traitor
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fiend / Effect)

If this card is Normal or Special Summoned: You can add 1 "Neiroy, the Dream Mirror Disciple" from your Deck to your hand, then you can make this card become LIGHT. You can Tribute 1 other "Dream Mirror" monster; choose 1 "Dream Mirror" monster from your Deck with a different Level than the Tributed monster, add 1 "Dream Mirror of Joy" or 1 "Dream Mirror of Terror" from your Deck to your hand that is mentioned on that chosen monster, and Special Summon that chosen monster in Defense Position. You can only use each effect of "Neiroy, the Dream Mirror Traitor" once per turn.
(Common)
Pros: Easy to play, searchable, supports Dream Mirror Decks
Cons: Largely underwhelming effects
Battle of Chaos (BACH-EN017)
S-Force Retroactive
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Warrior / Effect)

If a monster you control would be used as Link Material for an "S-Force" monster, this card in your hand can also be used as material. During the Main Phase (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 Level 2 or higher "S-Force" monster from your hand. If an "S-Force" monster you control would banish a card(s) from your hand to activate its effect, you can banish this card from your GY instead. You can only use each effect of "S-Force Retroactive" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports S-Force Decks
Cons: Can only be Link Material in the hand for S-Force Link Monsters, can only bring out stronger members by returning itself to the hand
Battle of Chaos (BACH-EN016)
S-Force Lapcewell
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2500
(Fiend / Effect)

If this card is Special Summoned: You can target 1 "S-Force" monster in your GY, except "S-Force Lapcewell"; Special Summon it. You can banish 1 "S-Force" card from your hand; destroy all of your opponent's monsters in the same columns as your "S-Force" monsters. You can only use each effect of "S-Force Lapcewell" once per turn.
(Common)
Pros: Easy to play, high stats, supports S-Force Decks
Cons: Has to be Special Summoned to revive an S-Force monster by its effect, only destroys cards the opponent controls in the same column as other members you control
Battle of Chaos (BACH-EN015)
Vampire Ghost
DARK / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Zombie / Effect)

If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
(Ultra Rare)
Pros: Easy to play, searchable, supports Vampire Decks, can get stronger Vampire monsters, fee for other effect is low
Cons: Costs a Level 2 Vampire monster to use the first effect, last effect cannot happen if you've already Normal Summoned
Battle of Chaos (BACH-EN014)
Ghostrick Siren
DARK / Effect Monster / Level 4 / ATK 800 / DEF 1500
(Fairy / Effect)

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn, during your Main Phase: You can change this card to face-down Defense Position. If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then if either card was a "Ghostrick" card, you can apply 1 of these effects.
● Add 1 "Ghostrick" Spell/Trap from your Deck to your hand.
● Change 1 Effect Monster your opponent controls to face-down Defense Position.
(Common)
Pros: Easy to play, searchable, supports Ghostrick Decks
Cons: Can't be Normal Summoned without controlling another member, has to send cards from the top of your Deck to apply either bulleted effect
Battle of Chaos (BACH-EN013)
D/D/ Gryphon
DARK / Pendulum Monster / Level 4 / ATK 1200 / DEF 1200 / Scale 1 and Scale 1
Pendulum Text
You can target 1 Fiend monster you control; it gains 500 ATK (until the end of this turn) for each "Dark Contract" Spell/Trap with different names currently on your field or in your GY, then destroy this card. You can only use this effect of "D/D Gryphon" once per turn.
(Fiend / Pendulum / Effect)
If you control a "D/D" monster: You can Special Summon this card from your hand in Defense Position. If this card is Pendulum Summoned: You can discard 1 "D/D" or "Dark Contract" card; draw 1 card. If this card is Special Summoned from the GY: You can add 1 "D/D" card from your Deck to your hand, except "D/D Gryphon". You can only use each effect of "D/D Gryphon" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports D/D and D/D/D Decks, low Pendulum Scale
Cons: Effects largely involve Dark Contract cards
Battle of Chaos (BACH-EN012)
Nordic Smith Ivaldi
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 700
(Warrior / Effect)

If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Aesir monsters and Nordic Decks
Cons: Can only add Nordic Relic cards if Normal or Special Summoned
Battle of Chaos (BACH-EN011)
Nordic Beast Gullinbursti
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 100
(Beast / Tuner / Effect)

For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
(Super Rare)
Pros: Easy to play, searchable, supports Nordic Decks, is a Tuner monster, can take the place of any Nordic Tuner
Cons: Only involves Nordic monsters
Battle of Chaos (BACH-EN010)
Dinomorphia Dilplos
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Dinosaur / Effect)

If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.
(Common)
Pros: Easy to play, searchable, supports Dinomorphia Decks
Cons: No DEF, pretty much a carbon copy of Theriza
Battle of Chaos (BACH-EN009)
Dinomorphia Theriza
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Dinosaur / Effect)

If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play, searchable, supports Dinomorphia Decks
Cons: No DEF, largely poor effects
Battle of Chaos (BACH-EN008)
Icejade Creation Kingfisher
WATER / Effect Monster / Level 9 / ATK 2500 / DEF 2500
(Aqua / Effect)

You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.
(Super Rare)
Pros: Easy to play, supports Icejade and WATER Decks
Cons: Unequipps itself just to return a monster to the hand, low stats for its Level
Battle of Chaos (BACH-EN007)
Icejade Aegirine
WATER / Effect Monster / Level 3 / ATK 1000 / DEF 2000
(Aqua / Effect)

If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.
(Ultra Rare)
Pros: Easy to play, searchable, high DEF, supports Icejade and WATER Decks
Cons: Only prevents its destruction by its effect once, returns the WATER monster it Special Summons to the hand at the End Phase
Battle of Chaos (BACH-EN006)
Icejade Kosmochlor
WATER / Effect Monster / Level 10 / ATK 1500 / DEF 3000
(Aqua / Effect)

If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.
(Secret Rare)
Pros: Easy to play, searchable, high DEF, supports Icejade Decks
Cons: 2nd effect requires specific monster in specifici Monster Zone, medicore final effect
Battle of Chaos (BACH-EN005)
Dictator of D.
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1100
(Spellcaster / Effect)

While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.
(Super Rare)
Pros: Easy to play, searchable, supports Blue-Eyes Decks, lets you choose your opponent's attack targets
Cons: Costs you a Blue-Eyes (#1) or card mentioning it to revive a Blue-Eyes monster from your Grave
Battle of Chaos (BACH-EN004)
Blue-Eyes Jet Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 0
(Dragon / Effect)

Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
(Secret Rare) & (Starlight Rare)
Pros: Easy to play, searchable, high ATK
Cons: No DEF, first effect doesn't protect itself, requires Blue-Eyes to be on your field or in your Grave to use other effects
Battle of Chaos (BACH-EN003)
Timaeus the United Dragon
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Dragon / Effect)

You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.
(Ultra Rare)
Pros: Easy to play, high ATK, doesn't require a Fusion card to Fusion Summon with its effect
Cons: Stats aren't higher than original Legendary Knights, requires a Spellcaster to Fusion Summon with its effect
Battle of Chaos (BACH-EN002)
Dimension Conjurer
DARK / Effect Monster / Level 1 / ATK 500 / DEF 500
(Spellcaster / Effect)

If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.
(Common)
Pros: Easy to play, searchable, supports Spellcaster Decks
Cons: Only adds Magical Dimension from your Deck or Grave to your hand when Normal or Special Summoned, draw effect requires sending an equal number of cards from your hand
Battle of Chaos (BACH-EN001)
Magikuriboh
DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)

During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Spellcaster Decks, can recycle itself
Cons: Can't Special Summon anything unless you take damage, only Special Summons Dark Magician or Dark Magician Girl when doing so, does not prevent your Spellcaster's destruction when recycling itself
Battle of Chaos (BACH-EN000)
Libromancer Geek Boy
WIND / Effect Monster / Level 3 / ATK 800 / DEF 800
(Psychic / Effect)

You can reveal 1 Ritual Monster in your hand: Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.
(Secret Rare)
Pros: Easy to play, searchable, supports Libromancer Decks, can recycle itself
Cons: Requires revealing a Ritual Monster to Special Summon itself by its effect, only adds member Spell Cards from your Deck to your hand when Special Summoned