1. Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format.
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Learn to play the TCG.   AST-EN Card Spoiler

Ancient Sanctuary (AST-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E)
Ancient Sanctuary (AST-111)
Mazera DeVille
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fiend / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.
(Secret Rare)
Pros: High stats
Cons: Tricky to Summon, poor effects overall
Ancient Sanctuary (AST-110)
Order to Smash
TRAP / Normal Trap
Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.
(Common)
Pros: Easy to play
Cons: Costs a monster to destroy up to 2 Spell or Trap Cards the opponent controls, only works with Level 2 or less Normal Monsters
Ancient Sanctuary (AST-109)
Soul Resurrection
TRAP / Continuous Trap
Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.
(Rare)
Pros: Easy to play, revives any Normal Monster from your Graveyard, supports Normal Monster Decks
Cons: Special Summons the monster in Defense Mode
Ancient Sanctuary (AST-108)
Labyrinth of Nightmare
TRAP / Continuous Trap
During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.
(Common)
Pros: Easy to play
Cons: No control over which player's monsters are affected, only applies during the End Phase
Ancient Sanctuary (AST-107)
Des Counterblow
TRAP / Continuous Trap
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
(Super Rare)
Pros: Easy to play
Cons: Only destroys monsters that attack directly, and only after they do so
Ancient Sanctuary (AST-106)
Desert Sunlight
TRAP / Normal Trap
All monsters on your side of the field are changed to face-up Defense Position.
(Common)
Pros: Easy to play, somewhat useful in Stall Decks
Cons: Includes your Set monsters
Ancient Sanctuary (AST-105)
Curse of Anubis
TRAP / Normal Trap
All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.
(Ultra Rare)
Pros: Easy to play, could put the opponent's monsters in a very vulnerable position, no activation cost
Cons: Affects your monsters as well
Ancient Sanctuary (AST-104)
Human-Wave Tactics
TRAP / Continuous Trap
During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.
(Common)
Pros: Easy to play, supports Normal Monster Decks, no activation cost
Cons: Only activates during the End Phase, only Specai Summons Level 2 or less Normal Monsters
Ancient Sanctuary (AST-103)
Judgment of the Desert
TRAP / Continuous Trap
The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
(Common)
Pros: Easy to play, could keep opponent's momsters in vulnerable positons, no activation cost
Cons: Prevents your monsters from changing battle positions as well
Ancient Sanctuary (AST-102)
Dora of Fate
TRAP / Normal Trap
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
(Common)
Pros: Easy to play, capable of dealing big damage, no activation cost
Cons: Your monster must be 1 Level lower
Ancient Sanctuary (AST-101)
The First Sarcophagus
TRAP / Continuous Trap
During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.
(Super Rare)
Pros: Easy to play, no activation cost
Cons: Very slow, does nothing until the third card is placed
Ancient Sanctuary (AST-100)
The Second Sarcophagus
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
(Common)
Pros: No activation cost
Cons: Can't be used unless via The First Sarcophagus, no other effects
Ancient Sanctuary (AST-099)
The Third Sarcophagus
SPELL / Continuous Spell
This card can only be placed on the field by the effect of "The First Sarcophagus".
(Common)
Pros: No activation cost
Cons: Can't be used unless via The First Sarcophagus, no other effects
Ancient Sanctuary (AST-098)
Triangle Power
SPELL / Normal Spell
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
(Rare)
Pros: Easy to play, no activation cost, makes Level 1 Normal Monsters very strong
Cons: Destroys the affected monsters at the End Phase, doesn't work on other Normal Monsters
Ancient Sanctuary (AST-097)
Thousand Energy
SPELL / Normal Spell
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.
(Rare)
Pros: Easy to play, no activation cost, makes Level 2 Normal Monsters pretty strong
Cons: Destroys the affected monsters at the End Phase, doesn't work on other Normal Monsters
Ancient Sanctuary (AST-096)
Delta Attacker
SPELL / Normal Spell
You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.
(Common)
Pros: Easy to play, no activation cost, potential for major battle damage on the opponent
Cons: Requires 3 Normal Monsters with the same name
Ancient Sanctuary (AST-095)
Dark Magic Attack
SPELL / Normal Spell
You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
(Ultra Rare)
Pros: Easy to play, no activation cost, potent effect, Dark Magician can still attack afterwards, only destroys the opponent's Spell or Trap Cards
Cons: Limited to Dark Magician (#6)
Ancient Sanctuary (AST-094)
The Law of the Normal
SPELL / Normal Spell
You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
(Common)
Pros: No activation cost, clears the field for those Normal Monsters
Cons: Level 2 or less Normal Monsters are often weak, destroys your other cards too
Ancient Sanctuary (AST-093)
Enchanting Fitting Room
SPELL / Normal Spell
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.
(Common)
Pros: Low activation cost, could Special Summon multiple monsters
Cons: Effect is a gamble, limited to Special Summoning Level 3 or less Normal Monsters
Ancient Sanctuary (AST-092)
Level Limit - Area B
SPELL / Continuous Spell
All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.
(Common)
Pros: Easy to play, no activation cost, pretty potent effect
Cons: Prevents your own Level 4 or higher monsters from taking advantage
Ancient Sanctuary (AST-091)
7
SPELL / Continuous Spell
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
(Common)
Pros: Easy to play, no activation cost, pretty potent effect
Cons: Useless without the other two copies being in play with it, gives you only 700 Life Points when you do, no other effects
Ancient Sanctuary (AST-090)
Blessings of the Nile
SPELL / Continuous Spell
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
(Common)
Pros: Easy to play, no activation cost
Cons: Only gives you 1000 Life Points as a result, no other effects
Ancient Sanctuary (AST-089)
Spell Economics
SPELL / Continuous Spell
You do not have to pay any Life Points to activate a Spell Card.
(Rare)
Pros: Easy to play, no activation cost, quite useful effect
Cons: No other effects, does not apply to Trap Cards that cost Life Points for activation
Ancient Sanctuary (AST-088)
Soul Reversal
SPELL / Quick-Play Spell
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.
(Common)
Pros: Easy to play, no activation cost
Cons: Only returns Flip Effect (#46) monsters
Ancient Sanctuary (AST-087)
Dust Barrier
SPELL / Continuous Spell
Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.
(Common)
Pros: Easy to play, no activation cost, supports Normal Monster Decks
Cons: Only protects them from Spell Cards, destroys itself at your 2nd Standby Phase from activation
Ancient Sanctuary (AST-086)
Sword of the Soul-Eater
SPELL / Equip Spell
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.
(Common)
Pros: Easy to play, permanent ATK boost, supports Normal Monster Decks
Cons: Costs you all the other monsters you control, only works on Level 3 or less Normal Monsters, can't Tribute Tokens
Ancient Sanctuary (AST-085)
Order to Charge
SPELL / Quick-Play Spell
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
(Common)
Pros: Easy to play, supports Normal Monster Decks
Cons: Costs you a monster for the effect, can't Tribute a Token
Ancient Sanctuary (AST-084)
Special Hurricane
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.
(Rare)
Pros: Easy to play, pretty potent effect
Cons: Only destroys Special Summoned monsters on the field
Ancient Sanctuary (AST-083)
Emissary of the Oasis
LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 400
(Spellcaster / Effect)

As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.
(Common)
Pros: Easy to play, searchable
Cons: Requires a Level 3 or less Normal Monster to avoid being attacked or to make battle damage from its battles 0
Ancient Sanctuary (AST-082)
King of the Swamp
WATER / Effect Monster / Level 3 / ATK 500 / DEF 1100
(Aqua / Effect)

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.
(Rare)
Pros: Easy to play, searchable, supports Fusion Summons
Cons: Can't use more than one in the same Fusion Summon, largely useless otherwise
Ancient Sanctuary (AST-081)
Man-Thro' Tro'
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Beast-Warrior / Effect)

Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.
(Common)
Pros: Easy to play, searchable, can use the effect multiple times per turn
Cons: Costs you a monster to use the effect, can't Tribute Tokens
Ancient Sanctuary (AST-080)
Night Assailant
DARK / Effect Monster / Level 3 / ATK 200 / DEF 500
(Fiend / Flip / Effect)

FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.
(Common)
Pros: Easy to play, searchable, effect can be reused with another copy
Cons: Largely identical to monsters like Man-Eater Bug. (#46)
Ancient Sanctuary (AST-079)
Regenerating Mummy
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Zombie / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.
(Common)
Pros: Easy to play, high ATK for its Level, can recycle itself
Cons: Effect is pretty situational
Ancient Sanctuary (AST-078)
Double Coston
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650
(Zombie / Effect)

If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Rare)
Pros: Easy to play, supports DARK Decks
Cons: Only works with high-Level DARK monsters
Ancient Sanctuary (AST-077)
Grave Protector
DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Fiend / Effect)

As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.
(Rare)
Pros: Easy to play, high DEF, searchable
Cons: Includes your monsters
Ancient Sanctuary (AST-076)
Emissary of the Afterlife
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Fiend / Effect)

When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.
(Super Rare)
Pros: Easy to play, supports Normal Monster Decks
Cons: Limited to Level 3 or less Normal Monsters, applies to both players
Ancient Sanctuary (AST-075)
Spirit Caller
LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Spellcaster / Flip / Effect)

FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
(Common)
Pros: Easy to play, searchable, supports Normal Monster Decks
Cons: Limited to Level 3 or less Normal Monsters, applies to both players, has to be Set before the effect can be used
Ancient Sanctuary (AST-074)
Elephant Statue of Disaster
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Rock / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.
(Common)
Pros: Easy to play, searchable, deals big damage
Cons: Must be discarded from the hand to the Grave by an opponent's effect
Ancient Sanctuary (AST-073)
Elephant Statue of Blessing
EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0
(Rock / Effect)

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.
(Common)
Pros: Easy to play, searchable, gives you a lot of Life Points
Cons: Must be discarded from the hand to the Grave by an opponent's effect
Ancient Sanctuary (AST-072)
Absorbing Kid from the Sky
LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1000
(Fairy / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.
(Common)
Pros: Easy to play, searchable, could give you a fair bit of Life Points
Cons: Won't win many battles unless given Equip Cards
Ancient Sanctuary (AST-071)
Ghost Knight of Jackal
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 1600
(Beast-Warrior / Effect)

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position.
(Ultra Rare)
Pros: Easy to play, somewhat potent effect
Cons: Not very strong for its Level, Special Summons in Defense Mode
Ancient Sanctuary (AST-070)
3-Hump Lacooda
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Beast / Effect)

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Needs multiple copies to be out already, costs 2 of them to apply the effect
Ancient Sanctuary (AST-069)
Sand Gambler
LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600
(Spellcaster / Effect)

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.
(Common)
Pros: Easy to play, searchable, potentially potent effect
Cons: Very risky effect, unlikely to have any real success, weak stats
Ancient Sanctuary (AST-068)
Desertapir
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300
(Beast / Flip / Effect)

FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Can't select itself or another copy, has to be Set first
Ancient Sanctuary (AST-067)
Legacy Hunter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500
(Warrior / Effect)

When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.
(Super Rare)
Pros: Easy to play, searchable
Cons: Weak stats, effect is a gamble
Ancient Sanctuary (AST-066)
Nubian Guard
FIRE / Effect Monster / Level 2 / ATK 500 / DEF 500
(Warrior / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Very poor stats and effect
Ancient Sanctuary (AST-065)
Protector of the Sanctuary
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900
(Fiend / Effect)

As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
(Common)
Pros: Easy to play, searchable, high DEF, effect only affects the opponent
Cons: Potency depends on number of cards with draw effects available
Ancient Sanctuary (AST-064)
Aswan Apparition
DARK / Effect Monster / Level 3 / ATK 500 / DEF 500
(Fiend / Effect)

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.
(Common)
Pros: Easy to play, searchable
Cons: Poor stats and effect
Ancient Sanctuary (AST-063)
Theban Nightmare
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Fiend / Effect)

While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.
(Rare)
Pros: Easy to play, searchable
Cons: Very situational effect, risky
Ancient Sanctuary (AST-062)
Spirit of the Pharaoh
LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000
(Zombie / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.
(Ultra Rare)
Pros: High stats for its Level
Cons: Not easy to play, can only revive Level 2 or lower Zombie Normal Monsters
Ancient Sanctuary (AST-061)
Pharaonic Protector
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)

The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-060)
Pharaoh's Servant
DARK / Normal Monster / Level 2 / ATK 900 / DEF 0
(Zombie / Normal)

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-059)
Fiend Scorpion
EARTH / Normal Monster / Level 2 / ATK 900 / DEF 200
(Insect / Normal)

A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-058)
Kozaky
DARK / Normal Monster / Level 1 / ATK 400 / DEF 400
(Fiend / Normal)

A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-057)
Mokey Mokey
LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100
(Fairy / Normal)

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-056)
Gigobyte
WATER / Normal Monster / Level 1 / ATK 350 / DEF 300
(Reptile / Normal)

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil....
(Common)
Pros: Easy to play, searchable
Cons: Weak Normal Monster
Ancient Sanctuary (AST-055)
Armor Break
TRAP / Counter Trap
Negate the activation of an Equip Spell card and destroy it.
(Common)
Pros: Easy to play, no activation cost
Cons: Only counters Equip Spells
Ancient Sanctuary (AST-054)
Draining Shield
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.
(Rare)
Pros: Easy to play, no activation cost, can give you a lot of Life Points
Cons: Needs a monster to attack
Ancient Sanctuary (AST-053)
Beckoning Light
TRAP / Normal Trap
Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.
(Common)
Pros: Easy to play, supports LIGHT Decks
Cons: Costs all cards in your hand, doesn't Special Summon any of the ones chosen
Ancient Sanctuary (AST-052)
Ninjitsu Art of Transformation
TRAP / Continuous Trap
Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card
+ 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
(Common)
Pros: Easy to play, supports Ninja , Beast, Winged Beast and Insect Decks
Cons: Only Special Summons a monster with 3 more Levels, costs a monster to do so
Ancient Sanctuary (AST-051)
Solar Ray
TRAP / Normal Trap
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.
(Common)
Pros: Easy to play, could result in big damage
Cons: Deals damage only for LIGHT monsters
Ancient Sanctuary (AST-050)
Wall of Revealing Light
TRAP / Continuous Trap
When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.
(Common)
Pros: Easy to play, only affects the opponent's monsters
Cons: Costs Life Points to use, relies on the ATK of the opponent's monsters being less or equal to the amount paid
Ancient Sanctuary (AST-049)
Talisman of Spell Sealing
TRAP / Continuous Trap
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
(Rare)
Pros: Easy to play, somewhat potent effect, no activation cost
Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Spell Cards
Ancient Sanctuary (AST-048)
Light of Judgment
TRAP / Normal Trap
Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.
(Common)
Pros: Easy to play
Cons: Only sends 1 opponent's card to the Graveyard, requires discarding a LIGHT monster
Ancient Sanctuary (AST-047)
Micro Ray
TRAP / Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
(Common)
Pros: Easy to play, could make a monster more vulnerable to being destroyed in battle, no activation cost
Cons: Effect lasts only until the End Phase
Ancient Sanctuary (AST-046)
Backfire
TRAP / Continuous Trap
When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
(Common)
Pros: Easy to play, supports FIRE Decks, no activation cost
Cons: Largely mimimal with only one copy out
Ancient Sanctuary (AST-045)
Goblin Thief
SPELL / Normal Spell
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.
(Common)
Pros: Easy to play
Cons: Gives and deals very little from the players involved
Ancient Sanctuary (AST-044)
Talisman of Trap Sealing
SPELL / Continuous Spell
You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.
(Rare)
Pros: Easy to play, somewhat potent effect, no activation cost
Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Trap Cards
Ancient Sanctuary (AST-043)
Earthquake
SPELL / Normal Spell
All face-up monsters on the field are changed to Defense Position.
(Common)
Pros: Easy to play, somewhat useful effect, no activation cost
Cons: Includes your monsters
Ancient Sanctuary (AST-042)
The Sanctuary in the Sky
SPELL / Field Spell
Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.
(Super Rare)
Pros: Easy to play, supports Fairy Decks, no activation cost
Cons: Applies to both players, does not work for direct attacks
Ancient Sanctuary (AST-041)
Weapon Change
SPELL / Continuous Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
(Common)
Pros: Easy to play, somewhat counters Machine and Warrior Decks, lasts more than 1 turn
Cons: Effect can't be used outside the Standby Phase, only affects Warrior and Machine monsters, negates the effect if card is destroyed
Ancient Sanctuary (AST-040)
Amplifier
SPELL / Equip Spell
This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.
(Super Rare)
Pros: Easy to play, very potent effect, supports Jinzo, activation can't be negated
Cons: Takes Jinzo with it if destroyed
Ancient Sanctuary (AST-039)
Monster Gate
SPELL / Normal Spell
Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.
(Common)
Pros: Easy to play, possibly useful effect
Cons: Costs a monster to activate, effect is a gamble
Ancient Sanctuary (AST-038)
Burst Stream of Destruction
SPELL / Normal Spell
You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.
(Ultra Rare)
Pros: Easy to play, very potent effect, supports Blue-Eyes Decks, no activation costs
Cons: Prevents Blue-Eyes from attacking that turn
Ancient Sanctuary (AST-037)
Enemy Controller
SPELL / Normal Spell

Select and activate 1 of the following effects:

● Change the Battle Position of 1 face-up monster on your opponent's side of the field.

● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

(Ultra Rare)

Pros: Easy to play, two possible effects available, is a Quick-Play Spell
Cons: Better effect costs a monster and only lasts 1 turn
Ancient Sanctuary (AST-036)
Mystik Wok
SPELL / Quick-Play Spell

Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.
(Common)

Pros: Easy to play, could give you a lot of Life Points, is a Quick-Play Spell, two possible choices
Cons: Costs you a monster, no other effects
Ancient Sanctuary (AST-035)
Opti-Camouflage Armor
SPELL / Equip Spell

This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points directly.
(Common)

Pros: Easy to play, supports Level 1 Decks, no acitvation cost
Cons: Doesn't work with anything higher than Level 1, no other effects
Ancient Sanctuary (AST-034)
Archlord Zerato
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Fairy / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.
(Ultra Rare)
Pros: Pretty potent effect, strong stats, doesn't hinder your moves after using the effect
Cons: Requires specific cards to be Special Summoned and/or use its effect
Ancient Sanctuary (AST-033)
White Magician Pikeru
LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
(Common)
Pros: Easy to play, searchable
Cons: Gives you very little Life Points per monster, effect only activates during your Standby Phases, no other effects
Ancient Sanctuary (AST-032)
Solar Flare Dragon
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Pyro / Effect)

This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.
(Common)
Pros: Easy to play, searchable, faiirly useful effects
Cons: Not much of a threat on its own
Ancient Sanctuary (AST-031)
Goblin King
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.
(Common)
Pros: Easy to play, searchable, could be pretty strong
Cons: Relies on other Fiend monsters being on your field, no other effects
Ancient Sanctuary (AST-030)
Lady Ninja Yae
WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200
(Warrior / Effect)

Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
(Common)
Pros: Easy to play, searchable, fairly useful effect, only affects the opponent's cards
Cons: Costs you a WIND monster, only returns the Spells and Traps to the hand
Ancient Sanctuary (AST-029)
Arcane Archer of the Forest
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400
(Warrior / Effect)

This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
(Common)
Pros: Easy to play, searchable
Cons: Requires a Plant monster to avoid being attacked, costs a Plant monster to use the other effect
Ancient Sanctuary (AST-028)
Disc Fighter
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Effect is risky
Ancient Sanctuary (AST-027)
Two-Thousand Needles
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1800
(Beast / Effect)

When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.
(Common)
Pros: Easy to play
Cons: Identical effect and DEF to the first (#28) card, weak ATK for its Level
Ancient Sanctuary (AST-026)
Piranha Army
WATER / Effect Monster / Level 2 / ATK 800 / DEF 200
(Fish / Effect)

The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Requires a direct attack
Ancient Sanctuary (AST-025)
Mermaid Knight
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700
(Fish / Effect)

As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
(Common)
Pros: Easy to play, searchable, somewhat useful effect
Cons: Requires Umi to be face-up on the field
Ancient Sanctuary (AST-024)
Atomic Firefly
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200
(Insect / Effect)

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.
(Short Print Common)
Pros: Easy to play, searchable
Cons: Deals damage to the player that destroys it in battle
Ancient Sanctuary (AST-023)
Zaborg the Thunder Monarch
LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000
(Thunder / Effect)

When this card is Tribute Summoned successfully, destroy 1 monster on the field.
(Super Rare)
Pros: Easy to play, pretty powerful effect, high ATK for its Level
Cons: Effect is manditory, risks destroying itself or another monster you control
Ancient Sanctuary (AST-022)
Blowback Dragon
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200
(Machine / Effect)

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.
(Ultra Rare)
Pros: Easy to play
Cons: Poor stats for its Level, risky effect, no other effects
Ancient Sanctuary (AST-021)
Sonic Jammer
WIND / Effect Monster / Level 2 / ATK 350 / DEF 650
(Machine / Fliip / Effect)

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.
(Common)
Pros: Easy to play, searchable, relatively decent effect, effect only affects the opponent
Cons: Has to be Set before effect can be used, no other effects
Ancient Sanctuary (AST-020)
Needle Burrower
DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1700
(Machine / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
(Super Rare)
Pros: Easy to play, somewhat useful effect
Cons: Low stats for its Level, effect only gives you 500 Life Points x the destroyed monster's Level, no other effects
Ancient Sanctuary (AST-019)
KA-2 Des Scissors
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
(Common)
Pros: Easy to play, searchable
Cons: Weak stats, no other effects
Ancient Sanctuary (AST-018)
Gear Golem the Moving Fortress
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200
(Machine / Effect)

Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.
(Ultra Rare)
Pros: Easy to play, searchable, high DEF, can attack directly
Cons: No other effects, effect costs Life Points to use
Ancient Sanctuary (AST-017)
Legendary Jujitsu Master
EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800
(Rock / Effect)

A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.
(Common)
Pros: Easy to play, searchable, high DEF, could be a threat
Cons: No other effects, has to be in Defense Mode when battling the other monster
Ancient Sanctuary (AST-016)
Avatar of the Pot
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300
(Rock / Effect)

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.
(Rare)
Pros: Easy to play, searchable, possibly useful effect
Cons: Costs you Pot of Greed for just 1 more card, no other effects
Ancient Sanctuary (AST-015)
Rocket Jumper
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Rock / Effect)

If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.
(Common)
Pros: Easy to play, searchable, can attack directly
Cons: Stats are weak, unlikely to use its effect when it's that weak
Ancient Sanctuary (AST-014)
Stone Statue of the Aztecs
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000
(Rock / Effect)

Any Battle Damage your opponent takes when he/she attacks this monster is doubled.
(Super Rare)
Pros: Easy to play, searchable, high DEF, potent effect
Cons: Will need to be attacked by weak monsters to deal much damage
Ancient Sanctuary (AST-013)
Vampire Lady
DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550
(Zombie / Effect)

Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.
(Common)
Pros: Easy to play, marginally useful effect
Cons: Not searchable, identical effect to Vampire Lord (#0), no other effects
Ancient Sanctuary (AST-012)
The Kick Man
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300
(Zombie / Effect)

When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.
(Common)
Pros: Easy to play, searchable, can equip itself with Equip Spells
Cons: Needs to be Special Summoned to activate its effect, no other effects
Ancient Sanctuary (AST-011)
Soul-Absorbing Bone Tower
DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500
(Zombie / Effect)

This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.
(Rare)
Pros: Easy to play, searchable, supports Zombie Decks
Cons: Requires another Zombie monster on your field to avoid being attacked, other effect is poor
Ancient Sanctuary (AST-010)
The Unhappy Girl
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300
(Spellcaster / Effect)

As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.
(Common)
Pros: Easy to play, searchable
Cons: Must be in Attack Mode to survive battles, other effect is not useful
Ancient Sanctuary (AST-009)
The Agent of Force - Mars
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0
(Fairy / Effect)

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.
(Super Rare)
Pros: Easy to play, searchable, possibly potent effects
Cons: No ATK and DEF, relies on The Sanctuary in the Sky and having higher Life Points than the opponent
Ancient Sanctuary (AST-008)
The Agent of Creation - Venus
LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0
(Fairy / Effect)

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field.
(Rare)
Pros: Easy to play, supports LIGHT Decks, can use its effect multiple times
Cons: Weak stats, only Special Summons Mystical Shine Ball for a fee, no other effects
Ancient Sanctuary (AST-007)
The Agent of Wisdom - Mercury
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1700
(Fairy / Effect)

When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.
(Rare)
Pros: Easy to play, searchable
Cons: Situational effect, no other effects
Ancient Sanctuary (AST-006)
The Agent of Judgment - Saturn
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Fairy / Effect)

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.
(Ultra Rare)
Pros: Easy to play, high ATK, fairly potent effect
Cons: Can't use its effect unless you control The Sanctuary in the Sky, costs itself to do so, no DEF, prevents your Battle Phase the turn the effect is used, requires you to have higher Life Points as well
Ancient Sanctuary (AST-005)
Metal Armored Bug
EARTH / Normal Monster / Level 8 / ATK 2800 / DEF 1500
(Insect / Normal)

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
(Common)
Pros: Easy to play, high ATK
Cons: Low DEF
Ancient Sanctuary (AST-004)
Mystical Shine Ball
LIGHT / Normal Monster / Level 2 / ATK 500 / DEF 500
(Fairy / Normal)

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
(Common)
Pros: Easy to play, searchable
Cons: Very bad stats
Ancient Sanctuary (AST-003)
Sealmaster Meisei
DARK / Normal Monster / Level 3 / ATK 1100 / DEF 900
(Spellcaster / Normal)

One of the few people who has a good command of Talismans. His history is a mystery.
(Rare)
Pros: Easy to play, searchable
Cons: Poor stats
Ancient Sanctuary (AST-002)
Warrior of Zera
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600
(Warrior / Normal)

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.
(Common)
Pros: Easy to play, searchable
Cons: Low stats
Ancient Sanctuary (AST-001)
Gogiga Gagagigo
WATER / Normal Monster / Level 8 / ATK 2950 / DEF 2800
(Reptile / Normal)

His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self...
(Common)
Pros: Easy to play, pretty strong
Cons: Not great stats for its Level
Ancient Sanctuary (AST-000)
The End of Anubis
DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0
(Fiend / Effect)

As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
(Secret Rare)
Pros: Easy to play, high ATK for its Level, potent effect
Cons: No DEF, doesn't negate other effects, includes your effects