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Ancient Sanctuary
(AST-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ancient_Sanctuary_(TCG-NA-1E) |
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Ancient
Sanctuary
(AST-111) Mazera DeVille DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. (Secret Rare) |
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Pros: High stats Cons: Tricky to Summon, poor effects overall |
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Ancient
Sanctuary
(AST-110) Order to Smash TRAP / Normal Trap Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field. (Common) |
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Pros: Easy to play Cons: Costs a monster to destroy up to 2 Spell or Trap Cards the opponent controls, only works with Level 2 or less Normal Monsters |
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Ancient
Sanctuary
(AST-109) Soul Resurrection TRAP / Continuous Trap Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed. (Rare) |
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Pros: Easy to play, revives any
Normal Monster from your Graveyard, supports Normal Monster
Decks Cons: Special Summons the monster in Defense Mode |
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Ancient
Sanctuary
(AST-108) Labyrinth of Nightmare TRAP / Continuous Trap During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field. (Common) |
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Pros: Easy to play Cons: No control over which player's monsters are affected, only applies during the End Phase |
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Ancient
Sanctuary
(AST-107) Des Counterblow TRAP / Continuous Trap Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly. (Super Rare) |
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Pros: Easy to play Cons: Only destroys monsters that attack directly, and only after they do so |
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Ancient
Sanctuary
(AST-106) Desert Sunlight TRAP / Normal Trap All monsters on your side of the field are changed to face-up Defense Position. (Common) |
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Pros: Easy to play, somewhat useful
in Stall Decks Cons: Includes your Set monsters |
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Ancient
Sanctuary
(AST-105) Curse of Anubis TRAP / Normal Trap All face-up Effect Monsters on the field are changed to Defense Position. During the turn, this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed. (Ultra Rare) |
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Pros: Easy to play, could put the
opponent's monsters in a very vulnerable position, no activation
cost Cons: Affects your monsters as well |
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Ancient
Sanctuary
(AST-104) Human-Wave Tactics TRAP / Continuous Trap During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled. (Common) |
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Pros: Easy to play, supports Normal
Monster Decks, no activation cost Cons: Only activates during the End Phase, only Specai Summons Level 2 or less Normal Monsters |
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Ancient
Sanctuary
(AST-103) Judgment of the Desert TRAP / Continuous Trap The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed. (Common) |
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Pros: Easy to play, could keep
opponent's momsters in vulnerable positons, no activation cost Cons: Prevents your monsters from changing battle positions as well |
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Ancient
Sanctuary
(AST-102) Dora of Fate TRAP / Normal Trap You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. (Common) |
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Pros: Easy to play, capable of
dealing big damage, no activation cost Cons: Your monster must be 1 Level lower |
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Ancient
Sanctuary
(AST-101) The First Sarcophagus TRAP / Continuous Trap During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck. (Super Rare) |
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Pros: Easy to play, no activation
cost Cons: Very slow, does nothing until the third card is placed |
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Ancient
Sanctuary
(AST-100) The Second Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". (Common) |
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Pros: No activation cost Cons: Can't be used unless via The First Sarcophagus, no other effects |
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Ancient
Sanctuary
(AST-099) The Third Sarcophagus SPELL / Continuous Spell This card can only be placed on the field by the effect of "The First Sarcophagus". (Common) |
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Pros: No activation cost Cons: Can't be used unless via The First Sarcophagus, no other effects |
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Ancient
Sanctuary
(AST-098) Triangle Power SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. (Rare) |
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Pros: Easy to play, no activation
cost, makes Level 1 Normal Monsters very strong Cons: Destroys the affected monsters at the End Phase, doesn't work on other Normal Monsters |
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Ancient
Sanctuary
(AST-097) Thousand Energy SPELL / Normal Spell Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase. (Rare) |
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Pros: Easy to play, no activation
cost, makes Level 2 Normal Monsters pretty strong Cons: Destroys the affected monsters at the End Phase, doesn't work on other Normal Monsters |
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Ancient
Sanctuary
(AST-096) Delta Attacker SPELL / Normal Spell You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. (Common) |
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Pros: Easy to play, no activation
cost, potential for major battle damage on the opponent Cons: Requires 3 Normal Monsters with the same name |
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Ancient
Sanctuary
(AST-095) Dark Magic Attack SPELL / Normal Spell You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. (Ultra Rare) |
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Pros: Easy to play, no activation
cost, potent effect, Dark Magician can still attack afterwards,
only destroys the opponent's Spell or Trap Cards Cons: Limited to Dark Magician (#6) |
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Ancient
Sanctuary
(AST-094) The Law of the Normal SPELL / Normal Spell You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters. (Common) |
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Pros: No activation cost, clears the
field for those Normal Monsters Cons: Level 2 or less Normal Monsters are often weak, destroys your other cards too |
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Ancient
Sanctuary
(AST-093) Enchanting Fitting Room SPELL / Normal Spell Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled. (Common) |
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Pros: Low activation cost, could
Special Summon multiple monsters Cons: Effect is a gamble, limited to Special Summoning Level 3 or less Normal Monsters |
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Ancient
Sanctuary
(AST-092) Level Limit - Area B SPELL / Continuous Spell All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active. (Common) |
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Pros: Easy to play, no activation
cost, pretty potent effect Cons: Prevents your own Level 4 or higher monsters from taking advantage |
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Ancient
Sanctuary
(AST-091) 7 SPELL / Continuous Spell When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points. (Common) |
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Pros: Easy to play, no activation
cost, pretty potent effect Cons: Useless without the other two copies being in play with it, gives you only 700 Life Points when you do, no other effects |
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Ancient
Sanctuary
(AST-090) Blessings of the Nile SPELL / Continuous Spell Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points. (Common) |
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Pros: Easy to play, no activation
cost Cons: Only gives you 1000 Life Points as a result, no other effects |
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Ancient
Sanctuary
(AST-089) Spell Economics SPELL / Continuous Spell You do not have to pay any Life Points to activate a Spell Card. (Rare) |
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Pros: Easy to play, no activation
cost, quite useful effect Cons: No other effects, does not apply to Trap Cards that cost Life Points for activation |
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Ancient
Sanctuary
(AST-088) Soul Reversal SPELL / Quick-Play Spell Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. (Common) |
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Pros: Easy to play, no activation
cost Cons: Only returns Flip Effect (#46) monsters |
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Ancient
Sanctuary
(AST-087) Dust Barrier SPELL / Continuous Spell Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation. (Common) |
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Pros: Easy to play, no activation
cost, supports Normal Monster Decks Cons: Only protects them from Spell Cards, destroys itself at your 2nd Standby Phase from activation |
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Ancient
Sanctuary
(AST-086) Sword of the Soul-Eater SPELL / Equip Spell You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute. (Common) |
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Pros: Easy to play, permanent ATK
boost, supports Normal Monster Decks Cons: Costs you all the other monsters you control, only works on Level 3 or less Normal Monsters, can't Tribute Tokens |
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Ancient
Sanctuary
(AST-085) Order to Charge SPELL / Quick-Play Spell Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field. (Common) |
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Pros: Easy to play, supports Normal
Monster Decks Cons: Costs you a monster for the effect, can't Tribute a Token |
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Ancient
Sanctuary
(AST-084) Special Hurricane SPELL / Normal Spell Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. (Rare) |
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Pros: Easy to play, pretty potent
effect Cons: Only destroys Special Summoned monsters on the field |
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Ancient
Sanctuary
(AST-083) Emissary of the Oasis LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 400 (Spellcaster / Effect) As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0. (Common) |
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Pros: Easy to play, searchable Cons: Requires a Level 3 or less Normal Monster to avoid being attacked or to make battle damage from its battles 0 |
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Ancient
Sanctuary
(AST-082) King of the Swamp WATER / Effect Monster / Level 3 / ATK 500 / DEF 1100 (Aqua / Effect) You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled. (Rare) |
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Pros: Easy to play, searchable,
supports Fusion Summons Cons: Can't use more than one in the same Fusion Summon, largely useless otherwise |
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Ancient
Sanctuary
(AST-081) Man-Thro' Tro' EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Beast-Warrior / Effect) Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play, searchable, can
use the effect multiple times per turn Cons: Costs you a monster to use the effect, can't Tribute Tokens |
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Ancient
Sanctuary
(AST-080) Night Assailant DARK / Effect Monster / Level 3 / ATK 200 / DEF 500 (Fiend / Flip / Effect) FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand. (Common) |
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Pros: Easy to play, searchable,
effect can be reused with another copy Cons: Largely identical to monsters like Man-Eater Bug. (#46) |
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Ancient
Sanctuary
(AST-079) Regenerating Mummy DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Zombie / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand. (Common) |
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Pros: Easy to play, high ATK for its
Level, can recycle itself Cons: Effect is pretty situational |
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Ancient
Sanctuary
(AST-078) Double Coston DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1650 (Zombie / Effect) If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. (Rare) |
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Pros: Easy to play, supports DARK
Decks Cons: Only works with high-Level DARK monsters |
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Ancient
Sanctuary
(AST-077) Grave Protector DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Fiend / Effect) As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled. (Rare) |
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Pros: Easy to play, high DEF,
searchable Cons: Includes your monsters |
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Ancient
Sanctuary
(AST-076) Emissary of the Afterlife DARK / Effect Monster / Level 4 / ATK 1600 / DEF 600 (Fiend / Effect) When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled. (Super Rare) |
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Pros: Easy to play, supports Normal
Monster Decks Cons: Limited to Level 3 or less Normal Monsters, applies to both players |
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Ancient
Sanctuary
(AST-075) Spirit Caller LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field. (Common) |
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Pros: Easy to play, searchable,
supports Normal Monster Decks Cons: Limited to Level 3 or less Normal Monsters, applies to both players, has to be Set before the effect can be used |
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Ancient
Sanctuary
(AST-074) Elephant Statue of Disaster EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play, searchable,
deals big damage Cons: Must be discarded from the hand to the Grave by an opponent's effect |
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Ancient
Sanctuary
(AST-073) Elephant Statue of Blessing EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Rock / Effect) When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points. (Common) |
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Pros: Easy to play, searchable,
gives you a lot of Life Points Cons: Must be discarded from the hand to the Grave by an opponent's effect |
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Ancient
Sanctuary
(AST-072) Absorbing Kid from the Sky LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1000 (Fairy / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points. (Common) |
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Pros: Easy to play, searchable,
could give you a fair bit of Life Points Cons: Won't win many battles unless given Equip Cards |
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Ancient
Sanctuary
(AST-071) Ghost Knight of Jackal EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 1600 (Beast-Warrior / Effect) You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle to your side of the field in face-up Defense Position. (Ultra Rare) |
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Pros: Easy to play, somewhat potent
effect Cons: Not very strong for its Level, Special Summons in Defense Mode |
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Ancient
Sanctuary
(AST-070) 3-Hump Lacooda EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1500 (Beast / Effect) If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Needs multiple copies to be out already, costs 2 of them to apply the effect |
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Ancient
Sanctuary
(AST-069) Sand Gambler LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1600 (Spellcaster / Effect) Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase. (Common) |
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Pros: Easy to play, searchable,
potentially potent effect Cons: Very risky effect, unlikely to have any real success, weak stats |
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Ancient
Sanctuary
(AST-068) Desertapir EARTH / Effect Monster / Level 3 / ATK 900 / DEF 300 (Beast / Flip / Effect) FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir". (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Can't select itself or another copy, has to be Set first |
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Ancient
Sanctuary
(AST-067) Legacy Hunter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1500 (Warrior / Effect) When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled. (Super Rare) |
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Pros: Easy to play, searchable Cons: Weak stats, effect is a gamble |
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Ancient
Sanctuary
(AST-066) Nubian Guard FIRE / Effect Monster / Level 2 / ATK 500 / DEF 500 (Warrior / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck. (Common) |
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Pros: Easy to play, searchable Cons: Very poor stats and effect |
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Ancient
Sanctuary
(AST-065) Protector of the Sanctuary EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1900 (Fiend / Effect) As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases. (Common) |
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Pros: Easy to play, searchable, high
DEF, effect only affects the opponent Cons: Potency depends on number of cards with draw effects available |
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Ancient
Sanctuary
(AST-064) Aswan Apparition DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (Fiend / Effect) When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck. (Common) |
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Pros: Easy to play, searchable Cons: Poor stats and effect |
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Ancient
Sanctuary
(AST-063) Theban Nightmare LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Fiend / Effect) While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points. (Rare) |
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Pros: Easy to play, searchable Cons: Very situational effect, risky |
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Ancient
Sanctuary
(AST-062) Spirit of the Pharaoh LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 2000 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard. (Ultra Rare) |
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Pros: High stats for its Level Cons: Not easy to play, can only revive Level 2 or lower Zombie Normal Monsters |
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Ancient
Sanctuary
(AST-061) Pharaonic Protector EARTH / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass. (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-060) Pharaoh's Servant DARK / Normal Monster / Level 2 / ATK 900 / DEF 0 (Zombie / Normal) An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver. (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-059) Fiend Scorpion EARTH / Normal Monster / Level 2 / ATK 900 / DEF 200 (Insect / Normal) A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-058) Kozaky DARK / Normal Monster / Level 1 / ATK 400 / DEF 400 (Fiend / Normal) A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-057) Mokey Mokey LIGHT / Normal Monster / Level 1 / ATK 300 / DEF 100 (Fairy / Normal) An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful. (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-056) Gigobyte WATER / Normal Monster / Level 1 / ATK 350 / DEF 300 (Reptile / Normal) He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil.... (Common) |
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Pros: Easy to play, searchable Cons: Weak Normal Monster |
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Ancient
Sanctuary
(AST-055) Armor Break TRAP / Counter Trap Negate the activation of an Equip Spell card and destroy it. (Common) |
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Pros: Easy to play, no activation
cost Cons: Only counters Equip Spells |
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Ancient
Sanctuary
(AST-054) Draining Shield TRAP / Normal Trap Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK. (Rare) |
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Pros: Easy to play, no activation
cost, can give you a lot of Life Points Cons: Needs a monster to attack |
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Ancient
Sanctuary
(AST-053) Beckoning Light TRAP / Normal Trap Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand. (Common) |
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Pros: Easy to play, supports LIGHT
Decks Cons: Costs all cards in your hand, doesn't Special Summon any of the ones chosen |
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Ancient
Sanctuary
(AST-052) Ninjitsu Art of Transformation TRAP / Continuous Trap Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster. (Common) |
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Pros: Easy to play, supports Ninja ,
Beast, Winged Beast and Insect Decks Cons: Only Special Summons a monster with 3 more Levels, costs a monster to do so |
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Ancient
Sanctuary
(AST-051) Solar Ray TRAP / Normal Trap Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. (Common) |
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Pros: Easy to play, could result in
big damage Cons: Deals damage only for LIGHT monsters |
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Ancient
Sanctuary
(AST-050) Wall of Revealing Light TRAP / Continuous Trap When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack. (Common) |
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Pros: Easy to play, only affects the
opponent's monsters Cons: Costs Life Points to use, relies on the ATK of the opponent's monsters being less or equal to the amount paid |
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Ancient
Sanctuary
(AST-049) Talisman of Spell Sealing TRAP / Continuous Trap You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. (Rare) |
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Pros: Easy to play, somewhat potent
effect, no activation cost Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Spell Cards |
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Ancient
Sanctuary
(AST-048) Light of Judgment TRAP / Normal Trap Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard. (Common) |
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Pros: Easy to play Cons: Only sends 1 opponent's card to the Graveyard, requires discarding a LIGHT monster |
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Ancient
Sanctuary
(AST-047) Micro Ray TRAP / Normal Trap The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase. (Common) |
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Pros: Easy to play, could make a
monster more vulnerable to being destroyed in battle, no
activation cost Cons: Effect lasts only until the End Phase |
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Ancient
Sanctuary
(AST-046) Backfire TRAP / Continuous Trap When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points. (Common) |
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Pros: Easy to play, supports FIRE
Decks, no activation cost Cons: Largely mimimal with only one copy out |
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Ancient
Sanctuary
(AST-045) Goblin Thief SPELL / Normal Spell Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. (Common) |
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Pros: Easy to play Cons: Gives and deals very little from the players involved |
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Ancient
Sanctuary
(AST-044) Talisman of Trap Sealing SPELL / Continuous Spell You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card. (Rare) |
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Pros: Easy to play, somewhat potent
effect, no activation cost Cons: Requires Sealmaster Meisei on your field, only negates Spell Cards, includes your Trap Cards |
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Ancient
Sanctuary
(AST-043) Earthquake SPELL / Normal Spell All face-up monsters on the field are changed to Defense Position. (Common) |
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Pros: Easy to play, somewhat useful
effect, no activation cost Cons: Includes your monsters |
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Ancient
Sanctuary
(AST-042) The Sanctuary in the Sky SPELL / Field Spell Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. (Super Rare) |
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Pros: Easy to play, supports Fairy
Decks, no activation cost Cons: Applies to both players, does not work for direct attacks |
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Ancient
Sanctuary
(AST-041) Weapon Change SPELL / Continuous Spell You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated. (Common) |
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Pros: Easy to play, somewhat
counters Machine and Warrior Decks, lasts more than 1 turn Cons: Effect can't be used outside the Standby Phase, only affects Warrior and Machine monsters, negates the effect if card is destroyed |
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Ancient
Sanctuary
(AST-040) Amplifier SPELL / Equip Spell This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. (Super Rare) |
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Pros: Easy to play, very potent
effect, supports Jinzo, activation can't be negated Cons: Takes Jinzo with it if destroyed |
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Ancient
Sanctuary
(AST-039) Monster Gate SPELL / Normal Spell Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard. (Common) |
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Pros: Easy to play, possibly useful
effect Cons: Costs a monster to activate, effect is a gamble |
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Ancient
Sanctuary
(AST-038) Burst Stream of Destruction SPELL / Normal Spell You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card. (Ultra Rare) |
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Pros: Easy to play, very potent
effect, supports Blue-Eyes Decks, no activation costs Cons: Prevents Blue-Eyes from attacking that turn |
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Ancient
Sanctuary
(AST-037) Enemy Controller SPELL / Normal Spell Select and activate 1 of the following effects: ● Change the Battle Position of 1 face-up monster on your opponent's side of the field. ● Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. (Ultra Rare) |
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Pros: Easy to play, two possible
effects available, is a Quick-Play Spell Cons: Better effect costs a monster and only lasts 1 turn |
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Ancient
Sanctuary
(AST-036) Mystik Wok SPELL / Quick-Play Spell
Offer 1 monster on your side of the field as a
Tribute. Select the ATK or DEF of the Tributed monster, and
increase your Life Points by the same amount. |
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Pros: Easy to play, could give you a
lot of Life Points, is a Quick-Play Spell, two possible choices Cons: Costs you a monster, no other effects |
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Ancient
Sanctuary
(AST-035) Opti-Camouflage Armor SPELL / Equip Spell
This card can only be equipped to a Level 1
monster. A monster equipped with this card can attack your
opponent's Life Points directly. |
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Pros: Easy to play, supports Level 1
Decks, no acitvation cost Cons: Doesn't work with anything higher than Level 1, no other effects |
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Ancient
Sanctuary
(AST-034) Archlord Zerato LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field. (Ultra Rare) |
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Pros: Pretty potent effect, strong
stats, doesn't hinder your moves after using the effect Cons: Requires specific cards to be Special Summoned and/or use its effect |
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Ancient
Sanctuary
(AST-033) White Magician Pikeru LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Spellcaster / Effect) During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. (Common) |
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Pros: Easy to play, searchable Cons: Gives you very little Life Points per monster, effect only activates during your Standby Phases, no other effects |
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Ancient
Sanctuary
(AST-032) Solar Flare Dragon FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Pyro / Effect) This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn. (Common) |
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Pros: Easy to play, searchable,
faiirly useful effects Cons: Not much of a threat on its own |
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Ancient
Sanctuary
(AST-031) Goblin King DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points. (Common) |
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Pros: Easy to play, searchable,
could be pretty strong Cons: Relies on other Fiend monsters being on your field, no other effects |
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Ancient
Sanctuary
(AST-030) Lady Ninja Yae WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200 (Warrior / Effect) Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. (Common) |
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Pros: Easy to play, searchable,
fairly useful effect, only affects the opponent's cards Cons: Costs you a WIND monster, only returns the Spells and Traps to the hand |
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Ancient
Sanctuary
(AST-029) Arcane Archer of the Forest EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1400 (Warrior / Effect) This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field. (Common) |
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Pros: Easy to play, searchable Cons: Requires a Plant monster to avoid being attacked, costs a Plant monster to use the other effect |
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Ancient
Sanctuary
(AST-028) Disc Fighter EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Warrior / Effect) If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Effect is risky |
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Ancient
Sanctuary
(AST-027) Two-Thousand Needles EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1800 (Beast / Effect) When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster. (Common) |
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Pros: Easy to play Cons: Identical effect and DEF to the first (#28) card, weak ATK for its Level |
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Ancient
Sanctuary
(AST-026) Piranha Army WATER / Effect Monster / Level 2 / ATK 800 / DEF 200 (Fish / Effect) The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Requires a direct attack |
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Ancient
Sanctuary
(AST-025) Mermaid Knight WATER / Effect Monster / Level 4 / ATK 1500 / DEF 700 (Fish / Effect) As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase. (Common) |
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Pros: Easy to play, searchable,
somewhat useful effect Cons: Requires Umi to be face-up on the field |
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Ancient
Sanctuary
(AST-024) Atomic Firefly LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 200 (Insect / Effect) When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage. (Short Print Common) |
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Pros: Easy to play, searchable Cons: Deals damage to the player that destroys it in battle |
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Ancient
Sanctuary
(AST-023) Zaborg the Thunder Monarch LIGHT / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Thunder / Effect) When this card is Tribute Summoned successfully, destroy 1 monster on the field. (Super Rare) |
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Pros: Easy to play, pretty powerful
effect, high ATK for its Level Cons: Effect is manditory, risks destroying itself or another monster you control |
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Ancient
Sanctuary
(AST-022) Blowback Dragon DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1200 (Machine / Effect) Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase. (Ultra Rare) |
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Pros: Easy to play Cons: Poor stats for its Level, risky effect, no other effects |
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Ancient
Sanctuary
(AST-021) Sonic Jammer WIND / Effect Monster / Level 2 / ATK 350 / DEF 650 (Machine / Fliip / Effect) FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn. (Common) |
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Pros: Easy to play, searchable,
relatively decent effect, effect only affects the opponent Cons: Has to be Set before effect can be used, no other effects |
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Ancient
Sanctuary
(AST-020) Needle Burrower DARK / Effect Monster / Level 5 / ATK 1700 / DEF 1700 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. (Super Rare) |
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Pros: Easy to play, somewhat useful
effect Cons: Low stats for its Level, effect only gives you 500 Life Points x the destroyed monster's Level, no other effects |
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Ancient
Sanctuary
(AST-019) KA-2 Des Scissors DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Effect) When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points. (Common) |
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Pros: Easy to play, searchable Cons: Weak stats, no other effects |
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Ancient
Sanctuary
(AST-018) Gear Golem the Moving Fortress EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2200 (Machine / Effect) Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn. (Ultra Rare) |
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Pros: Easy to play, searchable, high
DEF, can attack directly Cons: No other effects, effect costs Life Points to use |
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Ancient
Sanctuary
(AST-017) Legendary Jujitsu Master EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800 (Rock / Effect) A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step. (Common) |
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Pros: Easy to play, searchable, high
DEF, could be a threat Cons: No other effects, has to be in Defense Mode when battling the other monster |
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Ancient
Sanctuary
(AST-016) Avatar of the Pot EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300 (Rock / Effect) Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck. (Rare) |
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Pros: Easy to play, searchable,
possibly useful effect Cons: Costs you Pot of Greed for just 1 more card, no other effects |
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Ancient
Sanctuary
(AST-015) Rocket Jumper EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Rock / Effect) If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly. (Common) |
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Pros: Easy to play, searchable, can
attack directly Cons: Stats are weak, unlikely to use its effect when it's that weak |
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Ancient
Sanctuary
(AST-014) Stone Statue of the Aztecs EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000 (Rock / Effect) Any Battle Damage your opponent takes when he/she attacks this monster is doubled. (Super Rare) |
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Pros: Easy to play, searchable, high
DEF, potent effect Cons: Will need to be attacked by weak monsters to deal much damage |
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Ancient
Sanctuary
(AST-013) Vampire Lady DARK / Effect Monster / Level 4 / ATK 1550 / DEF 1550 (Zombie / Effect) Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. (Common) |
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Pros: Easy to play, marginally
useful effect Cons: Not searchable, identical effect to Vampire Lord (#0), no other effects |
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Ancient
Sanctuary
(AST-012) The Kick Man DARK / Effect Monster / Level 3 / ATK 1300 / DEF 300 (Zombie / Effect) When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card. (Common) |
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Pros: Easy to play, searchable, can
equip itself with Equip Spells Cons: Needs to be Special Summoned to activate its effect, no other effects |
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Ancient
Sanctuary
(AST-011) Soul-Absorbing Bone Tower DARK / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Zombie / Effect) This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard. (Rare) |
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Pros: Easy to play, searchable,
supports Zombie Decks Cons: Requires another Zombie monster on your field to avoid being attacked, other effect is poor |
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Ancient
Sanctuary
(AST-010) The Unhappy Girl LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300 (Spellcaster / Effect) As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field. (Common) |
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Pros: Easy to play, searchable Cons: Must be in Attack Mode to survive battles, other effect is not useful |
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Ancient
Sanctuary
(AST-009) The Agent of Force - Mars LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 0 (Fairy / Effect) This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points. (Super Rare) |
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Pros: Easy to play, searchable,
possibly potent effects Cons: No ATK and DEF, relies on The Sanctuary in the Sky and having higher Life Points than the opponent |
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Ancient
Sanctuary
(AST-008) The Agent of Creation - Venus LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Fairy / Effect) Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field. (Rare) |
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Pros: Easy to play, supports LIGHT
Decks, can use its effect multiple times Cons: Weak stats, only Special Summons Mystical Shine Ball for a fee, no other effects |
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Ancient
Sanctuary
(AST-007) The Agent of Wisdom - Mercury LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1700 (Fairy / Effect) When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase. (Rare) |
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Pros: Easy to play, searchable Cons: Situational effect, no other effects |
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Ancient
Sanctuary
(AST-006) The Agent of Judgment - Saturn LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fairy / Effect) If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn. (Ultra Rare) |
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Pros: Easy to play, high ATK, fairly
potent effect Cons: Can't use its effect unless you control The Sanctuary in the Sky, costs itself to do so, no DEF, prevents your Battle Phase the turn the effect is used, requires you to have higher Life Points as well |
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Ancient
Sanctuary
(AST-005) Metal Armored Bug EARTH / Normal Monster / Level 8 / ATK 2800 / DEF 1500 (Insect / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. (Common) |
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Pros: Easy to play, high ATK Cons: Low DEF |
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Ancient
Sanctuary
(AST-004) Mystical Shine Ball LIGHT / Normal Monster / Level 2 / ATK 500 / DEF 500 (Fairy / Normal) A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed. (Common) |
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Pros: Easy to play, searchable Cons: Very bad stats |
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Ancient
Sanctuary
(AST-003) Sealmaster Meisei DARK / Normal Monster / Level 3 / ATK 1100 / DEF 900 (Spellcaster / Normal) One of the few people who has a good command of Talismans. His history is a mystery. (Rare) |
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Pros: Easy to play, searchable Cons: Poor stats |
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Ancient
Sanctuary
(AST-002) Warrior of Zera EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1600 (Warrior / Normal) A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day. (Common) |
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Pros: Easy to play, searchable Cons: Low stats |
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Ancient
Sanctuary
(AST-001) Gogiga Gagagigo WATER / Normal Monster / Level 8 / ATK 2950 / DEF 2800 (Reptile / Normal) His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self... (Common) |
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Pros: Easy to play, pretty strong Cons: Not great stats for its Level |
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Ancient
Sanctuary
(AST-000) The End of Anubis DARK / Effect Monster / Level 6 / ATK 2500 / DEF 0 (Fiend / Effect) As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated. (Secret Rare) |
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Pros: Easy to play, high ATK for its
Level, potent effect Cons: No DEF, doesn't negate other effects, includes your effects |