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Burst Protocol (BPRO-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Burst_Protocol_(TCG-EN-1E)
2. Card #101 was excluded as it was rated before. (#31)
Burst Protocol (BPRO-EN100)
Invoked Magistus Omega

DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2000
(Beast / Fusion / Effect)

"Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster
If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: High stats
Cons: Difficult to play, costs a monster to bansh a monster, can only Special Summon Level 4 Spellcasters from the Deck, only gives the equipped monster 1000 ATK
Burst Protocol (BPRO-EN099)
Conduction Warrior Linear Magnum Plus Minus

EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1300
(Rock / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.
(Super Rare)
Pros: Easy to play, high ATK, supports Magnet Warrior and EARTH Decks
Cons: Summon requirement, only gains half the EARTH monster's ATK for 1 turn, only adds itself to the hand if destroyed and sent to the Grave
Burst Protocol (BPRO-EN098)
Spenta, the Magistus Sealer

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

You can discard this card, then activate 1 of these effects;
● Add 1 "Magistus" monster from your Deck to your hand, except "Spenta, the Magistus Sealer".
● Halve the ATK of 1 monster your opponent controls until the end of this turn.
You can banish this card from your GY, then target 1 face-up monster you control; equip 1 "Magistus" monster from your Extra Deck or GY to it as an Equip Spell. You can only use each effect of "Spenta, the Magistus Sealer" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Magistus Decks
Cons: Doesn't Special Summon the Magistus monster, can only choose 1 effect if discarded, basically useless on the field
Burst Protocol (BPRO-EN097)
Pesanta the Titan of Troubadours

DARK / Normal Monster / Level 8 / ATK 2500 / DEF 2500
(Illusion / Normal)

An aberrant being that manifests in response to devout prayers. The lyrics it recites are said to foretell the future, but they are mysterious and incomprehensible to most.
(Common)
Pros: Easy to play, high stats
Cons: Normal Monster
Burst Protocol (BPRO-EN096)
GMX Applied Experiment #55

SPELL / Normal Spell
Excavate the top cards of your Deck until you have excavated a "GMX" monster and a Dinosaur monster, lose 400 LP for each excavated card, then you can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, using any excavated monsters as material, also shuffle the rest into the Deck. You can only activate 1 "GMX Applied Experiment #55" per turn.
(Super Rare)
Pros: Easy to play, supports GMX and Dinosaur Decks
Cons: Deals you 400 damage per excavated card, only Fusion Summons using excavated monsters
Burst Protocol (BPRO-EN095)
GMX - VELOX

DARK / Fusion Monster / Level 8 / ATK 2700 / DEF 1300
(Dinosaur / Fusion / Effect)

1 "GMX" monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. During your opponent's turn (Quick Effect): You can target 1 card your opponent controls; excavate the top cards of your Deck until you excavate a "GMX" monster or a Dinosaur monster, lose 400 LP for each excavated card, add that "GMX" or Dinosaur monster to your hand or Special Summon it, and shuffle the rest into the Deck. Also, after that, destroy the targeted card. You can only use this effect of "GMX - VELOX" once per turn.
(Super Rare)
Pros: Easy to play, high ATK, supports GMX and Dinosaur Decks
Cons: Low LP Gain, deals you 400 damage per excavated card, only Special Summons 1 excavated monster and destroys 1 card
Burst Protocol (BPRO-EN094)
GMX - ALLOS

LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 900
(Dinosaur / Fusion / Effect)

1 "GMX" monster + 1 Dinosaur monster
Each time your opponent Normal or Special Summons a monster(s), gain 200 LP. You can only use each of the following effects of "GMX - ALLOS" once per turn. You can target 1 "GMX" monster or 1 Dinosaur monster in your GY or banishment; Special Summon it. This card cannot attack the turn this effect is activated. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that monster.
(Common)
Pros: Easy to play, high ATK, supports GMX and Dinosaur Decks, relatively good last effect
Cons: Low LP Gain, can't attack the turn it Special Summons a GMX or Dinosaur monster
Burst Protocol (BPRO-EN093)
Returned Dino Daneen

WATER / Effect Monster / Level 1 / ATK 400 / DEF 1200
(Dinosaur / Effect)

If this card is Special Summoned by a monster effect: You can add 1 "GMX" monster from your Deck to your hand. During your Main Phase: You can Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY: You can make all Dinosaur monsters you currently control gain 400 ATK. You can only use each effect of "Returned Dino Daneen" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports GMX and Dinosaur Decks, relatively good last effect
Cons: Doesn't add a GMX monster from the Deck to the hand unless Special Summoned by a monster effect, only Fusion Summons Dinosaur monsters, low ATK boost
Burst Protocol (BPRO-EN092)
GMX Associate Noma

DARK / Effect Monster / Level 4 / ATK 900 / DEF 1300
(Reptile / Effect)

If this card is Special Summoned by a monster effect: You can target 1 card each from your GY and your opponent's GY; place each card on either the top or bottom of the Deck. If a monster(s) is Normal or Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can Fusion Summon 1 "GMX" Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, and/or banishment into the Deck. You can only use each effect of "GMX Associate Noma" once per turn.
(Common)
Pros: Easy to play, searchable, supports GMX and Dinosaur Decks
Cons: Only adds the chosen cards to the top or bottom of the Deck if Special Summoned by a monster effect, only Fusion Summons GMX monsters
Burst Protocol (BPRO-EN091)
GMX Chairman Kimridge

LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Psychic / Effect)

You can reveal this card in your hand; add 1 "GMX Applied Experiment #55" from your Deck or GY to your hand, and if you do, shuffle this card into the Deck. If this card is Special Summoned by a monster effect: You can target 2 cards in your GY, that are "GMX" cards and/or Dinosaur monsters; place them on top of your Deck in any order, then you can destroy 1 Attack Position monster your opponent controls. You can only use each effect of "GMX Chairman Kimridge" once per turn.
(Common)
Pros: Easy to play, searchable, supports GMX and Dinosaur Decks
Cons: Shuffles itself into the Deck to get 1 support card, only adds the chosen cards to the top of the Deck if Special Summoned by a monster effect, only destroys Attack Position monsters the opponent controls
Burst Protocol (BPRO-EN090)
GMX Researcher Selande

FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 700
(Warrior / Effect)

If this card is Normal Summoned: You can Special Summon 1 non-Warrior "GMX" monster or 1 Level 3 or lower Dinosaur monster from your Deck. If this card is Special Summoned by a monster effect: You can add 1 "GMX" Spell/Trap from your Deck to your hand. If a Dinosaur Fusion Monster is on the field: You can shuffle this card from the field into the Deck, and if you do, negate the effects of 1 face-up card on the field until the end of this turn. You can only use each effect of "GMX Researcher Selande" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports GMX and Dinosaur Decks
Cons: Only Special Summons non-Warrior GMX or Level 3 or lower Dinosaur monsters when Normal Summoned, only adds GMX support cards from the Deck to the hand if Special Summoned by a monster effect, negates the effects of only 1 face-up card if a Dinosaur Fusion Monster is on the field
Burst Protocol (BPRO-EN089)
Storm-Bane Dragon Destorbim

DARK / Synchro Monster / Level 11 / ATK 3000 / DEF 2800
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuners
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.
(Common)
Pros: Easy to play, high stats, generic Synchro Materials, supports DARK Decks
Cons: Does very little unless you banish DARK monsters that can't be Normal Summoned/Set
Burst Protocol (BPRO-EN088)
Shipping Archfiend

WIND / Effect Monster / Level 3 / ATK 0 / DEF 0
(Fiend / Tuner / Effect)

You can target any number of face-up monsters on the field, and declare 1 Type or Attribute; they become that Type or Attribute. If a monster(s) is Special Summoned to your opponent's field, while this card is in your Monster Zone (except during the Damage Step): You can target 1 monster on each field with the same Type and Attribute from each other; return them to the hand. You can only use each effect of "Shipping Archfiend" once per turn.
(Common)
Pros: Easy to play, searchable, supports single Attribute and Type Decks
Cons: Relies on said Type and Attribute, does not block the Special Summoned opponent's monster
Burst Protocol (BPRO-EN087)
Flux Ochsenfeld

EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 2000
(Rock / Fusion / Effect)

1 Level 5 or higher EARTH monster + 1 Rock monster
If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.
(Common)
Pros: Easy to play, high stats, supports EARTH Decks, relatively generic Fusion Materials
Cons: Must be Fusion Summoned to SPecial Summon Rock monsters from the hand or Grave, can't return anything to the hand unless you return an EARTH Warrior monster on your field to the hand as well
Burst Protocol (BPRO-EN086)
Rain of Frogs

TRAP / Normal Trap
If you control an Aqua monster with 2000 or more ATK: Send all monsters on the field to the GY, except Aqua monsters. If this Set card is destroyed by card effect: You can Set this card. You can only use each effect of "Rain of Frogs" once per turn.
(Common)
Pros: Easy to play, supports Aqua Decks, recycles itself, relatively potent effect
Cons: Requires an Aqua monster with at least 2000 ATK on your field
Burst Protocol (BPRO-EN085)
Vodnika the Fountain Spirit

LIGHT / Effect Monster / Level 10 / ATK 2000 / DEF 2100
(Aqua / Effect)

If a Level 10 monster(s) is sent to the GY, except "Vodnika the Fountain Spirit" (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not) in Defense Position, but banish it when it leaves the field. You can target 1 Level 10 monster in your GY; Special Summon it to your opponent's field (but negate its effects), then draw 1 card. You can only use each effect of "Vodnika the Fountain Spirit" once per turn.
(Common)
Pros: Supports Level 10 monsters, recycles itself, relatively potent effect
Cons: Can't Special Summon itself unless a Level 10 monster(s) is sent to the Grave, only Special Summons Level 10 monsters to the opponent's field
Burst Protocol (BPRO-EN084)
Mercurium the Living Quicksilver

DARK / Xyz Monster / Rank 10 / ATK 3000 / DEF 3000
(Aqua / Xyz / Effect)

2+ Level 10 monsters
If this card is Xyz Summoned: You can attach 1 monster from your Deck to this card as material. You can only use this effect of "Mercurium the Living Quicksilver" once per turn. While this card has material, your opponent cannot activate the effects of monsters in their GY with the same Attribute as a monster in your GY. Once per turn, during the End Phase: Detach 1 material from this card or take 3000 damage.
(Ultra Rare) and (Starlight Rare)
Pros: Relatively easy to play, high stats, somehwat useful effects
Cons: Forces detaching a material from itself or deals you 3000 damage, only prevents monster effects in the Grave while it has material
Burst Protocol (BPRO-EN083)
Mischief of the Wolves

SPELL / Quick-Play Spell
Apply these effects in sequence.
● Reduce the Levels of all monsters your opponent controls by 2.
● Increase the Levels of all monsters you control by 2.
During your Main Phase, if this card is in the GY because it was sent there this turn: You can target 1 face-up card you control; destroy it, and if you do, add this card to your hand. You can only use this effect of "Mischief of the Wolves" once per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell
Cons: Can't choose 1 effect, minimal effects
Burst Protocol (BPRO-EN082)
Jade Dragon Mech

WIND / Synchro Monster / Level 9 / ATK 2700 / DEF 1800
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuners
If this card is Special Summoned: You can send 1 Machine Tuner from your Deck to the GY, or if you control a monster whose current Level is different from its original Level, you can Special Summon it instead. You can only use this effect of "Jade Dragon Mech" once per turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can banish any number of Tuners from your GY, then target that many cards on the field; destroy them.
(Super Rare)
Pros: Easy to play, high stats, generic Synchro Materials, supports Machine and Tuner Decks
Cons: Has to be Special Summoned to send anything from the Deck to the Grave or Special Summon it, does nothing else unless Synchro Summoned and destroyed by an effect, costs Tuner monsters to destroy cards
Burst Protocol (BPRO-EN081)
Mechanical Mechanic

WIND / Effect Monster / Level 3 / ATK 500 / DEF 500
(Machine / Tuner / Effect)

When an attack is declared involving your other Machine monster: You can increase or decrease the Level of that other monster you control by 1. You can only use each of the following effects of "Mechanical Mechanic" once per turn. If a card is in the Field Zone: You can Special Summon this card from your hand. You can target 1 face-up Spell/Trap you control; destroy it, and if you do, add 1 WIND Machine monster with 0 ATK from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters.
(Common)
Pros: Easy to play, searchable, supports WIND and Machine Decks, is a Tuner
Cons: Doesn't negate the attack when lowering Levels, can't Special Summon itself unless the Field Zone is occupied, only adds WIND Machine monsters with 0 ATK from the Deck to the hand, prevents Special Summoning non-Machine monsters when doing so
Burst Protocol (BPRO-EN080)
Shichi-Go-San

TRAP / Normal Trap
Special Summon 1 Level/Rank 1 monster from either GY to your field, and if you do, equip this card to it. Once per turn, during the End Phase: Increase the equipped monster's Level/Rank by 1. Apply the following effects based on the equipped monster's Level/Rank.
● 3+: It gains ATK equal to its original ATK.
● 5+: It is unaffected by your opponent's activated effects.
Once per turn, during your Standby Phase, if the equipped monster's Level/Rank is 7 or higher: Send all cards on the field to the GY.
(Common)
Pros: Easy to play, supports Level 1 and Rank 1 monsters
Cons: Very limited effects
Burst Protocol (BPRO-EN079)
Tip of the Tinying Tongue

TRAP / Normal Trap
When your opponent activates a card or effect by declaring exactly 1 card name: Negate that effect, then you can add 1 declared card from your Deck to your hand. If this Set card you control is destroyed by an opponent's card effect: You can target 1 face-up monster your opponent controls; it loses 500 ATK.
(Common)
Pros: Easy to play
Cons: Only counters effects that declare card names, low ATK boost
Burst Protocol (BPRO-EN078)
Arsenal Audit

TRAP / Normal Trap
Send up to 2 Equip Spells with different names from your Deck to the GY. You can banish this card from your GY, then target 1 face-up monster you control; equip it with up to 2 Equip Spells with different names from your hand and/or GY that can equip to it, but any battle damage it inflicts to your opponent is halved while equipped with a card by this effect. You can only use 1 "Arsenal Audit" effect per turn, and only once that turn.
(Common)
Pros: Easy to play
Cons: Costs 2 Equip Spells before doing anything, can't use the other effect unless 2 Equip Spells are in the Grave, halves battle damage the affected monster deals while equipped with cards by the effect
Burst Protocol (BPRO-EN077)
Forbidden Ritual Art

TRAP / Normal Trap
Ritual Summon 1 Ritual Monster from your GY by banishing monsters from your GY whose total Levels equal the Level of the Ritual Monster, but destroy it during the End Phase. You can banish this card from your GY; once this turn, when you Ritual Summon, you can also use Ritual Monster(s) in your GY as Tribute(s) for the Ritual Summon, by banishing them. You can only use each effect of "Forbidden Ritual Art" once per turn.
(Common)
Pros: Easy to play, can Ritual Summon two ways
Cons: Destroys the Ritual Monster at the End Phase, can't exceed the Ritual Monster's Level with Tributes
Burst Protocol (BPRO-EN076)
Assist★Yummy!

TRAP / Continuous Trap
Once per turn, during the Standby Phase: You can gain 100 LP, and if you do, your opponent pays 100 LP. You can only use 1 of the following effects of "Assist★Yummy!" per turn, and only once that turn. During the Main Phase or your opponent's Battle Phase: You can send 2 face-up "Yummy" cards you control to the GY, including this card; return 1 card on the field or either GY to the hand. You can banish this card from your GY; send 1 "Yummy" card from your Deck to the GY, except "Assist★Yummy!".
(Common)
Pros: Easy to play, supports Yummy Decks
Cons: Low LP boost, costs 2 Yummy cards to return 1 card to the hand, does little otherwise
Burst Protocol (BPRO-EN075)
Furtive Techniques Fur Hire, Fur All Your Ultimate Moves

TRAP / Normal Trap
Target face-up cards on the field, up to the number of monsters "Fur Hire" you control with different names; destroy those targeted cards, or if you control at least 1 each of Level 8 or higher and Link-3 or higher monsters "Fur Hire", you can banish those targeted cards instead. If a Level 8 or higher, or Link-3 or higher, monster "Fur Hire" is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use 1 "Furtive Techniques Fur Hire, Fur All Your Ultimate Moves" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, supports Fur Hire Decks
Cons: Only destroys/banishes cards up to the number of your Fur Hire monsters, requires a Level 8 or higher monster or Link3 or higher monster to recycle itself
Burst Protocol (BPRO-EN074)
Archfiend's Fervor

TRAP / Continuous Trap
If you control an "Archfiend" Ritual Monster in the Extra Monster Zone: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. If this card is banished from the hand or field: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend's Fervor". You can only use each effect of "Archfiend's Fervor" once per turn.
(Common)
Pros: Easy to play, supports Archfiend Decks (#70)
Cons: Negates nothing unless you control an Archfiend Ritual Monster in the Extra Monster Zone, must be banished from the hand or field to add anything from the Deck to the hand
Burst Protocol (BPRO-EN073)
Archfiend Playtime

TRAP / Normal Trap
Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.
(Common)
Pros: Easy to play, supports Archfiend Decks
Cons: Doesn't Special Summon Archfiends with lower Levels, more restrained if you control certain Archfiend monsters
Burst Protocol (BPRO-EN072)
Elfnotes: Rhapsodia of Madness

TRAP / Continuous Trap
While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.
(Common)
Pros: Easy to play, supports Elfnote Decks
Cons: Requires a monster in the center Main Monster Zone to prevent attacks, costs a monster to revive an Elfnote monster, needs a Synchro Monster to negate a monster's effect for 1 turn
Burst Protocol (BPRO-EN071)
Elfnotes: Aristeia of Trust

TRAP / Continuous Trap
Once per turn: You can target 1 face-up monster you control; move that monster you control to another of your Main Monster Zones. When your opponent activates a Spell/Trap Card, while you control 3 or more "Elfnote" monsters: You can negate that effect, then if you control a Synchro Monster, you can destroy that card. You can only use this effect of "Elfnotes: Aristeia of Trust" once per turn. You cannot activate these effects of "Elfnotes: Aristeia of Trust" in the same Chain.
(Common)
Pros: Easy to play, supports Elfnote Decks
Cons: Can't negate Spell/Trap Cards unless you control 3 or more Elfnote monsters, otherwise only moves monsters around, can't use the effects in the same chain
Burst Protocol (BPRO-EN070)
Borrel Reboot

TRAP / Counter Trap
When your opponent activates a Spell/Trap Card, while you control a "Rokket" or "Borrel" monster: Negate the activation, and if you do, Set that card face-down on your opponent's field, but it cannot be activated this turn. You can activate this card from your hand by paying half your LP.
(Super Rare)
Pros: Easy to play, supports Rokket Decks, no acitvation cost, resets itself
Cons: Prevents re-activating it that turn, costs half your LP to activate it from the hand by the effect
Burst Protocol (BPRO-EN069)
Riot's Reason

SPELL / Quick-Play Spell
Target 1 face-down Defense Position monster on the field; return it to the hand, then the player whose card was added to their hand can Special Summon 1 monster from their hand in face-down Defense Position. When an opponent's monster declares an attack: You can banish this card from your GY; change 1 face-down Defense Position monster on the field to face-up Attack Position. You can only use each effect of "Riot's Reason" once per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell
Cons: Only returns Set Defense Position monsters to the hand, doesn't benefit you if you return an opponent's Set monster, doesn't negate the attacks from opponent's monsters
Burst Protocol (BPRO-EN068)
Nightmare Hands

SPELL / Quick-Play Spell
Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.
(Super Rare)
Pros: Easy to play, is a Quick-Play Spell, supports Illusion Decks
Cons: Costs an Ilusion monster for activation, requires a Level 5 or higher Illusion monster to Special Summon a monster from the opponent's Grave
Burst Protocol (BPRO-EN067)
Forbidden Crown

SPELL / Quick-Play Spell
Apply these effects to 1 face-up monster on the field, until the end of this turn.
● Negate its effects.
● Cannot attack.
● Cannot be destroyed by battle or card effects.
● Unaffected by activated card effects, except its own.
● Cannot be Tributed.
● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, is a Quick-Play Spell, multiple useful effects, can't be chained to
Cons: Can't choose effects
Burst Protocol (BPRO-EN066)
Exosister Betrayal

SPELL / Continuous Spell
When this card is activated: Add 2 "Exosister" monsters from your Deck to your hand, then discard 1 card. You can target 1 face-up monster you control; immediately after this effect resolves, Normal Summon 1 "Exosister" monster mentioned on that monster. If a monster(s) is sent to your opponent's GY, even during the Damage Step: You can activate this effect; your opponent banishes 1 of them. You can only use each effect of "Exosister Betrayal" once per turn.
(Super Rare)
Pros: Easy to play, supports Exosister Decks
Cons: Costs a card to add anything from the Deck to the hand, no choice in Normal Summoned Exosister, only banishes 1 monster in response
Burst Protocol (BPRO-EN065)
Radiant Typhoon Ascendance

SPELL / Quick-Play Spell
If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Ascendance" once per turn);
● Special Summon 1 Level 6 or lower "Radiant Typhoon" monster from your GY.
● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.
(Common)
Pros: Easy to play, is a Quick-Play Spell, supports Mystical Space Typhoon and Radiant Typhoon Decks
Cons: Can't reset itself unless destroyed by Mystical Space Typhoon (#15), can't use both effects in the same turn, can't revive any Radiant Tyhppn monster
Burst Protocol (BPRO-EN064)
Boss on Parade

SPELL / Continuous Spell
When this card is activated: Add 1 "B.E.S." monster from your Deck to your hand. Once per turn, during your Main Phase: You can destroy 1 monster in your hand or field, and if you do, Special Summon 1 LIGHT Machine monster with 1200 ATK and 1000 or less DEF from your Deck to either field. You can banish this card from your GY; place 1 "Boss Rush" from your Deck or GY, face-up on your field. You can only activate 1 "Boss on Parade" per turn.
(Common)
Pros: Easy to play, supports B.E.S. Decks, upgraded from original (#47)
Cons: Costs a monster to Special Summon a LIGHT Machine with specific stats from your Deck, costs itself to place Boss Rush face-up on your field
Burst Protocol (BPRO-EN063)
Darklord Dance

SPELL / Normal Spell
Fusion Summon 1 DARK Fairy Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, and/or GY as material. The monster Special Summoned by this effect gains 1000 ATK. If Summoning a "Darklord" Fusion Monster this way, you can also use "Darklord" monsters your opponent controls as material. You can only activate 1 "Darklord Dance" per turn.
(Common)
Pros: Easy to play, supports Darklord Decks
Cons: Just a Darklord version of Polymerization (#14)
Burst Protocol (BPRO-EN062)
Whirlwind Fur Hire

SPELL / Quick-Play Spell
If you control no monsters: Special Summon 1 Level 4 or lower monster "Fur Hire" from your Deck, then if your opponent controls 2 or more monsters, you can Special Summon 1 monster "Fur Hire" from your Deck, also for the rest of this turn, you cannot Special Summon, except monsters "Fur Hire". If you would discard to activate the effect of a monster "Fur Hire", you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Whirlwind Fur Hire" once per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell, supports Fur Hire Decks
Cons: Requires no monsters to Special Summon anything Fur Hire, otherwise offers very little
Burst Protocol (BPRO-EN061)
Fandora, the Flying Fighting Furtress

SPELL / Field Spell
(This card is always treated as a card "Fur Hire".)
Monsters "Fur Hire" you control gain 300 ATK for each monster "Fur Hire" you control with a different name. You can only use each of the following effects of "Fandora, the Flying Fighting Furtress" once per turn. During your Main Phase: You can add 1 monster "Fur Hire" from your Deck to your hand, then discard 1 card. If a face-up monster(s) "Fur Hire" you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster "Fur Hire" from your Deck.
(Common)
Pros: Easy to play, searchablel, supports Fur Hire Decks
Cons: Low ATK boost, costs a card to add a monster Fur Hire from the Deck to the hand, only Special Summons monsters Fur Hire if one is destroyed by an opponent's effect
Burst Protocol (BPRO-EN060)
Archfiend Strategy

SPELL / Field Spell
Fiend monsters in the Extra Monster Zone(s) gain 1000 ATK. You can activate 1 of these effects;
● Banish 1 Fiend monster or 1 "Archfiend" card from your hand or GY; add 1 "Archfiend" card from your Deck to your hand, except a Field Spell.
● Add 1 "Archfiend" Pendulum Monster from your Deck to your face-up Extra Deck.
You can only use this effect of "Archfiend Strategy" once per turn.
(Common)
Pros: Easy to play, searchable, supports Fiend and Archfiend Decks
Cons: Only gives ATK to Fiend monsters in the Extra Monster Zone, costs a Fiend or Archfiend to add a non-Field Spell Archfiend card from the Deck to the hand, can't use both effects in the same turn, otherwise only adds Archfiend Pendlum Monsters face-up on the Extra Deck
Burst Protocol (BPRO-EN059)
Throne of the Archfiends

SPELL / Ritual Spell
Ritual Summon 1 "Archfiend" Ritual Monster from your hand, face-up Extra Deck, GY, or banishment, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. During the Standby Phase, if you have "Archfiend Emperor" in your face-up Extra Deck: You can add this card from your GY or banishment to your hand. You can only use this effect of "Throne of the Archfiends" once per turn.
(Common)
Pros: Easy to play
Cons: Largely no different than typical Ritual Spells (#38)
Burst Protocol (BPRO-EN058)
Theorealize Liberation

SPELL / Quick-Play Spell
If you control "Medius the Pure": Add to your hand or Special Summon 1 monster with 300 ATK/200 DEF from your Deck. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster you control; it is treated as a Tuner this turn. You can only use each effect of "Theorealize Liberation" once per turn.
(Common)
Pros: Easy to play, is a Quick-Play Spell
Cons: Can't be used unless you control Medius the Pure, only adds to the hand or Special Summons specific monsters from the Deck
Burst Protocol (BPRO-EN057)
Elfnotes: A Plea for Help

SPELL / Continuous Spell
Your opponent cannot target the monster in your center Main Monster Zone with card effects. This card gains the appropriate effects, based on the Attribute(s) of the monster in your center Main Monster Zone.
● FIRE or EARTH: If your Synchro Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● WATER or WIND: Other face-up Spells/Traps you control cannot be destroyed by your opponent's card effects.
● LIGHT or DARK: You take no battle damage.
(Common)
Pros: Easy to play
Cons: Useless unless there's a monster in your center Main Monster Zone
Burst Protocol (BPRO-EN056)
Elfnotes: Welcome Home

SPELL / Continuous Spell
The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.
(Super Rare)
Pros: Easy to play, supports Elfnote Decks
Cons: Only protects the monster in your center Main Monster Zone, prevents Special Summoning non-Synchro Monsters the turn the other effect is used
Burst Protocol (BPRO-EN055)
DoomZ Change

SPELL / Normal Spell
Destroy 1 "DoomZ" card in your hand, Deck, or face-up field, except "DoomZ Change". If this card is destroyed by card effect: You can add 1 "DoomZ" card from your GY to your hand, except "DoomZ Change", then you can Special Summon 1 "DoomZ" monster from your hand. You can only use each effect of "DoomZ Change" once per turn.
(Common)
Pros: Easy to play, supports DoomZ Decks
Cons: Costs a DoomZ monster for activation, adds nothing from the Grave to the hand unless destroyed by an effect
Burst Protocol (BPRO-EN054)
Duel Evolution - Assault Zone

SPELL / Field Spell
When this card is activated: You can add 1 monster that mentions "Assault Mode Activate" from your Deck or GY to your hand. "/Assault Mode" monsters cannot be destroyed by battle or your opponent's card effects the turn they are Special Summoned. You can pay 2000 LP; once this turn, the Synchro Monster you would Tribute to activate "Assault Mode Activate" can be chosen from your Extra Deck instead (even if this card has left the field). You can only use this effect of "Duel Evolution - Assault Zone" once per turn. You can only activate 1 "Duel Evolution - Assault Zone" per turn.
(Common)
Pros: Easy to play, searchable, supports /Assault Mode Decks (#0)
Cons: Only adds cards mentioning Assault Mode Activate from the Deck to the hand, steep activation cost for other effect
Burst Protocol (BPRO-EN053)
Magnet Bonding

SPELL / Quick-Play Spell
During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn);
● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand.
● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand.
● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.
(Common)
Pros: Easy to play, supports Magnet Warrior Decks, is a Quick-Play Spell
Cons: Can't use the bulleted effects mor ethan once per turn, 3rd bullet is just a Rock variant of Polymerization
Burst Protocol (BPRO-EN052)
Double Interlock

SPELL / Normal Spell
Activate 1 of these effects (but you can only use each effect of "Double Interlock" once per turn);
● Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing its materials from your GY, including a "Rokket" monster.
● Ritual Summon 1 Ritual Monster from your hand, by banishing monsters from your GY whose total Levels equal or exceed its Level, including a "Rokket" monster.
(Common)
Pros: Easy to play, supports Rokket Decks
Cons: Bulleted effects are more limited versions of more generic methods
Burst Protocol (BPRO-EN051)
Rescue-ACE Arbitrator

FIRE / Link Monster / ATK 3000 / Link-4
Links: Left, Right and both Bottom Corners 
(Machine / Link / Effect)
2+ FIRE monsters
You can only Special Summon "Rescue-ACE Arbitrator(s)" once per turn. If this card is Link Summoned: You can add 1 "Rescue-ACE Hydrant" or "Rescue-ACE HQ" from your Deck or GY to your hand. If you activate a "Rescue-ACE" Quick-Play Spell Card or a "Rescue-ACE" Normal Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Rescue-ACE Arbitrator" twice per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, largely generic Link Materials, supports Rescue-ACE Decks
Cons: Link-4, can't be Special Summoned more than once per turn, has to be Link Summoned to get cards from the Deck or Grave to the hand, only destroys cards if a support card is activated
Burst Protocol (BPRO-EN050)
Keel, Shipwright Fur Hire

WATER / Link Monster / ATK 1800 / Link-2
Links: Left and Bottom
(Sea Serpent / Link / Effect)
2 monsters with different Types
If this card is Link Summoned: You can Set 1 Spell/Trap "Fur Hire" or 1 "Fandora, the Flying Furtress" from your Deck, also you cannot Special Summon for the rest of this turn, except monsters "Fur Hire". During your opponent's turn (Quick Effect): You can banish this card from your GY, and if you do, Special Summon 1 monster "Fur Hire" from your hand, then if your opponent controls a monster with the highest original ATK on the field (even if tied), you can Special Summon 1 more such monster. You can only use each effect of "Keel, Shipwright Fur Hire" once per turn.
(Common)
Pros: Easy to play, largely generic Link Materials, supports Fur Hire Decks
Cons: Low ATK for number of Link Materials, must be Link Summoned to get support cards, costs itself to Special Summon a monster(s) Fur Hire from the hand
Burst Protocol (BPRO-EN049)
Radiant Typhoon Varuroon, the Marine Eidolon

WIND / Link Monster / ATK 0 / Link-2
Links: Bottom Corners
(Aqua / Link / Effect)
2 "Radiant Typhoon" monsters
If this card is Link Summoned: You can add 1 "Mystical Space Typhoon" from your Deck or GY to your hand. You can target 2 face-up monsters on the field, including 1 "Radiant Typhoon" monster you control; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. If a Quick-Play Spell Card is activated (except during the Damage Step): You can place 1 "Radiant Typhoon" Continuous Trap from your Deck or GY, face-up on your field. You can only use each effect of "Radiant Typhoon Varuroon, the Marine Eidolon" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, supports Mystical Space Typhoon and Radiant Typhoon Decks
Cons: 0 ATK, has to be Link Summoned to get Mystical Space Typhoon, only places monsters in the Spell & Trap Zones as Continuous Spells, requires a Quick-Play Spell ativation to place a Radiant Typhoon Continuous Trap on your field
Burst Protocol (BPRO-EN048)
Trisborrel Dragon

DARK / Link Monster / ATK 2300 / Link-3
Links: Left, Bottom and Bottom-Left
(Dragon / Link / Effect)
2+ DARK Dragon monsters, including a "Rokket" monster
If this card is Link Summoned: You can add 1 "Rapid Trigger", "Heavy Interlock", or "Double Interlock" from your Deck to your hand. You can target 1 face-up card you control and 1 DARK Dragon monster in your GY; destroy that card on the field, and if you do, add that other monster from your GY to your hand. You can only use each effect of "Trisborrel Dragon" once per turn.
(Super Rare)
Pros: Easy to play, supports DARK Dragon Decks
Cons: Link-3, can only get support cards if Link Summoned, only adds the monster in the Grave to the hand
Burst Protocol (BPRO-EN047)
Borrelshroud Dragon

DARK / Link Monster / ATK 3500 / Link-5
Links: Left, Right and All 3 Bottom Arrows
(Dragon / Link / Effect)
3+ Effect Monsters
Your opponent cannot Tribute this face-up card on the field. Once per turn, during the Main Phase (Quick Effect): You can target 1 "Rokket" monster you control; negate the effects of 1 face-up card your opponent controls, then destroy the targeted monster. Your opponent cannot activate cards or effects in response to this effect's activation. Once while face-up on the field, at the start of the Battle Phase: You can Special Summon 1 Link-4 or lower "Borrel" Link Monster from your Extra Deck.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, generic Link Materials, high ATK, supports Rokket Decks
Cons: Link-5, only prevents the opponent from Tributing it, costs a Rokket monster to negate 1 face-up monster's effect, last effect can only be used once while face-up
Burst Protocol (BPRO-EN046)
Topologic Blaster Dragon

DARK / Link Monster / ATK 3500 / Link-5
Links: All 3 Top Arrows and both Bottom Corners 
(Cyberse / Link / Effect)
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. If another monster is Special Summoned to a zone a Link Monster points to, while this card is in the Extra Monster Zone: Apply 1 of these effects (but you cannot apply that same effect of "Topologic Blaster Dragon" again this turn).
● Shuffle all other monsters on the field into the Deck.
● Shuffle all Spells/Traps on the field into the Deck.
● Look at your opponent's Extra Deck and banish 1 card from it.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, generic Link Materials, high ATK
Cons: Can't Summon or Set monsters to Extra Monster Zones it points to, doesn't do anything else unless a monster is Spcial Sumoned to a Zone a Link Monster points to
Burst Protocol (BPRO-EN045)
Gung-Ho! Springans!

FIRE / Xyz Monster / Rank 4 / ATK 2500 / DEF 1600
(Machine / Xyz / Effect)

2+ Level 4 "Springans" monsters
If this card is Xyz Summoned, or sent to the GY: You can Special Summon 1 "Springans Captain Sargas" from your Deck or GY. You can detach 2 materials from this card; add to your hand or Special Summon 1 of the following monsters from your Deck.
● "Springans" monster ● "Therion" monster
● "Fallen of Albaz" or 1 monster that mentions it
You can only use 1 "Gung-Ho! Springans!" effect per turn, and only once that turn.
(Common)
Pros: Easy to play, high ATK, supports Springans and Thereion Decks and Fallen of Albaz
Cons: Only Special Summons Captain Sargas (#9) from the Dck or Grave, costs 2 Xyz Materials to use the other effect
Burst Protocol (BPRO-EN044)
Exosister Karmael

DARK / Xyz Monster / Rank 4 / ATK 2600 / DEF 1800
(Fairy / Xyz / Effect)

2 Level 4 "Exosister" monsters
If this card is Xyz Summoned: You can activate this effect; during the End Phase of this turn, Set 1 "Exosister" Spell/Trap from your Deck, GY, or banishment. When your opponent activates a monster effect, or a Normal Spell/Trap Card (Quick Effect): You can detach all materials from this card, and if you do, the activated effect becomes "Add 1 card from your opponent's GY to their hand". You can only use each effect of "Exosister Karmael" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high stats, supports Exosister Decks
Cons: Has to be Xyz Summoned to get support from the Deck, Grave or banished, and only at the End Phase, costs all its Xyz Materials to change an activated card's effect
Burst Protocol (BPRO-EN043)
K9-X "Ripper/M"

WIND / Xyz Monster / Rank 9 / ATK 3100 / DEF 2600
(Beast / Xyz / Effect)

2 Level 9 monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "K9-X "Ripper/M"" once per turn. If this card is Special Summoned by a "K9" Spell/Trap effect: You can target up to 2 cards in your opponent's GY and/or banishment; shuffle them into the Deck. When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate that effect, then destroy all cards on the field.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high stats, supports K9 Decks, generic Xyz Materials, relatively useful effects
Cons: Only first effect is generic
Burst Protocol (BPRO-EN042)
Zalen the Shackled Dragon

DARK / Synchro Monster / Level 7 / ATK 2800 / DEF 2100
(Dragon / Synchro / Tuner / Effect)

1 Tuner + 1+ Synchro Monsters
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. When a card or effect is activated in response to another card or effect activation (Quick Effect): You can activate 1 of these effects;
● Negate the first effect, and if you do, destroy that card.
● Negate the second effect, and if you do, destroy that card.
You can only use this effect of "Zalen the Shackled Dragon" once per turn.
(Super Rare)
Pros: Easy to play, high stats, is a Tuner, can be a non-Tuner
Cons: Requires Synchro non-Tuners, bulleted effects require one effect responding to another
Burst Protocol (BPRO-EN041)
Ecclesia and the Dark Dragon

LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Synchro / Effect)

1 Tuner + 1+ non-Tuners
During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high stats, generic Synchro Materials
Cons: Must Special Summon Fallen of Albaz (#11) or monsters that mention it, doesn't Special Summon the Fusion Monster from the Grave or banished
Burst Protocol (BPRO-EN040)
Elfnote Seraphim Strelitzia

FIRE / Synchro Monster / Level 7 / ATK ? / DEF 3000
(Plant / Synchro / Effect)

1 Tuner + 1+ non-Tuners
This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high DEF, generic Synchro Materials
Cons: Has 0 ATK if not in the center Main Monster Zone, only Special Summons Level 6 or lower Elfnote monsters
Burst Protocol (BPRO-EN039)
Junora the Power Patron of Tuning

FIRE / Synchro Monster / Level 10 / ATK 3100 / DEF 3800
(Fiend / Synchro / Effect)

1 Tuner + 2 non-Tuners
For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.
(Super Rare)
Pros: Easy to play, high stats, generic Synchro Materials, can make non-Tuners into Tuners for its Synchro Summon
Cons: 2nd effect requires it to be Synchro Summoned, 3rd effect only prevents using the monsters for other Summons if in the same column
Burst Protocol (BPRO-EN038)
Nightwinged Cleric

WIND / Synchro Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Synchro / Effect)

1 Tuner + 1+ non-Tuners
If this card is Special Summoned: You can Set 1 "Assault Mode Activate" from your hand, Deck, or GY. It can be activated this turn. You can discard 1 card; add to your hand or Special Summon 1 monster from your Deck that mentions "Assault Mode Activate", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Nightwinged Cleric" once per turn.
(Super Rare)
Pros: Easy to play, high stats, generic Synchro Materials, supports /Assault Mode Decks
Cons: Can't Special Summon /Assault Mode (#4) monsters, prevents Special Summoning non-Synchro Monsters that turn
Burst Protocol (BPRO-EN037)
Dracotail Shaulas

LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Dragon / Fusion / Effect)

1 "Dracotail" monster + 1 monster in the hand
You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, largely generic Fusion Materials, supports Dracotail Decks
Cons: Doesn't shuffle anything into the Deck unless the other face-up card is the same Type, can't revive itself unless 2 or more monsters are sent to the Grave at the same time
Burst Protocol (BPRO-EN036)
Darklord Eveningstar

DARK / Fusion Monster / Level 12 / ATK 3000 / DEF 3000
(Fairy / Fusion / Effect)

2 Level 6 or higher DARK Fairy monsters
Your opponent cannot target this card with card effects. You can only use each of the following effects of "Darklord Eveningstar" once per turn. If this card is Fusion Summoned: You can Set 1 "Darklord" Spell and 1 "Darklord" Trap from your Deck. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that card's activation effect, then shuffle it into the Deck.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, mostly generic Fusion Materials, supports Darklord Decks (DESO #33)
Cons: Only protects itself from targeting effects, only Sets support cards if Fusion Summoned, costs 1000 LP to copy a support card's effect, low stats for its Level
Burst Protocol (BPRO-EN035)
Artmage Non-Finito
EARTH / Fusion Monster / Level 7 / ATK 2400 / DEF 1500
(Illusion / Fusion / Effect)

2 "Artmage" monsters
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by discarding 1 Spell/Trap and Tributing 1 Level 7 or higher "Artmage" monster from your hand or field. You can only Special Summon "Artmage Non-Finito" once per turn this way, no matter which method you use. If this card is Special Summoned: You can Set 1 "Artmage" Spell/Trap from your Deck. Once per opponent's turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, largely generic Fusion Materials, supports Artmage Decks, two ways to be Special Summoned
Cons: Can't be Special Sumoned more than once per turn, costs a Spell or Trap Card to Fusion Summon it, last effect is just Polymerization, minimal otherwise
Burst Protocol (BPRO-EN034)
Conduction Warrior Plasma Magnum

EARTH / Fusion Monster / Level 7 / ATK 2300 / DEF 2800
(Rock / Fusion / Effect)

2 EARTH Rock monsters
Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.
(Super Rare)
Pros: Easy to play, high ATK, largely generic Fusion Materials, supports Magnet Warrior Decks
Cons: Weak first effect, must be Fusion Summoned to add a Magnet Spell Card from the Deck to the hand, costs a Magna Warrior monster to Special Summon Level 4 or lower Magnet Warriors
Burst Protocol (BPRO-EN033)
D/D/D Alfred the Divine Sage King

DARK / Fusion Monster / Level 6 / ATK 1500 / DEF 2000
(Fiend / Fusion / Effect)

2 "D/D" monsters
During your Main Phase: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field and/or banishment into the Deck. If this card is banished: You can target "Dark Contract" Continuous Spells/Traps in your GY and/or banishment, up to the number of "D/D/D" monsters you control; place them face-up on your field. You can only use each effect of "D/D/D Alfred the Divine Sage King" once per turn.
(Common)
Pros: Easy to play, high DEF, largely generic Fusion Materials, supports D/D/D Decks
Cons: Only places Dark Contract cards on your field, and only up to number of D/D/D monsters, first effect is a restrained Polymerization (#14)
Burst Protocol (BPRO-EN032)
Borreload Fatalflare Dragon

DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Fusion / Effect)

1 DARK Link Monster + 1 DARK monster
If this card is Fusion Summoned: You can add 1 "Rokket" monster from your Deck to your hand. You can target 1 DARK monster you control; equip it with 1 DARK Link Monster from your GY or banishment as an Equip Spell that gives it 500 ATK. If this card is sent to the GY as Link Material: You can target 1 card on the field; destroy it. You can only use each effect of "Borreload Fatalflare Dragon" once per turn.
(Super Rare)
Pros: Easy to play, high stats, supports Rokket Decks
Cons: Requires a Link Monster as Fusion Material, can only add Rokket monsterrs from the Deck to the hand, requires a DARK Link Monster for 2nd effect, low ATK boost when doing so, poor last effect
Burst Protocol (BPRO-EN031)
Archfiend Emperor

FIRE / Pendulum Monster / Level 7 / ATK 2500 / DEF 1200 / Scale 0 and Scale 0
Pendulum Text
You can target 1 other face-up Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Emperor" once per turn.
(Fiend / Ritual / Pendulum / Effect)
You can Ritual Summon this card with "Throne of the Archfiends". Must be Ritual Summoned. Unaffected by other monsters' effects while in the Extra Monster Zone. You can only use each of the following effects of "Archfiend Emperor" once per turn. If this card is Ritual Summoned from the Extra Deck: You can banish all monsters on the field, except in the Extra Monster Zones. If this card is in the Extra Monster Zone: You can Special Summon 1 Fiend monster from your hand, Deck, GY, or banishment.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, relatively useful effects, low Pendulum Scale
Cons: Can't be Summoned other ways, low DEF, has to be in the Extra Monster Zone to use its 2nd and last effects
Burst Protocol (BPRO-EN030)
First Penguin

WATER / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)

If you control no face-up monsters, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can discard 1 card, then reveal 1 WATER Synchro Monster in your Extra Deck; add 1 WATER monster from your Deck to your hand with the same Type but 1 Level lower than the revealed monster, then you can change this card to face-down Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "First Penguin" once per turn.
(Common)
Pros: Easy to play, searchable, relatively useful effects, supports WATER Decks
Cons: Must be a Tuner if Special Summoned by its effect, requires a WATER Synchro Monster in the Extra Deck
Burst Protocol (BPRO-EN029)
WAKE CUP! Earl

WIND / Effect Monster / Level 7 / ATK 2700 / DEF 400
(Aqua / Flip / Effect)

FLIP: You can send face-up cards your opponent controls to the GY, up to the number of Flip monsters you control.
If this card is in your hand: You can discard 1 other Flip monster, and if you do, Special Summon this card in face-up Attack Position or face-down Defense Position. During your End Phase: You can target 1 Flip monster in your GY; Special Summon it in face-down Defense Position. You can only use each effect of "WAKE CUP! Earl" once per turn.
(Common)
Pros: Easy to play, relatively useful effects, supports Flip Monster Decks, can Special Summon itself two ways
Cons: Low stats for its Level, more potent effect requires it to be Set
Burst Protocol (BPRO-EN028)
Fist Armed Dragon

WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700
(Dragon / Effect)

If this card is in your GY: You can target 1 Dragon monster you control; destroy it, and if you do, Special Summon this card. You can discard 1 card, then target 1 monster on the field with 2400 or less ATK; destroy it, then if you destroyed a monster you control, you can Special Summon 1 Dragon monster from your hand or Deck, whose original Level is 2 higher than that monster's. You can only use each effect of "Fist Armed Dragon" once per turn.
(Common)
Pros: Easy to play, high ATK, relatively useful effects, supports Dragon Decks
Cons: Only destroys monsters with 2400 ATK or less, costs a Dragon monster to Special Summon itself, otherwise won't do much
Burst Protocol (BPRO-EN027)
Shiina, Twin Tempests of Celestial Thunder

WIND / Effect Monster / Level 9 / ATK 2900 / DEF 1500
(Dragon / Effect)

The first time this card would be destroyed by battle each turn, it is not destroyed. When your opponent activates a card or effect, while you control a WIND monster (Quick Effect): You can Special Summon this card from your hand, then apply the following effect based on what was activated.
● Monster: Return all face-up monsters on the field to the hand, except "Shiina, Twin Tempests of Celestial Thunder".
● Spell/Trap: Return all Spells/Traps on the field to the hand.
You can only use this effect of "Shiina, Twin Tempests of Celestial Thunder" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, relatively useful effects, supports WIND Decks
Cons: Weak first effect, requires controlling a WIND monster to Special Summon itself, bullet effects require it to be Special Summoned
Burst Protocol (BPRO-EN026)
Derk, Longing for the Blue Skies

DARK / Effect Monster / Level 10 / ATK 3000 / DEF 2700
(Reptile / Effect)

If a monster(s) is Special Summoned from the Deck or Extra Deck by your opponent's activated monster effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. When a monster effect is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can banish 1 card from your hand or field; negate that effect, and if you do, destroy that monster. During the End Phase, if this card is currently banished, and was banished this turn: You can return 1 of your other banished monsters to the GY. You can only use each effect of "Derk, Longing for the Blue Skies" once per turn.
(Common)
Pros: Easy to play, high stats
Cons: Largely relies on Monster Effects to do anything
Burst Protocol (BPRO-EN025)
Tri-Brigade Springans Kitt

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)

If you control a "Tri-Brigade" or "Springans" monster, except "Tri-Brigade Springans Kitt": You can Special Summon this card from your hand. If this card is sent to the GY: You can Special Summon 1 of the following monsters from your GY in Defense Position, except "Tri-Brigade Springans Kitt".
● "Tri-Brigade" monster ● "Springans" monster
● "Fallen of Albaz" or 1 monster that mentions it
You can only use each effect of "Tri-Brigade Springans Kitt" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, supports Fallen of Albaz and Tri-Brigade and Springans Decks
Cons: Requires one of those monsters to Special Summon itself, only Special Summons those monster if sent to the Grave
Burst Protocol (BPRO-EN024)
Fallen of the White Dragon

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Dragon / Effect)

(This card is always treated as "Fallen of Albaz".)
If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.
(Secret Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, supports Fallen of Albaz and Ecclesia Decks, treats itself as Albaz
Cons: No DEF, costs a monster mentioning Albaz to Special Summon itself, prevents your non-Level 8 Fusion or Synchro Monster Summons that turn
Burst Protocol (BPRO-EN023)
Rescue-ACE Quick Attacker

FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1400
(Warrior / Effect)

You can shuffle 1 other "Rescue-ACE" card from your hand or face-up field into the Deck; Special Summon this card from your hand. You can Tribute this card; add 1 "Rescue-ACE" monster from your Deck to your hand, then you can Special Summon it if only your opponent controls a monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except FIRE monsters. You can only use each effect of "Rescue-ACE Quick Attacker" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, searchable, supports Rescue-ACE Decks
Cons: Costs a monster to use first two effects, doesn't Special Summon added monster unless only the opponent controls a monster, prevents Special Summoning non-FIRE monsters that turn
Burst Protocol (BPRO-EN022)
Super B.E.S. Metal Slave

DARK / Effect Monster / Level 11 / ATK 3100 / DEF 3100
(Machine / Effect)

You can send up to 5 Level 10 or lower "B.E.S." monsters with different names from your hand and/or Deck to the GY; Special Summon this card from your hand, then place counters on this card equal to the number sent to the GY to activate this effect. You can only use this effect of "Super B.E.S. Metal Slave" once per turn. Once per Chain (Quick Effect): You can remove 1 counter from this card, then target 2 face-up cards on the field, including 1 "B.E.S." monster you control; destroy them.
(Super Rare)
Pros: Easy to play, very high stats, supports B.E.S. Decks
Cons: Can't Special Summon itself without sending Level 10 or lower B.E.S. monsters from the hand or Deck to the Grave, costs a counter to use the other effect, doesn't gain counters
Burst Protocol (BPRO-EN021)
B.E.S. Derringer Core
LIGHT / Effect Monster / Level 10 / ATK 1900 / DEF 3000
(Machine / Effect)

You can reveal 1 other "B.E.S." monster in your hand; Special Summon this card from your hand, then place 3 counters on this card. During the Main Phase (Quick Effect): You can remove 1 counter from this card and activate 1 of these effects;
● Add 1 "Boss Rush" or 1 Spell/Trap that mentions it, from your Deck to your hand.
● Special Summon 1 Level 9 or lower "B.E.S." monster from your GY.
You can only use each effect of "B.E.S. Derringer Core" once per turn.
(Super Rare)
Pros: Easy to play, high stats, supports B.E.S. Decks
Cons: Can only get Boss Rush or cards mentioning it from the Decck to the hand, can't revive Level 10 or higher B.E.S. monsters
Burst Protocol (BPRO-EN020)
Vic Viper Type-L

LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 800
(Machine / Effect)

At the start of your Battle Phase: You can activate 1 of these effects;
● Special Summon 1 Machine monster from your hand.
● Send 1 Level 4 or lower LIGHT Machine monster from your Deck to the GY.
If this card is destroyed: You can target 1 LIGHT Machine monster in your GY; Special Summon it, and if you Special Summoned a monster with 1200 or less original ATK, it gains 1200 ATK. You can only use each effect of "Vic Viper Type-L" once per turn.
(Common)
Pros: Easy to play, searchable, supports LIGHT Machine Decks
Cons: Can't use bulleted effects outside the Battle Phase, only Special Summons LIGHT Machine monsters if destroyed
Burst Protocol (BPRO-EN019)
Darklord Djehuty

DARK / Effect Monster / Level 4 / ATK 0 / DEF 0
(Fairy / Effect)

If this card is Normal or Special Summoned: You can Special Summon 1 "Darklord" monster from your Deck in Defense Position, except "Darklord Djehuty", also you cannot Special Summon for the rest of this turn, except Fairy monsters. If you control a DARK Fairy Fusion Monster: You can banish this card from your GY, then target 1 "Darklord" card or "Forbidden" Quick-Play Spell in your GY; add it to your hand. You can only use each effect of "Darklord Djehuty" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Darklord and Fairy Decks
Cons: Only Special Summons Darklord monsters, costs itself to get a Darklord or Forbidden Quick-Play Spell (#61)
Burst Protocol (BPRO-EN018)
Darklord Gulgolet

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 800
(Fairy / Effect)

You can only Special Summon "Darklord Gulgolet(s)" once per turn. If this card is Special Summoned: You can Special Summon 2 "Darklord Tokens" (Fairy/DARK/Level 6/ATK 0/
DEF 0), also you cannot Special Summon for the rest of this turn, except Fairy monsters. If this card is sent to the GY: You can add 1 "Darklord" card, except "Darklord Gulgolet", or 1 "Forbidden" Quick-Play Spell, from your Deck to your hand. You can only use this effect of "Darklord Gulgolet" once per turn.
(Common)
Pros: Easy to play, high ATK, supports Darklord and Fairy Decks
Cons: Low DEF, can't be Special Summoned more than once per turn, has to be Special Summoned to Special Summon Tokens, can only get Darklord or Forbidden Quick-Play Spells
Burst Protocol (BPRO-EN017)
Rex, Ride Fur Hire

WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Dinosaur / Effect)

You can reveal this card in your hand; Special Summon 1 monster "Fur Hire" from your hand, except "Rex, Ride Fur Hire", then Special Summon this card. You can only use this effect of "Rex, Ride Fur Hire" once per turn. If a card(s) is added from the Deck to your opponent's hand, except by a card effect "Fur Hire", and you control another monster "Fur Hire" (except during the Damage Step): You can draw 1 card.
(Super Rare)
Pros: Easy to play, supports Fur Hire Decks
Cons: Weak stats for its Level, only Special Summons Fur Hire monsters, requires another Fur Hire monster to draw 1 card
Burst Protocol (BPRO-EN016)
Highness Archfiend

LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Fiend / Effect)

If this card is Normal Summoned: You can banish 1 "Archfiend" card from your GY; add 2 "Archfiend" cards from your Deck to your hand, except "Highness Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Highness Archfiend" once per turn.
(Super Rare)
Pros: Easy to play, searchable, supports Archfiend Decks (#89)
Cons: Costs an Archfiend card to get more Archfiends from the Deck, only Special Summons itself if your Ritual Monster is destroyed by battle
Burst Protocol (BPRO-EN015)
Duke Archfiend

WATER / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Fiend / Effect)

Gains ATK equal to its Level x 200. You can only use each of the following effects of "Duke Archfiend" once per turn. You can target 1 face-up monster you control that has a Level; send 1 "Archfiend" monster from your Deck to the GY, except "Duke Archfiend", and if you do, increase that monster's Level by the Level of the sent monster. When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.
(Common)
Pros: Easy to play, high DEF, searchable, supports Archfiend Decks
Cons: Low ATK boost, can't choose Archfiend monsters that don't have Levels, only Special Summons itself if your Ritual Monster is destroyed by battle
Burst Protocol (BPRO-EN014)
Royal Archfiend

FIRE / Effect Monster / Level 7 / ATK 2400 / DEF 1000
(Fiend / Effect)

You can Tribute this card from your hand or face-up field; add 1 "Archfiend" card from your Deck to your hand, except "Royal Archfiend", also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Archfiend" monsters, but you can Normal Summon 1 Fiend monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). When your Ritual Monster is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of "Royal Archfiend" once per turn.
(Ultra Rare) and (Starlight Rare)
Pros: Easy to play, high ATK, supports Archfiend and Fiend Decks, allows extra Normal Summons or Sets
Cons: Costs itself to get an Archfiend monster from the Deck, only Special Summons itself if your Ritual Monster is destroyed by battle
Burst Protocol (BPRO-EN013)
Elfnote Power Patron

FIRE / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Tuner / Effect)

You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.
(Super Rare)
Pros: Easy to play, serchable, supports Elfnote Decks, is a Tuner
Cons: Can't Special Summon non-Synchro Monsters, doesn't affect monsters not in the center Main Monster Zone
Burst Protocol (BPRO-EN012)
Elfnote Fortuna

LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1800
(Spellcaster / Effect)

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.
(Super Rare)
Rating: 1 out of 5
Bit of a Misfortuna based on this info as they've broken the chain of decent cards.
Burst Protocol (BPRO-EN011)
Elfnote Tinia

WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Spellcaster / Effect)

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.
(Ultra Rare) and (Starlight Rare)
Rating: 3 out of 5
Basically a carbon copy of Lucina, but that's a good thing this time.
Burst Protocol (BPRO-EN010)
Elfnote Lucina

FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1800
(Spellcaster / Effect)

You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.
(Secret Rare) and (Starlight Rare)
Rating: 3 out of 5
We've been here before. Now let's see how disappointing the rest of the Deck is.
Burst Protocol (BPRO-EN009)
Assault Lich

DARK / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Zombie / Tuner / Effect)

If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Assault Lich" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 monster that mentions "Assault Mode Activate", or 1 Level 4 or lower Zombie monster, from your GY. If this card is sent to the GY as Synchro Material: You can add 1 "Assault Slash" or "Assault Counter" from your Deck to your hand.
(Common)
Rating: 2 out of 5
Not entirely worthless, but definitely worth being a Common.
Burst Protocol (BPRO-EN008)
Crimson Blader/Assault Mode

FIRE / Effect Monster / Level 10 / ATK 3300 / DEF 3100
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Your opponent cannot activate the effects of Level 5 or higher monsters Special Summoned from the Extra Deck. You can reveal this card in your hand; add 1 "Assault Mode Activate" or 1 card that mentions it from your Deck to your hand, and if you do, shuffle this card into the Deck. You can only use this effect of "Crimson Blader/Assault Mode" once per turn. If this card is destroyed: You can Special Summon 1 "Crimson Blader" from your GY.
(Super Rare)
Rating: 2 out of 5
Where was this back before Links existed? It would've actually been pretty good.
Burst Protocol (BPRO-EN007)
Junk Warrior/Assault Mode

DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1800
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". Gains 1000 ATK for each "/Assault Mode" monster you control, also if this card battles a monster, any battle damage it inflicts to your opponent is doubled. Unaffected by your opponent's activated monster effects. If this card is destroyed: You can target 1 "Junk Warrior" in your GY; return it to the Extra Deck, then you can Special Summon it (this is treated as a Synchro Summon).
(Super Rare)
Rating: 1  out of 5
These really should've stayed in Crimson Crisis.
Burst Protocol (BPRO-EN006)
Magnet Warrior Sigma Minus

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Rock / Effect)

Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.
(Common)
Rating: 2 out of 5
Probably not a bad idea to consider subtracting this for something better.
Burst Protocol (BPRO-EN005)
Magnet Warrior Sigma Plus

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Effect)

While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.
(Common)
Rating: 3 out of 5
Certainly has a lot more pluses than minuses.
Burst Protocol (BPRO-EN004)
Tellusion the Magna Warrior

EARTH / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Rock / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.
(Super Rare)
Rating: 2 out of 5
At least the required monsters aren't both bad, but this doesn't have many good uses.
Burst Protocol (BPRO-EN003)
Rokket Detonator

DARK / Effect Monster / Level 7 / ATK 1800 / DEF 2500
(Dragon / Effect)

If you control a DARK Dragon Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Rokket Detonator" once per turn this way. You can target 1 DARK Dragon Monster Card in your Spell & Trap Zone; Special Summon it (but it cannot attack, also its effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Detonator" once per turn.
(Common)
Rating: 1 out of 5
Doesn't even have a use in Rokket Decks.
Burst Protocol (BPRO-EN002)
Hollowrockket Dragon
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1600
(Dragon / Effect)

When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then excavate up to 6 cards from the top of your opponent's Deck and banish 1 of them, and if you do, place the rest on top of the Deck in the same order. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Hollowrokket Dragon". You can only use each effect of "Hollowrokket Dragon" once per turn.
(Common)
Rating: 3 out of 5
As far as the effects go, you definitely don't want them, but the stats and Level are ideal.
Burst Protocol (BPRO-EN001)
Rocket Loader

DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Dragon / Effect)

If this card is Normal or Special Summoned: You can add 1 Level 7 DARK Dragon monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK monsters. You can banish this card from your GY, then target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can only use each effect of "Rokket Loader" once per turn.
(Ultra Rare) and (Starlight Rare)
Rating: 2 out of 5
I guess the first effect is useful, though most Level 7s in general aren't very good.