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Breakers of Shadow (BOSH-EN) Card Ratings
| 1. Card gallery: https://yugioh.fandom.com/wiki/Set_Card_Galleries:Breakers_of_Shadow_(TCG-EN-1E) |
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Breakers
of Shadow (BOSH-EN099) Traptrix Rafflesia EARTH / Xyz Monster / Rank 4 / ATK 300 / DEF 2500 (Plant / Xyz / Effect) 2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated. (Secret Rare) |
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Pros: Easy to play, high DEF,
supports Traptrix Decks, relatively useful effects Cons: Only unaffected by Trap Cards while it has material, 2nd effect doesn't include itself, only otherwise works with Hole (#41) Normal Trap Cards |
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Breakers
of Shadow (BOSH-EN098) Arisen Gaia the Fierce Knight DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100 (Warrior / Effect) If your opponent controls more monsters than you do, you can Normal Summon this card without Tributing. If this card is Tributed: You can Special Summon 1 "Black Luster Soldier" monster from your hand or Graveyard. You can only use this effect of "Arisen Gaia the Fierce Knight" once per turn. When you Ritual Summon a "Black Luster Soldier" monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. (Rare) |
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Pros: Easy to play, supports
Black Luster Soldier
(#24)
Decks, can count towards a Ritual Summon from the Grave Cons: Isn't Special Summoned by its first effect, has to be Tributed to trigger the 2nd effect, doesn't work with any Ritual Monster for the last effect |
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Breakers
of Shadow (BOSH-EN097) Black Luster Soldier - Sacred Soldier LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Effect) When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the Graveyard, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent’s monster by battle: You can target 1 Level 7 or lower Warrior-Type monster in your Graveyard; add it to your hand. (Ultra Rare) |
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Pros: Easy to play, supports Chaos
Decks, relatively useful effects, no Summon requirements Cons: Minimal effects otherwise |
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Breakers
of Shadow (BOSH-EN096) Dharma-Eye Magician LIGHT / Pendulum Monster / Level 7 / ATK 2000 / DEF 2500 / Scale 2 and Scale 2 Pendulum Text Once per turn: You can reveal 1 Pendulum Monster from your hand, then target 1 "Magician" card in your Pendulum Zone; that target's Pendulum Scale becomes the same as the revealed Pendulum Monster's, until the end of this turn (even if this card leaves the field). |
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(Spellcaster / Pendulum /
Effect) While this Pendulum Summoned card is on the field, "Magician" Pendulum Monsters you control cannot be destroyed by your opponent's card effects during the turn this card was Pendulum Summoned. (Super Rare) |
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Pros: Easy to play, supports
Magician Decks, low Pendulum Scale Cons: Has to be Pendulum Summoned to use its Monster Effect, revolves around Magician Pendulm Monsters as a whole |
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Breakers
of Shadow (BOSH-EN095) Red-Eyes Retro Dragon DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Dragon / Effect) If a Level 7 or lower "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can Special Summon this card from your hand in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same battle position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn, except "Red-Eyes B. Chick", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Super Rare) |
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Pros: Easy to play, supports
Red-Eyes Decks Cons: Last effect doesn't Special Summon the new Red-Eyes monster, first effect doesn't apply to Red-Eyes monsters higher than Level 7 |
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Breakers
of Shadow (BOSH-EN094) Cyber Dragon Infinity LIGHT / Xyz Monster / Rank 6 / ATK 2100 / DEF 1600 (Machine / Xyz / Effect) 3 Level 6 LIGHT Machine-Type monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as a face-up Xyz Material. Once per turn, during either player's turn, when a card or effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it. (Secret Rare) |
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Pros: Easy to play, relatively
useful effects Cons: Stats are just as high as original card, low ATK boost |
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Breakers
of Shadow (BOSH-EN093) Chimeratech Rampage Dragon DARK / Fusion Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Fusion / Effect) 2 or more "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spell/Trap Cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine-Type monsters from your Deck to the Graveyard, and if you do, for each monster sent to the Graveyard, this card gains 1 additional attack during each Battle Phase this turn. (Super Rare) |
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Pros: Easy to play, relatively
useful effects, supports LIGHT Machine Decks Cons: Stats are just as high as original card, costs to LIGHT Machine monsters to gain extra attacks by its effect |
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Breakers
of Shadow (BOSH-EN092) Neptabyss, the Atlantean Prince WATER / Effect Monster / Level 1 / ATK 800 / DEF 0 (Sea Serpent / Effect) You can send 1 "Atlantean" monster from your Deck to your Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn. (Ultra Rare) |
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Pros: Easy to play, searchable,
supports Atlantean Decks Cons: Costs an Atlantean monster to Special Summon itself by its effect, only works with Atlantean monsters, no DEF |
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Breakers
of Shadow (BOSH-EN091) Fiendish Rhino Warrior EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 900 (Fiend / Effect) Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. (Rare) |
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Pros: Easy to play, searchable,
supports Fiend Decks Cons: Doesn't include itself in the first effect, mediocre other effect |
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Breakers
of Shadow (BOSH-EN090) Performapal Pendulum Sorcerer EARTH / Pendulum Monster / Level 4 / ATK 1500 / DEF 800 / Scale 2 and Scale 2 Pendulum Text If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). |
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(Spellcaster / Pendulum /
Effect) If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of monsters destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn. (Secret Rare) |
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Pros: Easy to play, searchable,
supports Performapal Decks, low Pendulum Scale Cons: Weak effects |
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Breakers
of Shadow (BOSH-EN089) Interrupted Kaiju Slumber SPELL / Normal Spell Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn. (Super Rare) |
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Pros: Easy to play, supports Kaiju
Decks, pretty potent first effect Cons: Requires Kaiju monsters for either effect |
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Breakers
of Shadow (BOSH-EN088) Jizukiru, the Star Destroying Kaiju LIGHT / Effect Monster / Level 10 / ATK 3300 / DEF 2600 (Machine / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when a card or effect is activated that targets exactly 1 card (and no other cards): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field. (Rare) |
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Pros: Easy to play, high stats,
supports Kaiju Decks Cons: Prevents controlling more than 1 Kaiju monster, relies on Kaiju Counters to negate effects |
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Breakers
of Shadow (BOSH-EN088) Gadaria, the Mystery Dust Kaiju WIND / Effect Monster / Level 8 / ATK 2700 / DEF 1600 (Insect / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved. (Rare) |
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Pros: Easy to play, high ATK,
supports Kaiju Decks Cons: Prevents controlling more than 1 Kaiju monster, relies on Kaiju Counters to negate effects |
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Breakers
of Shadow (BOSH-EN086) Kozmojo TRAP / Normal Trap Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn. (Secret Rare) |
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Pros: Easy to play, high ATK,
supports Kozmo Decks Cons: Costs a Kozmo monster to banish 1 card |
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Breakers
of Shadow (BOSH-EN085) Kozmo Dark Eclipser DARK / Effect Monster / Level 9 / ATK 3000 / DEF 2600 (Machine / Effect) Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand. (Secret Rare) |
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Pros: Easy to play, high stats,
supports Kozmo Decks, relatively useful effects Cons: Only protected from targeting effects and Trap Cards, costs a Kozmo monster to negate effects, only Special Summons Level 8 or lower Kozmo monsters |
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Breakers
of Shadow (BOSH-EN084) Kozmo Delta Shuttle DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2000 (Machine / Effect) Once per turn: You can send 1 "Kozmo" monster from your Deck to the Graveyard, then target 1 face-up monster on the field; it loses ATK and DEF equal to the sent monster's Level x 100. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. (Common) |
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Pros: Easy to play, supports Kozmo
Decks, relatively useful effects Cons: Low ATK and DEF loss, only Special Summons Level 4 or lower Kozmo monsters |
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Breakers
of Shadow (BOSH-EN083) Kozmo Soartroopers DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Soartroopers" once per turn. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. (Super Rare) |
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Pros: Easy to play, searchable,
supports Kozmo Decks, relatively useful effects Cons: Banishes itself to Special Summon a Kozmo monster, costs 1000 LP to revive a specifc one |
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Breakers
of Shadow (BOSH-EN082) Kozmo Tin Can DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard. (Ultra Rare) |
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Pros: Easy to play, searchable,
supports Kozmo Decks, relatively useful effects Cons: Opponent chooses which Kozmo monster you add |
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Breakers
of Shadow (BOSH-EN081) Ultimate Providence TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card. (Secret Rare) |
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Pros: Easy to play Cons: Requires discarding the same type of card for activation |
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Breakers
of Shadow (BOSH-EN080) Bad Luck Blast TRAP / Normal Trap Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn. (Short Print Common) |
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Pros: Easy to play Cons: Poor effects |
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Breakers
of Shadow (BOSH-EN079) Solemn Strike TRAP / Counter Trap When a monster(s) would be Special Summoned, or a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card. (Secret Rare) |
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Pros: Easy to play Cons: Costly, only negates monster effects or Special Summons |
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Breakers
of Shadow (BOSH-EN078) Forbidden Apocrypha TRAP / Normal Trap Declare 1 Extra Deck monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the Graveyard. (Common) |
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Pros: Easy to play, can counter some
Decks, no activation cost Cons: Both players are affected, requires at least 2 of the declared type on the field |
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Breakers
of Shadow (BOSH-EN077) Pendulum Reborn TRAP / Normal Trap Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard. (Rare) |
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Pros: Easy to play, supports
Pendulum Monster Decks Cons: Doesn't Special Summon them from the hand |
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Breakers
of Shadow (BOSH-EN076) Quaking Mirror Force TRAP / Normal Trap When an opponent's monster declares an attack: Change all Attack Position monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. (Ultra Rare) |
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Pros: Easy to play, very potent
effect Cons: Requires an attack for activation |
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Breakers
of Shadow (BOSH-EN075) Shiranui Style Swallow's Slash TRAP / Normal Trap Tribute 1 Zombie-Type monster, then target 2 cards on the field; destroy them, then banish 1 "Shiranui" monster from your Deck. You can only activate 1 "Shiranui Style Swallow's Slash" per turn. (Common) |
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Pros: Easy to play, supports
Shiranui and Zombie Decks Cons: Costs a Zombie monster and a Shiranui monster for activation |
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Breakers
of Shadow (BOSH-EN074) Majespecter Supercell TRAP / Continuous Trap While you have a "Majespecter" card in your Pendulum Zone, the activation and effects of other "Majespecter" cards activated on your side of the field cannot be negated. Once per turn: You can target 5 "Majespecter" cards in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. (Super Rare) |
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Pros: Easy to play, supports
Majespecter Decks Cons: Needs a Majespecter card in your Pendulum Zone or 5 in your Grave to do anything |
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Breakers
of Shadow (BOSH-EN073) Dinomist Rush TRAP / Normal Trap Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn. (Common) |
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Pros: Easy to play, supports
Dinomist Decks Cons: Destroys the monster during the End Phase, can't use anything beneficial on that monster |
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Breakers
of Shadow (BOSH-EN072) Destruction Sword Flash TRAP / Normal Trap If you control a Fusion Monster that lists "Buster Blader" as Material: Banish all monsters your opponent controls. When a card or effect is activated that targets a "Buster Blader" monster(s) you control (except during the Damage Step): You can banish this card from your Graveyard; negate that effect, and if you do, destroy that card. (Common) |
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Pros: Easy to play, supports Buster
Blafder Decks, pretty potent effects Cons: Requires a Fusion Monster listing Buster Blader (#95) for activation |
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Breakers
of Shadow (BOSH-EN071) Reject Reborn TRAP / Normal Trap When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner monster and 1 Synchro Monster from your Graveyard, but their effects are negated. (Rare) |
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Pros: Easy to play, relatively
useful effect Cons: Can't be activated for normal attacks, negates the Special Summoned monsters' effects |
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Breakers
of Shadow (BOSH-EN070) Follow Wing TRAP / Continuous Trap Activate this card by targeting 1 Synchro Monster you control; it cannot be destroyed by battle or your opponent's card effects. At the start of the Damage Step, if it battles an opponent's Level 5 or higher monster: You can destroy that opponent's monster, and if you do, the targeted Synchro Monster gains ATK equal to the original ATK of the destroyed monster, until the end of this turn. When that monster leaves the field, destroy this card. (Common) |
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Pros: Easy to play, relatively
useful effect Cons: Only works on Synchro Monsters, Synchro has to battle Level 5 or higher monsters, boost only lasts 1 turn |
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Breakers
of Shadow (BOSH-EN069) Dragon's Bind TRAP / Continuous Trap Activate this card by targeting 1 Dragon-Type monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card. (Common) |
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Pros: Easy to play, supports Dragon
Decks, no activation cost, relatively useful effect Cons: Doesn't work on or against Dragon monsters with more than 2500 ATK or DEF, applies to both players |
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Breakers
of Shadow (BOSH-EN068) Mistaken Accusation SPELL / Quick-Play Spell If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. (Short Print Common) |
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Pros: Easy to play, is a Quick-Play
Spell, could block key cards in some Decks Cons: Opponent needs more cards in total than you do for activation |
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Breakers
of Shadow (BOSH-EN067) Twin Twisters SPELL / Quick-Play Spell Discard 1 card, then target up to 2 Spell/Trap Cards on the field; destroy them. (Super Rare) |
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Pros: Easy to play, is a Quick-Play
Spell Cons: Only destroys twice as many as MST (#15), costs a card for activation |
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Breakers
of Shadow (BOSH-EN066) Odd-Eyes Advent SPELL / Ritual Spell This card can be used to Ritual Summon any Dragon-Type Ritual Monster from your hand or Graveyard. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the Graveyard. You can only activate 1 "Odd-Eyes Advent" per turn. (Rare) |
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Pros: Easy to play, supports
Odd-Eyes Decks, can Ritual Summon from the Grave Cons: Doesn't work on all Ritual Monsters, otherwise can only send Odd-Eyes monsters for the Ritual Summon |
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Breakers
of Shadow (BOSH-EN065) Shiranui Style Synthesis SPELL / Field Spell Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. ● Target 1 Zombie-Type monster with 0 DEF in your Graveyard; Special Summon it. ● Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only activate 1 "Shiranui Style Synthesis" per turn. (Common) |
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Pros: Easy to play, searchable,
supports Zombie Decks Cons: Requires controlling no monsters and costs a card to use the effect, only works with Zombie monsters that have 0 DEF |
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Breakers
of Shadow (BOSH-EN064) Majespecter Sonics SPELL / Quick-Play Spell Target 1 "Majespecter" monster you control; until the end of this turn, its ATK and DEF become double its current ATK and DEF, also any battle damage it inflicts to your opponent is halved. (Common) |
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Pros: Easy to play, is a Quick-Play
Spell, supports Majespecter Decks Cons: Halves battle damage the opponent takes, only makes the monster's ATK and DEF double what they are currently, effect last only 1 turn, no other effects |
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Breakers
of Shadow (BOSH-EN063) Dinomist Charge SPELL / Continuous Spell When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn. (Common) |
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Pros: Easy to play, supports
Dinomist Decks Cons: Only adds Dinomist cards to your hand for either effect |
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Breakers
of Shadow (BOSH-EN062) Dinomist Powerload SPELL / Field Spell All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. (Common) |
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Pros: Easy to play, searchable,
supports Dinomist Decks Cons: Low ATK and DEF boost |
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Breakers
of Shadow (BOSH-EN061) Draco Face-Off SPELL / Field Spell Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn. (Common) |
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Pros: Easy to play, searchable,
supports Dracoslayer Decks Cons: Works only with Dracoverlord and Dracoslayer Pendulum Monsters |
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Breakers
of Shadow (BOSH-EN060) Karma of the Destruction Swordsman SPELL / Quick-Play Spell Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. (Common) |
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Pros: Easy to play, is a Quick-Play
Spell, supports Buster Blader Decks Cons: ATK and DEF boost is temporary, only works on Buster Blader or Destruction Sword monsters |
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Breakers
of Shadow (BOSH-EN059) Destruction Swordsman Fusion SPELL / Quick-Play Spell Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. (Common) |
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Pros: Easy to play, is a Quick-Play
Spell, supports Buster Blader Decks Cons: Largely just a Buster Blader variant of Polymerization (#14) |
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Breakers
of Shadow (BOSH-EN058) Hi-Speed Re-Level SPELL / Normal Spell Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. (Common) |
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Pros: Easy to play, supports
Speedroid Decks Cons: Costs a Speedroid monster for avtivation, only works on Synchro Monsters, ATK boost is low |
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Breakers
of Shadow (BOSH-EN057) Pendulum Storm SPELL / Normal Spell Destroy as many cards in each player's Pendulum Zones as possible, then you can destroy 1 Spell/Trap Card your opponent controls. (Super Rare) |
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Pros: Easy to play, relatively
decent effect, no activation cost Cons: Destroys Pendulum Monsters only in the Pendulm Zones |
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Breakers
of Shadow (BOSH-EN056) Performance Hurricane SPELL / Normal Spell Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn. (Common) |
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Pros: Easy to play, supports
Performapal Decks, relatively useful effect, no activation cost Cons: Can't be activated with other monsters, no other effects |
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Breakers
of Shadow (BOSH-EN055) Aegaion the Sea Castrum WATER / Xyz Monster / Rank 8 / ATK ? / DEF 3000 (Machine / Xyz / Effect) 2 Level 8 monsters During either player's turn: You can banish 1 random face-down monster from your opponent's Extra Deck, face-up, and if you do, this card's ATK becomes equal to the banished monster's. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 of your opponent's banished Fusion, Synchro, or Xyz Monsters; return it to the Extra Deck, and if you do, destroy 1 monster your opponent controls with the same monster card type (Fusion, Synchro, or Xyz). You can only use each effect of "Aegaion the Sea Castrum" once per turn. (Common) |
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Pros: Easy to play, high DEF, could
be fairly strong, Cons: Undefined ATK, ATK change is temporary, can only destroy Fusion, Synchro and Xyz Monsters for little benefit |
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Breakers
of Shadow (BOSH-EN054) Shiranui Shogunsaga FIRE / Synchro Monster / Level 8 / ATK 3000 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn. (Rare) |
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Pros: Easy to play, high ATK,
supports Zombie Decks, fairly useful effects Cons: No DEF, costs a Zombie to gain ATK, only Special Summons banished Zombies with 0 DEF, can't be Special Summoned more than once per turn |
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Breakers
of Shadow (BOSH-EN053) Shiranui Samuraisaga FIRE / Synchro Monster / Level 6 / ATK 2500 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. (Common) |
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Pros: Easy to play, high ATK,
supports Zombie Decks, fairly useful effects Cons: No DEF, minimal effects |
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Breakers
of Shadow (BOSH-EN052) Buster Dragon DARK / Synchro Monster / Level 8 / ATK 1200 / DEF 2800 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect). (Ultra Rare) |
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Pros: Easy to play, high DEF,
supports Buster Blader Decks, fairly useful effects Cons: Low ATK, mostly exclusive to Buster Blader and Destruction Sword monsters |
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Breakers
of Shadow (BOSH-EN051) Goyo King EARTH / Synchro Monster / Level 8 / ATK 2800 / DEF 2000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Synchro Monsters When this card declares an attack on an opponent's monster: This card gains 400 ATK for each EARTH Warrior-Type Synchro Monster you control, until the end of the Damage Step. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate 1 of these effects; ● Special Summon that monster to your side of the field. ● Take control of 1 face-up monster your opponent controls. (Rare) |
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Pros: Easy to play, high stats,
mostly generic Synchro Materials, fairly useful last effect Cons: ATK boost only applies to EARTH Warrior Synchros |
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Breakers
of Shadow (BOSH-EN050) Goyo Defender EARTH / Synchro Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min 1.): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step. (Rare) |
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Pros: Easy to play, generic Synchro
Materials Cons: Very weak, effects require or apply only to EARTH Warrior Synchros, doesn't include itself for last effect |
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Breakers
of Shadow (BOSH-EN049) Hi-Speedroid Hagoita WIND / Synchro Monster / Level 5 / ATK 2000 / DEF 1000 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn. (Rare) |
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Pros: Easy to play, generic Synchro
Materials, supports Speedroid Decks Cons: Tributes itself to increase the Levels of monsters on the field by 1, low stats for its Level, prevents Special Summoning non-WIND monsters the turn it Special Summons itself |
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Breakers
of Shadow (BOSH-EN048) Superheavy Samurai Beast Kyubi EARTH / Synchro Monster / Level 9 / ATK 1900 / DEF 2500 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard, this card gains 900 DEF for each Special Summoned monster your opponent controls. (Rare) |
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Pros: Easy to play, high DEF, mostly
generic Synchro Materials, supports Superheavy Samurai Decks,
can attack while in Defense Mode Cons: Requires no Spell or Trap Cards in the Grave to gain DEF, only gains DEF for the opponent's Special Summoned monsters |
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Breakers
of Shadow (BOSH-EN044) Enlightenment Paladin DARK / Synchro Monster / Level 8 / ATK 2500 / DEF 2000 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. (Ultra Rare) |
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Pros: Easy to play, generic Synchro
Materials, supports Magician Decks, somewhat potent effects Cons: Can't get a Spell Card from the Grave unless a Magician Pendulum is one of its Synchro Materials, low stats for its Level |
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Breakers
of Shadow (BOSH-EN046) Dinoster Power, the Mighty Dracoslayer WATER / Fusion Monster / Level 8 / ATK 2000 / DEF 2950 (Dragon / Fusion / Effect) 1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material. (Rare) |
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Pros: Easy to play, igh DEF,
supports Dracoslayer Decks, somewhat useful effects Cons: Strict Fuision Materials, low ATK for its Level, can't be Fusion Summoned, only protects Pendulum Monsters, Special Summoned Dracoslayer Pendulum can't be Fusion Material |
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Breakers
of Shadow (BOSH-EN045) Buster Blader, the Dragon Destroyer Swordsman LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 2500 (Warrior / Fusion / Effect) 1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Secret Rare) |
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Pros: Easy to play, high stats,
supports Buster Blader Decks, somewhat useful effects Cons: Can't be Special Summoned later or attack directly, only affects Dragon monsters the opponent controls |
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Breakers
of Shadow (BOSH-EN044) Goyo Emperor EARTH / Fusion Monster / Level 10 / ATK 3300 / DEF 2500 (Warrior / Fusion / Effect) 2 EARTH Warrior-Type Synchro Monsters When this card, or a monster you control that is owned by your opponent, destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field. When your opponent Special Summons a monster(s), except during the Damage Step: You can Tribute 1 EARTH Warrior-Type Synchro Monster; take control of that monster(s). If this face-up card leaves the field: Return control of all monsters you control to the owner. (Rare) |
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Pros: High stats, supports Warrior
Decks, somewhat useful effects Cons: Strict Fusion Materials, costs an EARTH Warrior Synchro to steal an opponent's Special Summoned monster, returns monsters stolen by its effect to their owners if taken off the field |
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Breakers
of Shadow (BOSH-EN043) Odd-Eyes Gravity Dragon EARTH / Ritual Monster / Level 7 / ATK 2800 / DEF 2500 (Dragon / Ritual / Effect) You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spell and Trap Cards your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects. (Ultra Rare) |
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Pros: Easy to play, high stats,
fairly decent effects Cons: Only returns the Spell and Trap Cards to the hand, low cost for the opponent to activate effects |
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Breakers
of Shadow (BOSH-EN042) Zany Zebra DARK / Pendulum Monster / Level 2 / ATK 0 / DEF 2000 / Scale 7 and Scale 7 Pendulum Text Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used. |
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(Beast / Pendulum /
Effect) If this card is Normal or Special Summoned: You can choose 1 unused Monster Zone or Spell & Trap Zone; while this card is face-up in the Monster Zone, that Zone cannot be used. (Short Print Common) |
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Pros: Easy to play, high DEF and
Pendulum Scale, searchable Cons: Only blocks 1 unused Monster Zone |
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Breakers
of Shadow (BOSH-EN041) Engraver of the Mark DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Spellcaster / Effect) During either player's turn, when your opponent activates a card or effect by declaring exactly 1 card name: You can send this card from your hand to the Graveyard; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn, during either player's turn: You can target 1 face-up card on the field; destroy it during the End Phase of the next turn. (Short Print Common) |
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Pros: Easy to play, high ATK Cons: Weak effects |
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Breakers
of Shadow (BOSH-EN040) Deskbot 008 EARTH / Pendulum Monster / Level 8 / ATK 500 / DEF 500 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
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(Machine / Pendulum /
Effect) This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase. (Common) |
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Pros: Easy to play, searchable,
supports Deskbot Decks, low Pendulum Scale Cons: Can't Pendulum Summon non-Deskbot monsters, low ATK boost, weak other effects |
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Breakers
of Shadow (BOSH-EN039) Deskbot 007 EARTH / Pendulum Monster / Level 7 / ATK 500 / DEF 500 / Scale 10 and Scale 10 Pendulum Text You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
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(Machine / Pendulum /
Effect) This card gains 500 ATK for each "Deskbot" card in your Graveyard. Monsters your opponent controls cannot target face-up "Deskbot" monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
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Pros: Easy to play, searchable,
supports Deskbot Decks, high Pendulum Scale Cons: Can't Pendulum Summon non-Deskbot monsters, low ATK boost, weak other effects |
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Breakers
of Shadow (BOSH-EN038) Toon Buster Blader EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Toon / Effect) Cannot attack the turn it is Summoned. This card gains 500 ATK for each Dragon-Type monster your opponent controls or is in their Graveyard. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. (Rare) |
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Pros: Easy to play Cons: Can't attack the turn it is Summoned, largely identical to regular monster (#50) |
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Breakers
of Shadow (BOSH-EN037) Al-Lumi'raj WIND / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Wyrm / Tuner / Effect) All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300. (Common) |
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Pros: Easy to play Cons: Low ATK and DEF loss, no other effects |
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Breakers
of Shadow (BOSH-EN036) Guiding Ariadne LIGHT / Pendulum Monster / Level 4 / ATK 1700 / DEF 800 / Scale 3 and Scale 3 Pendulum Text Apply these effects. ● You do not pay LP to activate Counter Trap Cards. ● You do not discard to activate Counter Trap Cards. |
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(Fairy / Pendulum /
Effect) If this card is destroyed by battle or card effect: You can reveal 3 Counter Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. (Super Rare) |
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Pros: Easy to play, low Pendulum
Scale, relatively potent Pendulum Effect Cons: Monster Effect is just a gamble, low stats |
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Breakers
of Shadow (BOSH-EN035) Dark Doriado DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 1400 / Scale 5 and Scale 5 Pendulum Text All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK and DEF for every different Attribute among the monsters you control. |
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(Spellcaster / Pendulum /
Effect) If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on the top of the Deck in any order. (Common) |
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Pros: Easy to play, high ATK,
supports Attribute Decks Cons: Poor Pendulum Scale, low ATK boost, weak other effects |
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Breakers
of Shadow (BOSH-EN034) Shiranui Samurai FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Zombie / Effect) During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. (Common) |
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Pros: Easy to play, high ATK,
supports Zombie and Shiranui Decks Cons: No DEF, costs a Zombie monster in the Grave for low ATK boost, only adds Shiranui monsters in the Grave to the hand |
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Breakers
of Shadow (BOSH-EN033) Shiranui Spiritmaster FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 0 (Zombie / Effect) When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. (Rare) |
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Pros: Easy to play, searchable,
supports Shiranui Decks Cons: No DEF, only Special Summon Shiranui monsters, weak last effect |
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Breakers
of Shadow (BOSH-EN032) Shiranui Smith FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Zombie / Effect) If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. (Common) |
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Pros: Easy to play, searchable,
supports Shiranui Decks Cons: No DEF, only adds Shiranui monsters from the Deck to the hand, weak last effect |
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Breakers
of Shadow (BOSH-EN031) Shiranui Spectralsword FIRE / Effect Monster / Level 2 / ATK 800 / DEF 0 (Zombie / Tuner / Effect) If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. (Ultra Rare) |
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Pros: Easy to play, searchable,
supports Zombie Decks Cons: No DEF, costs two monsters for a Synchro that isn't Synchro Summoned |
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Breakers
of Shadow (BOSH-EN030) Majespecter Toad- Ogama WIND / Pendulum Monster / Level 4 / ATK 1300 / DEF 500 / Scale 5 and Scale 5 Pendulum Text None |
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(Spellcaster / Pendulum /
Effect) When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects. (Super Rare) |
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Pros: Easy to play, searchable,
supports Majespecter Decks, useful last effect Cons: No Pendulum Effect, poor Pendulum Scale, largely mediocre |
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Breakers
of Shadow (BOSH-EN029) Dinomist Rex WATER / Pendulum Monster / Level 5 / ATK 2400 / DEF 2200 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
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(Machine / Pendulum /
Effect) If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects; ● This card can make a second attack on an opponent's monster in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK. (Super Rare) |
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Pros: Easy to play, high stats,
supports Dinomist Decks, useful first bulleted effect Cons: Weak Pendulum Effect, poor Pendulum Scale, costs a Dinomist monster to use either bulleted effect, weak ATK boost for 2nd bulleted effect |
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Breakers
of Shadow (BOSH-EN028) Dinomist Ceratops WATER / Pendulum Monster / Level 5 / ATK 2100 / DEF 400 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
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(Machine / Pendulum /
Effect) If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand). (Common) |
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Pros: Easy to play, low Pendulum
Scale, supports Dinomist Decks Cons: Weak effects, low stats for its Level |
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Breakers
of Shadow (BOSH-EN027) Dinomist Brachion WATER / Pendulum Monster / Level 5 / ATK 2000 / DEF 800 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
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(Machine / Pendulum /
Effect) If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand). (Common) |
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Pros: Easy to play, supports
Dinomist Decks Cons: Weak effects, low stats for its Level, poor Pendulum Scale |
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Breakers
of Shadow (BOSH-EN026) Dinomist Pteran WATER / Pendulum Monster / Level 4 / ATK 1800 / DEF 1200 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
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(Machine / Pendulum /
Effect) When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand. (Rare) |
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Pros: Easy to play, high ATK, low
Pendulum Scale, supports Dinomist Decks Cons: Weak effects, low stats for its Level |
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Breakers
of Shadow (BOSH-EN025) Dinomist Plesios WATER / Pendulum Monster / Level 4 / ATK 1700 / DEF 1400 / Scale 6 and Scale 6 Pendulum Text Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. |
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(Machine / Pendulum /
Effect) All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control. (Common) |
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Pros: Easy to play, supports
Dinomist Decks Cons: Weak effects, low stats, poor Pendulum Scale |
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Breakers
of Shadow (BOSH-EN024) Dinomist Stegosaur WATER / Pendulum Monster / Level 4 / ATK 1600 / DEF 1800 / Scale 3 and Scale 3 Pendulum Text If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. |
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(Machine / Pendulum /
Effect) If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters. (Common) |
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Pros: Easy to play, high DEF,
supports Dinomist Decks, low Pendulum Scale Cons: Weak effects, low ATK |
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Breakers
of Shadow (BOSH-EN023) Master Pendulum, the Dracoslayer LIGHT / Pendulum Monster / Level 4 / ATK 1950 / DEF 0 / Scale 3 and Scale 3 Pendulum Text Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. |
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(Dragon / Pendulum /
Normal) Luster Pendulum, the Dracoslayer" continues his journey to uncover the secrets of Dragon Alchemy, believing it is the key to dispelling his curse and restoring his memory. His power continues to grow... perhaps the same power used by the Dracofiends? (Super Rare) |
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Pros: Easy to play, high ATK, low
Pendulum Scale Cons: Poor Penduium Effect, no effects otherwise |
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Breakers
of Shadow (BOSH-EN022) Robot Buster Destruction Sword DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Machine / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, Spell/Trap Cards that are already face-up on your opponent's side of the field cannot activate their effects. You can send this Equip Card to the Graveyard; the monster that was equipped with this card gains 1000 ATK until the end of this turn. (Common) |
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Pros: Easy to play, supports Buster
Blader Decks Cons: Weak effects, low stats |
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Breakers
of Shadow (BOSH-EN021) Wizard Buster Destruction Sword DARK / Effect Monster / Level 3 / ATK 1200 / DEF 900 (Spellcaster / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, monsters in your opponent's Graveyard cannot activate their effects. You can send this Equip Card to the Graveyard, then target 1 "Destruction Sword" monster in your Graveyard, except "Wizard Buster Destruction Sword"; add it to your hand. (Common) |
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Pros: Easy to play, searchable,
supports Buster Blader Decks Cons: Has to be equipped to use the other effects |
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Breakers
of Shadow (BOSH-EN020) Dragon Buster Destruction Sword DARK / Effect Monster / Level 1 / ATK 400 / DEF 300 (Spellcaster / Effect) You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Buster Blader Decks Cons: Has to be equipped to use the other effects |
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Breakers
of Shadow (BOSH-EN019) Buster Whelp of the Destruction Swordsman LIGHT / Effect Monster / Level 1 / ATK 400 / DEF 300 (Dragon / Tuner / Effect) When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card. (Super Rare) |
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Pros: Easy to play, searchable,
supports Buster Blader Decks Cons: Both bulleted effects only involve Buster Blader |
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Breakers
of Shadow (BOSH-EN018) Buster Blader, the Destruction Swordmaster EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300 (Warrior / Effect) This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard. (Ultra Rare) |
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Pros: Easy to play, upgraded from
original
(#50),
somewhat potent effects Cons: Can't use last effect unless equipped with a monster, stats are no stronger than original's |
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Breakers
of Shadow (BOSH-EN017) Twilight Ninja Getsuga, the Shogun DARK / Effect Monster / Level 8 / ATK 2000 / DEF 3000 (Warrior / Effect) You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your Graveyard, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn. (Rare) |
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Pros: Easy to play, high DEF,
supports Ninja Decks Cons: Must Tribute a Ninja monster to Tribute Summon it with 1 Tribute, low ATK for its Level, can only revive Ninja monsters from the Grave if in Attack Mode |
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Breakers
of Shadow (BOSH-EN016) Twilight Ninja Nichirin, the Chunin DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1000 (Warrior / Effect) Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ● This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ● 1 "Ninja" monster you control gains 1000 ATK until the end of this turn. (Common) |
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Pros: Easy to play, supports Ninja
Decks Cons: Costs a Ninja monster to use either bulleted effect, both bulleted effects are temporary |
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Breakers
of Shadow (BOSH-EN015) Twilight Ninja Shingetsu DARK / Effect Monster / Level 4 / ATK 1500 / DEF 100 (Warrior / Effect) Monsters your opponent controls cannot target face-up "Ninja" monsters for attacks, except this one. Your opponent cannot target face-up "Ninja" monsters with card effects, except this one. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Ninja" monster from your Deck to your hand, except "Twilight Ninja Shingetsu". You can only use this effect of "Twilight Ninja Shingetsu" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Ninja Decks, relatively useful effects Cons: Requires other Ninja monsters on your field to protect them |
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Breakers
of Shadow (BOSH-EN014) Blackwing - Harmatten the Dust DARK / Effect Monster / Level 2 / ATK 800 / DEF 800 (Winged Beast / Effect) If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's. (Common) |
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Pros: Easy to play, searchable,
supports Blackwing Decks, relatively useful effects Cons: Low stats, weak effects |
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Breakers
of Shadow (BOSH-EN013) Score the Melodious Diva LIGHT / Effect Monster / Level 2 / ATK 200 / DEF 200 (Fairy / Effect) During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn. (Common) |
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Pros: Easy to play, searchable,
supports Melodious Decks, relatively useful effect Cons: Useless on the field, can't use the effect unless Melodious monster is battling |
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Breakers
of Shadow (BOSH-EN012) Solo the Melodious Songstress LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Fairy / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Melodious" monster from your Deck, except "Solo the Melodious Songstress". (Common) |
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Pros: Easy to play, supports
Melodious Decks, relatively useful effects Cons: Must be destroyed by battle and sent to the Grave to Special Summon a Melodious monster |
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Breakers
of Shadow (BOSH-EN011) Superheavy Samurai General Coral EARTH / Pendulum Monster / Level 1 / ATK 300 / DEF 500 / Scale 8 and Scale 8 Pendulum Text While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a "Superheavy Samurai" monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field). |
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(Machine / Pendulum /
Effect) If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 "Superheavy Samurai" monsters; draw that many cards. You can only use this effect of "Superheavy Samurai General Coral" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Superheavy Samurai Decks, high Pendulum Scale Cons: Really bad effects |
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Breakers
of Shadow (BOSH-EN010) Superheavy Samurai General Jade EARTH / Pendulum Monster / Level 8 / ATK 1800 / DEF 2800 / Scale 1 and Scale 1 Pendulum Text You cannot Pendulum Summon monsters, except "Superheavy Samurai" monsters. This effect cannot be negated. Once per turn: You can target 1 "Superheavy Samurai" monster you control; increase its Level by 1 (even if this card leaves the field). |
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(Machine / Pendulum /
Effect) You can Tribute Summon this card by Tributing 1 "Superheavy Samurai" monster. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. (Common) |
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Pros: Easy to play, high DEF,
supports Superheavy Samurai Decks, low Pendulum Scale, not bad
Monster Effects Cons: Poor Pendulum Effects |
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Breakers
of Shadow (BOSH-EN009) Superheavy Samurai Prepped Defense EARTH / Effect Monster / Level 3 / ATK 100 / DEF 2100 (Machine / Effect) Cannot be Normal or Flip Summoned, if you have any Spell/Trap Card in your Graveyard. When you take battle damage, if you have no Spell/Trap Cards in your Graveyard and this card is in your hand: You can Special Summon this card, and if you do, it cannot be destroyed by battle or card effects this turn. (Common) |
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Pros: Easy to play, high DEF Cons: Requires Spell or Trap Cards in the Grave for either effect |
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Breakers
of Shadow (BOSH-EN008) Superheavy Samurai Magnet EARTH / Effect Monster / Level 4 / ATK 900 / DEF 1900 (Machine / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Superheavy Samurai" monster from your hand, then change this card to Defense Position. Monsters your opponent controls cannot attack any monsters, except this one. (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Superheavy Samurai Decks, not bad effects Cons: Has to be Normal Summoned to Special Summon the Superheavy Samurai, only Special Summons Level 4 or lower members from the hand |
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Breakers
of Shadow (BOSH-EN007) Performapal Trump Girl DARK / Pendulum Monster / Level 2 / ATK 200 / DEF 200 / Scale 4 and Scale 4 Pendulum Text None |
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(Spellcaster / Pendulum /
Effect) Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but destroy it during the End Phase. (Common) |
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Pros: Easy to play, searchable,
supports Fusion Summons Cons: Largely Polymerization as a Monster Card, poor Pendulum Scale, no Pendulum Effect, poor other effect |
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Breakers
of Shadow (BOSH-EN006) Performapal Rain Goat WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Beast / Effect) During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; this turn, it cannot be destroyed by battle or card effects. (Common) |
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Pros: Easy to play, searchable,
supports Performapal and Odd-Eyes Decks Cons: Only blocks effect damage, useless on the field, temporary other effect |
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Breakers
of Shadow (BOSH-EN005) Performapal Bit Bite Turtle WATER / Pendulum Monster / Level 3 / ATK 800 / DEF 1200 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set, and even if this card leaves the field). |
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(Reptile / Pendulum /
Effect) When this card is destroyed by battle: You can destroy the monster that destroyed it. (Common) |
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Pros: Easy to play, searchable,
supports Performapal and Odd-Eyes Decks, low Pendulum Scale Cons: Weak effects |
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Breakers
of Shadow (BOSH-EN004) Performapal Guitartle WATER / Pendulum Monster / Level 1 / ATK 300 / DEF 400 / Scale 6 and Scale 6 Pendulum Text If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guitartle" once per turn. |
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(Aqua / Pendulum /
Effect) Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn. (Rare) |
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Pros: Easy to play, searchable,
supports Performapal Decks Cons: Poor Pendulum Scale, minimal effects |
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Breakers
of Shadow (BOSH-EN003) Performapal Monkeyboard EARTH / Pendulum Monster / Level 6 / ATK 1000 / DEF 2400 / Scale 1 and Scale 1 Pendulum Text Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. |
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(Beast / Pendulum /
Effect) You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set). (Common) |
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Pros: Easy to play, searchable, high
DEF, supports Performapal and Odd-Eyes Decks, low Pendulum Scale Cons: Low ATK for its Level, can only add Performapal monsters from the Deck to the hand once activated, minimal otherwise |
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Breakers
of Shadow (BOSH-EN002) Timebreaker Magician DARK / Pendulum Monster / Level 3 / ATK 1400 / DEF 0 / Scale 2 and Scale 2 Pendulum Text Each turn, the first Pendulum Monster(s) you control that would be destroyed by an opponent's card effect, is not destroyed. |
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(Spellcaster / Pendulum /
Effect) When this card is Pendulum Summoned from the hand (and no other cards are Pendulum Summoned at the same time): You can make this card's ATK become double its original ATK. Once per turn: You can target 1 monster on the field; banish both it and this card from the field, but return them in your next Standby Phase. (Rare) |
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Pros: Easy to play, searchable,
supports Pendulum Monster Decks, low Pendulum Scale Cons: Has to be Pendulum Summoned on its own to double its ATK, quite bad otherwise |
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Breakers
of Shadow (BOSH-EN001) Tuning Magician DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Tuner / Effect) If you have 2 "Magician" cards in your Pendulum Zones, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Tuning Magician" once per turn. If this card is Normal or Special Summoned: Your opponent gains 400 LP, then you take 400 damage. (Super Rare) |
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Pros: Easy to play, searchable, is a
Tuner monster, supports Magician Decks Cons: Can't be Special Summoned by its effect unless your Pendulum Zones have Magician cards, poor other effect |
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Breakers
of Shadow (BOSH-EN000) Steel Cavalry of Dinon EARTH / Pendulum Monster / Level 4 / ATK 1600 / DEF 2600 / Scale 5 and Scale 5 Pendulum Text None |
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(Dinosaur / Pendulum /
Effect) At the start of the Damage Step, if this card battles a Pendulum Monster: This card's ATK and DEF become half its current ATK and DEF until the end of the Damage Step. (Rare) |
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Pros: Easy to play, quite high DEF
for its Level Cons: No Pendulum Effect, poor Pendulum Scale, has to battle a Pendulum Monster to do anything at all |