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Alliance Insight (ALIN-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Alliance_Insight_(TCG-EN-1E)
Alliance Insight (ALIN-EN100)
Dragolithia Kunzite

EARTH / Effect Monster / Level 8 / ATK 0 / DEF 0
(Dragon / Effect)

If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 "Dragolithia Kunzite" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
A much worse Soul Resurrection.
Alliance Insight (ALIN-EN099)
Migratory Zereort

WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2200
(Winged Beast / Effect)

If a WATER Xyz Monster is on the field: You can Special Summon this card from your hand. During your Main Phase: You can detach 1 material from a monster you control, then you can Special Summon 1 Level 3 or 4 WATER monster from your hand or GY, but its effects are negated, also it can be treated as a Level 5 monster this turn, if used for the Xyz Summon of a WATER monster. You can only use each effect of "Migratory Zereort" once per turn.
(Common)
Rating: 2 out of 5
Marginally useful Rank 5 helper.
Alliance Insight (ALIN-EN098)
Giant Kra-Corn

EARTH / Effect Monster / Level 8 / ATK 1000 / DEF 2500
(Plant / Effect)

When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, change the attack target to this card, and perform damage calculation. You can target 1 Plant monster you control, except "Giant Kra-Corn"; the ATK of that monster and this card become the combined original ATK of both monsters. You can only use each effect of "Giant Kra-Corn" once per turn.
(Common)
Rating: 2 out of 5
It'll only be 1000 more, but that may be enough for both monsters to win battles.
Alliance Insight (ALIN-EN097)
Dipity

LIGHT / Normal Monster / Level 4 / ATK 0 / DEF 0
(Fiend / Normal)

A cute little thing who lives in a glass bottle and is said to bring good luck to the one who makes a contract with it. The lid must never be opened, no matter what happens...
(Common)
Rating: 1 out of 5
Thousand-Eyes Idol (#194) now can't get under Gravity Bind. (DB1 #187)
Alliance Insight (ALIN-EN096)
Mitsurugi Tempest

TRAP / Normal Trap
If you have a "Mitsurugi" Ritual Spell in your GY: Tribute 3 monsters whose original names are "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", and "Ame no Habakiri no Mitsurugi"; make your opponent banish exactly 8 cards from their hand, Extra Deck, field, and/or GY. You can only activate 1 "Mitsurugi Tempest" per turn
(Common)
Rating: 1 out of 5
Doesn't say they can be Tributed from the hand, and even then, that's only worth a 2.
Alliance Insight (ALIN-EN095)
Mitsurugi Sacred Boundary

SPELL / Continuous Spell
Your opponent cannot target "Mitsurugi" Ritual Monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can target 4 "Mitsurugi" cards in your GY, except "Mitsurugi Sacred Boundary"; shuffle them into the Deck, then if your opponent controls a monster, make them Tribute 1 monster they control (their choice). You can only use this effect of "Mitsurugi Sacred Boundary" once per turn.
(Common)
Rating: 1 out of 5
If you're not choosing what monster the opponent uses, it's pointless.
Alliance Insight (ALIN-EN094)
Mitsurugi Magatama

SPELL / Quick-Play Spell
During the Main Phase: Activate 1 of these effects;
● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.
● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.
You can only activate 1 "Mitsurugi Magatama" per turn.
(Super Rare)
Rating: 1 out of 5
Not very good when the best it can do is leave a Ritual Monster a sitting duck.
Alliance Insight (ALIN-EN093)
Mitsurugi Mirror

SPELL / Ritual Spell
This card can be used to Ritual Summon any Reptile Ritual Monster from your hand or GY. You must also Tribute Reptile monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If "Ame no Murakumo no Mitsurugi", "Futsu no Mitama no Mitsurugi", or "Ame no Habakiri no Mitsurugi" you control is Tributed, while this card is in your GY: You can shuffle this card into the Deck. You can only use each effect of "Mitsurugi Mirror" once per turn.
(Common)
Rating: 1 out of 5
Recyclable when only 1 of them is good. (#92)
Alliance Insight (ALIN-EN092)
Ame no Hibakiri no Mitsurugi

DARK / Ritual Monster / Level 8 / ATK 2400 / DEF 1800
(Reptile / Ritual / Effect)

You can Ritual Summon this card with "Mitsurugi Ritual". Monsters your opponent controls lose 800 ATK. You can reveal this card in your hand; Special Summon 1 "Mitsurugi" monster from your Deck, then Tribute 1 monster you control. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per Duel. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Habakiri no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Ame no Habakiri no Mitsurugi" once per turn.
(Super Rare)
Rating: 1 out of 5
About the only highlight is lowering the ATK of opponent's monsters by 800.
Alliance Insight (ALIN-EN091)
Mitsurugi no Miko, Wousu

DARK / Effect Monster / Level 8 / ATK 2000 / DEF 2000
(Reptile / Effect)

You can Special Summon this card (from your hand) by Tributing 1 other Reptile monster from your hand and 1 monster your opponent controls, but you cannot Special Summon nor activate monster effects for the rest of this turn, except Reptile monsters. You can only Special Summon "Mitsurugi no Miko, Wousu" once per turn this way. If this card is Tributed: You can discard 1 card, and if you do, add this card to your hand. You can only use this effect of "Mitsurugi no Miko, Wousu" once per turn.
(Common)
Rating: 1 out of 5
Useless on the filed or in the hand.
Alliance Insight (ALIN-EN090)
Mitsurugi no Mikoto, Aramasa

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 900
(Reptile / Effect)

If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.
(Super Rare)
Rating: 1 out of 5
Mikankos are much better than this.
Alliance Insight (ALIN-EN089)
Tiki Peace

TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Rock/EARTH/Level 4/ATK 1800/
DEF 1800) with the following effect (this card is also still a Trap).
● (Quick Effect): You can pay 800 LP; Special Summon 1 Continuous Trap, except "Tiki Peace", from your GY or banishment as a Normal Monster (Rock/EARTH/Level 4/
ATK 1000/DEF 1000) and its name becomes "Tiki Peace" (even while face-down) (that card is NOT treated as a Trap). You can only use this effect of "Tiki Peace" once per turn.
(Common)
Rating: 1 out of 5
You could Normal Summon and then use Copy Knight (#66) for the same result, but free.
Alliance Insight (ALIN-EN088)
Sakra Venderiage

LIGHT / Xyz Monster / Rank 4 / ATK 2000 / DEF 2500
(Psychic / Xyz / Effect)

2 Level 4 monsters
You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.
(Super Rare)
Rating: 2 out of 5
A bit more open than one might've thought, but not open enough to be a foil.
Alliance Insight (ALIN-EN087)
Replicard LAD

DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Cyberse / Effect)

You can banish 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand. You can target 1 face-up monster you control; Special Summon 1 monster from your Deck with a different name that has 2 or more of the same Level, ATK, and/or DEF, but it cannot activate its effects this turn. You can only use each effect of "Replicard LAD" once per turn.
(Super Rare)
Rating: 2 out of 5
2nd effect is better, but overall this is pretty bad.
Alliance Insight (ALIN-EN086)
Fish and Bids

SPELL / Normal Spell
At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.
● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.
(Common)
Rating: 1 out of 5
Ah yes, for that Deck idea (#87) no one uses.
Alliance Insight (ALIN-EN085)
Toxic Boxfish

WATER / Synchro Monster / Level 4 / ATK 1800 / DEF 800
(Fish / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.
(Super Rare)
Rating: 1 out of 5
Soul Release (#36) takes no work at all.
Alliance Insight (ALIN-EN084)
Aspischool

WATER / Effect Monster / Level 4 / ATK 300 / DEF 300
(Fish / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 6 or lower Fish monster from your hand in Defense Position, but banish it when it leaves the field. If this card is banished: You can Special Summon this card in Defense Position. You can only use this effect of "Aspischool" once per turn.
(Common)
Rating: 1 out of 5
Should've stayed in it and learned how to support more than 1 monster type.
Alliance Insight (ALIN-EN083)
Vingolf's Blessing

SPELL / Continuous Spell
When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.
(Common)
Rating: 2 out of 5
Not much of a blessing, except for the last effect.
Alliance Insight (ALIN-EN082)
Hrimnir the Divine Follower

LIGHT / Effect Monster / Level 9 / ATK 2200 / DEF 2200
(Fairy / Effect)

You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.
(Common)
Rating: 1 out of 5
Follows bad advice from previous Deck ideas.
Alliance Insight (ALIN-EN081)
Dawn Angel Kambi

LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 1800
(Fairy / Effect)

If you control no monsters, or all monsters you control are Fairy monsters: You can Special Summon this card from your hand. You can Tribute any number of Fairy monsters, including this card; Special Summon 1 Fairy monster from your Deck whose Level equals the total Levels those monsters had on the field. You cannot Special Summon the turn you activate this effect, except Fairy monsters. You can only use each effect of "Dawn Angel Kambi" once per turn.
(Common)
Rating: 2 out of 5
Barely useful in a Fairy Deck. Don't use the other effect though.
Alliance Insight (ALIN-EN080)
Abduction

TRAP / Normal Trap
Target 1 face-up monster your opponent controls; banish 1 monster from your Deck or Extra Deck with the same original Type, Attribute, and Level/Rank/Link Rating, and if you do, take control of that targeted monster, and if you banished a monster with the same original name, that monster's effects are negated. You can only activate 1 "Abduction" per turn.
(Super Rare)
Rating: 1 out of 5
It's like looking for a baseball player with x height, y weight and z skills.
Alliance Insight (ALIN-EN079)
Dragon's Mind

TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.
(Common)
Rating: 2 out of 5
Resetting it is far more costly than it's worth, even if the first effect is free.
Alliance Insight (ALIN-EN078)
Songs of the Dominators

TRAP / Normal Trap
If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Have we forgotten about Gravedigger's Trap Hole? (#78)
Alliance Insight (ALIN-EN077)
Eldlixir of the Glorious Golden Land

TRAP / Continuous Trap
You can pay 800 LP, then activate 1 of these effects;
● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/
DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand.
● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps.
You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.
(Super Rare)
Rating: 1 out of 5
The fee isn't much, but it's quite a bit more than generic Trap Monsters. (#94)
Alliance Insight (ALIN-EN076)
Ryu-Ge End

TRAP / Continuous Trap
Your opponent cannot target "Ryu-Ge" monsters you control with card effects. You can only use each of the following effects of "Ryu-Ge End" once per turn. If a "Ryu-Ge" Pendulum Monster is in your field or face-up Extra Deck: You can shuffle 2 "Ryu-Ge" monsters from your hand, GY, and/or banishment into the Main Deck, then target 1 monster on the field; destroy it. If this card is destroyed: You can Set 1 non-Continuous "Ryu-Ge" Trap from your Deck, GY, or banishment.
(Common)
Rating: 1 out of 5
They're mostly good on their own.
Alliance Insight (ALIN-EN075)
Ryzeal Mass Driver

TRAP / Normal Trap
Apply the following effect, then you can attach this card to a Rank 4 Xyz Monster you control.
● For the rest of this turn, all "Ryzeal" monsters you control gain 1000 ATK.
If this card is sent to the GY, except from the field: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ryzeal Mass Driver" once per turn.
(Common)
Rating: 1 out of 5
They (CRBR #1) need all the help they can get, and this only lasts a single turn.
Alliance Insight (ALIN-EN074)
Regenesis Birth
TRAP / Continuous Trap
You can send 1 "Regenesis" monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. During your opponent's turn: You can send this card to the GY; Special Summon as many "Regenesis" monsters as possible with different names from your hand, GY, and/or banishment, but send them to the GY during the End Phase. You can only use 1 "Regenesis Birth" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Bring them all out at once because it's not like the strategy is any good.
Alliance Insight (ALIN-EN073)
Sinful Spoils Sanctification

TRAP / Continuous Trap
You can activate 1 of these effects;
● Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.
● Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.
You can only use this effect of "Sinful Spoils Sanctification" once per turn.
(Common)
Rating: 1 out of 5
Ah yes, the Deck that essentially copied Crysal Beasts (#7) without improving on the idea.
Alliance Insight (ALIN-EN072)
Curse of Diabell

TRAP / Normal Trap
If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.
(Common)
Rating: 1 out of 5
The curse is unfortunately real, and it's aimed at your strategy.
Alliance Insight (ALIN-EN071)
Eternal Sunshine

TRAP / Continuous Trap
Monsters you control gain 500 DEF for each "Ancient Fairy Dragon", and monsters that mention it, that you control. Once per Chain: You can target 1 face-up monster your opponent controls; until the end of this turn, its ATK/DEF become halved, also its effects are negated. You can use this effect of "Eternal Sunshine" a number of times per turn, up to the number of "Ancient Fairy Dragon", and monsters that mention it, that you control.
(Common)
Rating: 1 out of 5
Would've been quite potent if it didn't require Luna's redesigned rejects.
Alliance Insight (ALIN-EN070)
SA.I.dekick

TRAP / Normal Trap
Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each effect of "SA.I.dekick" once per turn.
(Common)
Rating: 1 out of 5
Sidekicks are generally not on TV shows for very much and this isn't going to be any better.
Alliance Insight (ALIN-EN069)
Seven Stars Slash - Army Annihilator Hagun

SPELL / Quick-Play Spell
Target 1 face-up monster you control; equip it with 1 Level 7 monster with the same Type but a different name from your hand or Deck as an Equip Spell that gives it 700 ATK, but return that Equip Spell to the hand during the End Phase. When your opponent's Level/Rank 8 or higher monster is destroyed by battle, while this card is in your GY: You can add this card to your hand. You can only activate 1 "Seven Stars Slash - Army Annihilator Hagun" per turn.
(Common)
Rating: 1 out of 5
Using a regular Union monster (#7) would have about the same result.
Alliance Insight (ALIN-EN068)
Let's Go Together

SPELL / Quick-Play Spell
If you have no "Let's Go Together" in your face-up field, GY, nor banishment: Banish 7 cards from the top of your Deck, face-down; make your opponent banish 7 cards from their Extra Deck and/or top of their Deck, face-down, and they must declare how many are banished from each beforehand.
(Common)
Rating: 1 out of 5
Only makes a DRAW more likely.
Alliance Insight (ALIN-EN067)
Chaotic Elements

SPELL / Normal Spell
Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.
(Common)
Rating: 1 out of 5
Or you know we have more generic ways to steal (#32) monsters....
Alliance Insight (ALIN-EN066)
Gordian Slicer

SPELL / Normal Spell
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Who'd want to negate something this bad?
Alliance Insight (ALIN-EN065)
Wight Reanimator
SPELL / Continuous Spell
If your "King of the Skull Servants" attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 "Skull Servant" or "King of the Skull Servants" in your GY; send 1 "Skull Servant" or 1 monster that mentions it from your Deck to the GY, and if you do, Special Summon the targeted monster, also you cannot Special Summon for the rest of this turn, except Zombie monsters.
(Common)
Rating: 1 out of 5
Even the King (#32) can use more generic cards like Fairy Meteor Crush. (#40)
Alliance Insight (ALIN-EN064)
Maliss in the Mirror

SPELL / Quick-Play Spell
Target 1 face-up monster your opponent controls; banish 1 "Maliss" monster from your hand or face-up field, and if you do, negate that monster's effects until the end of this turn. If this card is banished: You can target 1 "Maliss" card in your GY; banish it, and if you do, add 1 "Maliss" card of the same type (Monster, Spell, or Trap) from your Deck to your hand. You can only use each effect of "Maliss in the Mirror" once per turn.
(Super Rare)
Rating: 1 out of 5
They can now see why they haven't been winning Duels against real opponents.
Alliance Insight (ALIN-EN063)
Materiactor Meltthrough

SPELL / Field Spell
When this card is activated: Excavate the top 6 cards of your Deck, then place them on top of the Deck in any order. Once per turn: You can pay 1500 LP; Special Summon 1 "Materiactor" Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If an Xyz Monster is Xyz Summoned: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.
(Common)
Rating: 1 out of 5
If Zoodiacs (#54) cost nearly 1/4 your starting Life Points to Xyz Summon...
Alliance Insight (ALIN-EN062)
Argostars - Giantslaying

SPELL / Quick-Play Spell
Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Slays nothing anywhere.
Alliance Insight (ALIN-EN061)
Here There Be Dragons

SPELL / Quick-Play Spell
Special Summon 1 "Dragon Ruler" monster from your hand, GY, or banishment, then immediately after this effect resolves, you can Xyz Summon 1 "Dragon Ruler" Xyz Monster using only "Dragon Ruler" monsters you control. During your Main Phase: You can banish this card from your GY, then target any number of your banished "Dragon Ruler" monsters with different Attributes; return them to the GY. You can only use 1 "Here There Be Dragons" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
There Be Better Dragons (DUSA #68) elsewhere.
Alliance Insight (ALIN-EN060)
Regenesis Code

SPELL / Quick-Play Spell
Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.
(Super Rare)
Rating: 1 out of 5
Pretty sure this ruins the entire point of bringing out a Regenesis monster in the first place.
Alliance Insight (ALIN-EN059)
Regenesis

SPELL / Normal Spell
Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
These "support" cards are always many rarities higher than they should be.
Alliance Insight (ALIN-EN058)
Witch of the White Forest

SPELL / Field Spell
When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
They nerfed the Black Forest (BLLR #46), but it's still better than this.
Alliance Insight (ALIN-EN057)
Filia Diabell

SPELL / Normal Spell
Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.
(Common)
Rating: 1 out of 5
ROTA (#32) is now available for Decks that don't matter which one you get.
Alliance Insight (ALIN-EN056)
Flash of Heraldry

SPELL / Quick-Play Spell
Target any number of face-up monsters your opponent controls; those monsters' names become "Unknown". During your End Phase, if you control a Psychic Xyz Monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Flash of Heraldry" once per turn.
(Super Rare)
Rating: 1 out of 5
For a foil, it doesn't even negate the affected monsters' effects at all.
Alliance Insight (ALIN-EN055)
World of Spirits
SPELL / Field Spell
When this card is activated: You can add 1 monster that mentions "Ancient Fairy Dragon" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 "World of Spirits" per turn.
(Super Rare)
Rating: 1 out of 5
Comes with its own built-in Mirror Force without having to attack for each side of the field. Not ideal at all.
Alliance Insight (ALIN-EN054)
A.I. Connect

SPELL / Normal Spell
Reveal 1 Cyberse monster in your hand; apply this effect based on its Attribute, also you cannot Special Summon for the rest of this turn after this card resolves, except Cyberse monsters.
● DARK: Special Summon the revealed monster, and if you do, add 1 Level 4 or lower non-DARK Cyberse monster from your Deck to your hand.
● Other: Shuffle the revealed monster into the Deck, and if you do, add 1 "@Ignister" monster with a different Attribute from your Deck to your hand.
You can only activate 1 "A.I. Connect" per turn.
(Super Rare)
Rating: 2 out of 5
Even the stronger Cyberse ones are open to this, but they generally aren't very good.
Alliance Insight (ALIN-EN053)
Dogurad, the Stonetrooper

LIGHT / Link Monster / ATK 1000 / Link-3
Links: Top and both Bottom Corners
(Rock / Link / Effect)

2+ monsters, including a Rock monster
If this card is Special Summoned: You can target 1 Rock monster in your GY; this card gains ATK equal to that monster's ATK. During your opponent's Main Phase (Quick Effect): You can target 1 other monster on the field with ATK less than or equal to this card; this card loses ATK exactly equal to that monster's ATK, and if it does, destroy that monster. You can only use each effect of "Dogurad, the Stonetrooper" once per turn.
(Common)
Rating: 1 out of 5
Taking away the boost is not worth the destruction of 1 monster on the field.
Alliance Insight (ALIN-EN052)
Evil★Twin Ki-sikil Deal

LIGHT / Link Monster / ATK 100 / Link-1
Links: Right
(Fiend / Link / Effect)

1 "Ki-sikil" monster
You can only Link Summon "Evil★Twin Ki-sikil Deal" once per turn. You can send 1 "Lil-la" monster from your Deck or Extra Deck to the GY; apply this effect this turn.
● Each time your opponent activates a card or effect in response to your "Ki-sikil" or "Lil-la" monster effect activation, draw 1 card when that card/effect resolves.
You can only use this effect of "Evil★Twin Ki-sikil Deal" once per turn.
(Super Rare)
Rating: 1 out of 5
Definitely a deal breaker when it doesn't even negate the effect it responds to.
Alliance Insight (ALIN-EN051)
Allied Code Talker @Ignister
DARK / Link Monster / ATK 2300 / Link-5
Links: Left, Right, Bottom and both Bottom Corners
(Cyberse / Link / Effect)

3+ Effect Monsters
If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or effect (Quick Effect): You can Tribute 1 of your Link Monsters this card points to; negate the activation, and if you do, banish that card. You can only use this effect of "Allied Code Talker @Ignister" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Joining forces with @Ignisters is going to only end in failure.
Alliance Insight (ALIN-EN050)
Steamed Sabersaurus

FIRE / Xyz Monster / Rank 4 / ATK 2000 / DEF 600
(Dinosaur / Xyz / Effect)

2 Level 4 monsters
You can detach 1 material from this card; destroy 1 Dinosaur monster in your hand or face-up field, then you can change the battle position of 1 monster on the field. At the start of the Damage Step, if your other Dinosaur monster battles: You can destroy this card, and if you do, that Dinosaur monster gains 2000 ATK until the end of the Battle Phase. You can only use each effect of "Steamed Sabersaurus" once per turn.
(Common)
Rating: 1 out of 5
Much prefered the FIRE Dinosaur Xyz from Dawn of the Xyz.
Alliance Insight (ALIN-EN049)
Disaster, Dragon Ruler of All Apocalypses

LIGHT / Xyz Monster / Rank 7 / ATK 0 / DEF 0
(Dragon / Xyz / Effect)

2 Rank 7 monsters
If this card is Xyz Summoned: You can target up to 4 Level 7 "Dragon Ruler" monsters in your GY and/or banishment; attach them to this card, then you can banish all monsters from your opponent's field and GY with a same Attribute as this card's materials. You can only use this effect of "Disaster, Dragon Ruler of All Apocalypses" once per turn. While this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Even combined they don't do very much and this'll lose everything with just 1 material lost.
Alliance Insight (ALIN-EN048)
Eclipse, Dragon Ruler of Catastrophes

DARK / Xyz Monster / Rank 7 / ATK 2700 / DEF 1900
(Dragon / Xyz / Effect)

2 Level 7 Dragon monsters
If this card is Xyz Summoned: You can target 1 Level 4 or lower "Dragon Ruler" monster in your GY or banishment; Special Summon 1 Level/Rank 7 "Dragon Ruler" monster that is mentioned on that targeted monster from your Deck or banishment, then shuffle the targeted monster into the Deck. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, banish that card. You can only use each effect of "Eclipse, Dragon Ruler of Catastrophes" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
We're going the Evolzar Laggia (#43) route for this one.
Alliance Insight (ALIN-EN047)
Chasma, Dragon Ruler of Auroras

LIGHT / Xyz Monster / Rank 7 / ATK 3000 / DEF 1600
(Dragon / Xyz / Effect)

2 Level 7 Dragon monsters
(Quick Effect): You can send 1 Level 7 "Dragon Ruler" monster from your Deck to the GY and detach 1 material from this card; this effect becomes that sent monster's effect that discards itself to activate. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 7 "Dragon Ruler" monster from your GY or banishment. You can only use each effect of "Chasma, Dragon Ruler of Auroras" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Dragon Rulers (#41) in the Xyz era are just as bad as they were before.
Alliance Insight (ALIN-EN046)
Number 69: Heraldry Crest - Dark Matter Demolition

LIGHT / Xyz Monster / Rank 4 / ATK 3100 / DEF 1900
(Psychic / Xyz / Effect)

5 Level 4 monsters
Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Only works against monsters and requires quite a few materials, but I guess it's rather strong for a Rank 4.
Alliance Insight (ALIN-EN045)
Number 69: Heraldry Crest - Shatter Stream

LIGHT / Xyz Monster / Rank 4 / ATK 2800 / DEF 1600
(Psychic / Xyz / Effect)

4 Level 4 monsters
You can also Xyz Summon this card by using a monster you control whose original name is "Number 69: Heraldry Crest". (Transfer its materials to this card.) When your opponent activates a monster effect on the field, or an opponent's monster declares an attack (Quick Effect): You can Special Summon from your Extra Deck, 1 "Number 69: Heraldry Crest - Dark Matter Demolition" by using this face-up card you control as material, then destroy that opponent's monster. (This is treated as an Xyz Summon. Transfer this card's materials.) You can only use this effect of "Number 69: Heraldry Crest - Shatter Stream" once per turn.
(Common)
Rating: 1 out of 5
The original (#92) can still use its effect whereas this doesn't really have one. 
Alliance Insight (ALIN-EN044)
Code Igniter

DARK / Xyz Monster / Rank 4 / ATK 2300 / DEF 2000
(Cyberse / Xyz / Effect)

2 Level 4 monsters
If this card is Xyz Summoned: You can add 1 Cyberse Ritual Monster from your Deck to your hand. You can detach 1 material from this card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is sent to the GY as Link Material: You can add 1 "A.I." Trap from your Deck to your hand. You can only use each effect of "Code Igniter" once per turn.
(Common)
Rating: 1 out of 5
Nothing in any of the categories is worth this.
Alliance Insight (ALIN-EN043)
Juraishin, the Cursed Thunder God

EARTH / Synchro Monster / Level 11 / ATK 3100 / DEF 3100
(Psychic / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects;
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spells and Traps your opponent controls.
You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
We have better Main Deck options than this.
Alliance Insight (ALIN-EN042)
Legendary Lord Six Samurai - Kizan

EARTH / Synchro Monster / Level 6 / ATK 1800 / DEF 800
(Warrior / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
"Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from your GY.
(Common)
Rating: 1 out of 5
Stats of the Level 4 Six Sams (#10) with effects to match.
Alliance Insight (ALIN-EN041)
Poplar of the White Forest

LIGHT / Synchro Monster / Level 4 / ATK 700 / DEF 2000
(Illusion / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.
(Super Rare)
Rating: 1 out of 5
Accel Synchros (#40) are well on their way to being in every Deck idea.
Alliance Insight (ALIN-EN040)
Snake-Eyes Vengeance Dragon

FIRE / Synchro Monster / Level 12 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
A lot like rolling snake-eyes at Las Vegas. It's not a very good result.
Alliance Insight (ALIN-EN039)
Ancient Fairy Life Dragon

LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 3300
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).
(Super Rare)
Rating: 2 out of 5
Technically it can apply its own effect to attack while in Defense Mode, but that's little consolation.
Alliance Insight (ALIN-EN038)
Firewall Saber Dragon

DARK / Synchro Monster / Level 7 / ATK 2300 / DEF 2000
(Cyberse / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
I guess we're done getting good Firewall monsters. (#43)
Alliance Insight (ALIN-EN037)
Filia Regis

DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.
(Super Rare)
Rating: 1 out of 5
Konami continues to prove drunk when they make cards this bad a foil.
Alliance Insight (ALIN-EN036)
Fallen Angel of the Golden Land

DARK / Fusion Monster / Level 10 / ATK 1800 / DEF 2500
(Zombie / Fusion / Effect)

"Eldlich the Golden Lord" + 1 Zombie monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Eldlich makes sure any monster using it falls hard and never recovers.
Alliance Insight (ALIN-EN035)
Azamina

LIGHT / Fusion Monster / Level 12 / ATK 4000 / DEF 4000
(Illusion / Fusion / Effect)
"Queen Azamina" + 1 Fusion or Synchro Monster
Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.
(Super Rare)
Rating: 1 out of 5
Losing only 500 ATK per effect is going to take too long and this has very few useful perks.
Alliance Insight (ALIN-EN034)
Bomber Place

DARK / Effect Monster / Level 6 / ATK 1350 / DEF 2400
(Spellcaster / Effect)

Once per Chain (Quick Effect): You can pay 600 LP, then activate 1 of these effects;
● If you control 6 monsters with different Levels (1, 2, 3, 4, 5, and 6): Choose 1 face-up monster your opponent controls with a Level, and destroy all other monsters your opponent controls with the same Level/Rank/Link Rating as that monster.
● Choose 1 face-up monster you control with a Level, and destroy all of your opponent's monsters in the same column with the same Level/Rank/Link Rating as that monster.
(Common)
Rating: 1 out of 5
Would've needed to be Level 4 or less to have any real uses.
Alliance Insight (ALIN-EN033)
Brain Controller

DARK / Effect Monster / Level 1 / ATK 100 / DEF 200
(Psychic / Tuner / Effect)

If this card is Normal or Special Summoned: You can add 1 "Brain Control" from your Deck to your hand. If you pay LP (except during the Damage Step): You can target 1 face-up monster on the field and declare a Level from 1 to 8; that monster becomes that Level. If this card is sent to the GY as Synchro Material: You can Special Summon this card to your opponent's field in Defense Position, but negate its effects. You can only use each effect of "Brain Controller" once per turn.
(Common)
Rating: 1 out of 5
Controls nothing during a Duel and Brain Control has been butchered too much to be useful anymore.
Alliance Insight (ALIN-EN032)
Crimson Firewing Pegasus

FIRE / Effect Monster / Level 6 / ATK 2250 / DEF 1800
(Beast / Effect)

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand), and if you do, it can attack directly this turn. You can only Special Summon "Crimson Firewing Pegasus" once per turn this way. When your opponent activates a monster effect on the field (Quick Effect): You can inflict damage to your opponent equal to the Chain Link number of this effect x 300, also this card cannot be destroyed by effects activated before this one in this Chain. You can only use this effect of "Crimson Firewing Pegasus" once per turn.
(Common)
Rating: 1 out of 5
Won't do much damage per Chain Link and only gets to attack directly by its effect once.
Alliance Insight (ALIN-EN031)
Wicked Serpent Night Dragon

DARK / Effect Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Effect)

You can Tribute 1 DARK monster from your hand or field; Special Summon this card from your hand. You can only use this effect of "Wicked Serpent Night Dragon" once per turn. When this card is destroyed by battle: You can target 1 monster your opponent controls; send it to the GY, then you can Special Summon this card.
(Common)
Rating: 2 out of 5
Can Special Summon itself pretty easily in one of two ways, but does little else.
Alliance Insight (ALIN-EN030)
NT8000 - SIRIUS

DARK / Effect Monster / Level 8 / ATK 2300 / DEF 2500
(Machine / Effect)

This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.
(Common)
Rating: 1 out of 5
Only succeeds in destroying your cards for little benefit and poor stats.
Alliance Insight (ALIN-EN029)
Moissa Wight

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Zombie / Effect)

This card's name becomes "Skull Servant" while in the GY. If this card is Normal or Special Summoned: You can add 1 "Skull Servant" or 1 card that mentions it from your Deck to your hand, except "Moissa Wight", also you cannot Special Summon for the rest of this turn, except Zombie monsters. You can only use this effect of "Moissa Wight" once per turn. During your Main Phase, you can Normal Summon 1 Level 4 or lower Zombie monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Common)
Rating: 1 out of 5
A poor excuse to replace Double Summon. (#56)
Alliance Insight (ALIN-EN028)
Live☆Twin Li-la Sweet

DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Spellcaster / Effect)

When your opponent activates a card or effect in response to your "Live☆Twin" card or effect activation (Quick Effect): You can discard this card; negate that opponent's effect. If you control a "Ki-sikil" monster and this card is in your GY: You can Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use each effect of "Live☆Twin Lil-la Sweet" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Another runt for the litter of Barely Alive Twins.
Alliance Insight (ALIN-EN027)
Cyberdark Wurm

DARK / Effect Monster / Level 5 / ATK 800 / DEF 2100
(Machine / Effect)

This card's name becomes "Cyber Dragon" while on the field or in the GY. If this card is in your hand or GY, and you have another Machine "Cyber" monster in your field or GY: You can send 1 "Cyber Dragon" monster from your hand or Deck to the GY; Special Summon this card, then you can add 1 "Cyber" Spell/Trap from your GY to your hand. You can only use this effect of "Cyberdark Wurm" once per Duel.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
The Cyber support is pretty much garbage and so are this card's stats.
Alliance Insight (ALIN-EN026)
Cyber Jormungardr

LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2100
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If your opponent controls a monster: You can Special Summon this card from your hand, then take 1 "Cyber Dragon" from your Deck, and either Special Summon it or equip it to this card as an Equip Spell, also you cannot Special Summon for the rest of this turn, except Machine monsters. You can return 1 "Cyber Dragon" you control to the hand; add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Cyber Jormungardr" once per turn.
(Common)
Rating: 2 out of 5
Getting close to a 1 here, but it supports Cyber Dragon, which is barely enough.
Alliance Insight (ALIN-EN025)
Red-Eyes Metal Claws Dragon

DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Effect)

You can activate "Metalmorph" Traps the turn they were Set. You can only use each of the following effects of "Red-Eyes Metal Claws Dragon" once per turn. You can send 1 face-down card you control to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned, and you have "Max Metalmorph" in your field or GY: You can add 1 "Metalmorph" Trap from your Deck or GY to your hand.
(Super Rare)
Rating: 2 out of 5
Red-Eyes continues to struggle as its effects are remaining quite poor.
Alliance Insight (ALIN-EN024)
Tensei Ryu-Ge Anva

DARK / Pendulum Monster / Level 10 / ATK 3000 / DEF 2100 / Scale 11 and Scale 11
Pendulum Text
You cannot Pendulum Summon, except "Ryu-Ge" monsters (this effect cannot be negated). You can negate your opponent's card or effect activated in response to the activation of your "Ryu-Ge" Spell Card or effect, then destroy this card. You can only use this effect of "Tensei Ryu-Ge Anva" once per turn.
(Dragon / Pendulum / Effect)
You can Tribute 1 "Ryu-Ge" monster from your hand or field, except "Tensei Ryu-Ge Anva"; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card on the field; destroy it. If this card is destroyed: You can place 1 "Ryu-Ge" Continuous Spell/Trap from your Deck, GY, or banishment, face-up on your field. You can only use each effect of "Tensei Ryu-Ge Anva" once per turn.
(Common)
Rating: 2 out of 5
Nearly wasted if it weren't for the handful of good members. (CRBR #33)
Alliance Insight (ALIN-EN023)
Maliss <P> March Hare

DARK / Effect Monster / Level 3 / ATK 600 / DEF 300
(Cyberse / Effect)

Your opponent cannot target "Maliss" Link Monsters that point to this card with card effects. You can only use each of the following effects of "Maliss <P> March Hare" once per turn. During the Main Phase, if this card is in your hand (Quick Effect): You can banish 1 other "Maliss" card from your hand or GY, and if you do, Special Summon this card. If this card is banished: You can pay 300 LP, then target 1 of your banished "Maliss" monsters; add it to your hand.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
I could see this hare easily losing to the tortoise.
Alliance Insight (ALIN-EN022)
Star Ryzeal

LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Pyro / Effect)

You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
They're always made so rare when they hardly do anything meaningful.
Alliance Insight (ALIN-EN021)
Prima Materiactor
LIGHT / Pendulum Monster / Level 3 / ATK 0 / DEF 0 / Scale 1 and Scale 1
Pendulum Text
Xyz Monsters you control gain 100 ATK for each Xyz Material on the field. You can target 1 "Materiactor" Xyz Monster you control; attach this card to it as material, then draw 1 card. You can only use this effect of "Prima Materiactor" once per turn.
(Dragon / Pendulum / Normal)
An alien life form that suddenly flew in from the heavens far away. Many researchers have tried to determine its true identity, but its luminosity and the miasma emitted have long shrouded its existence in mystery, making it extremely difficult to see the full extent of its existence. Recently, however, a number of new species have been discovered by up-and-coming researchers, and it appears that the full extent of the species' existence is finally being revealed.
(Common)
Rating: 1 out of 5
Makes some of the earlier Pendulums (#1) look top tier.
Alliance Insight (ALIN-EN020)
Argostars - Fierce Parthe

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Warrior / Effect)

Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.
(Super Rare)
Rating: 1 out of 5
Not even remotely fierce. Can't even gain ATK for itself.
Alliance Insight (ALIN-EN019)
Nebulus, Dragon Ruler of Mishaps

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 600
(Dragon / Effect)

You can discard this card and 1 Dragon or DARK monster, then target 2 of your banished "Dragon Ruler" monsters with different Attributes, except "Nebulus, Dragon Ruler of Mishaps"; Special Summon them, but they cannot attack this turn. You can banish from your GY, this card and 1 Dragon or DARK monster, then target 1 "Eclipse, Dragon Ruler of Catastrophes" in your GY; Special Summon it. You can only use 1 "Nebulus, Dragon Ruler of Mishaps" effect per turn, and only once that turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Mishaps only on the players using them.
Alliance Insight (ALIN-EN018)
Spectral, Dragon Ruler of Flickers

LIGHT / Effect Monster / Level 2 / ATK 600 / DEF 1000
(Dragon / Effect)

You can discard this card and 1 Dragon or LIGHT monster; add 2 "Dragon Ruler" monsters from your Deck to your hand, except "Spectral, Dragon Ruler of Flickers". You can banish from your GY, this card and 1 Dragon or LIGHT monster, then target 1 "Chasma, Dragon Ruler of Auroras" in your GY; Special Summon it. You can only use 1 "Spectral, Dragon Ruler of Flickers" effect per turn, and only once that turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
They're trying to revive Dragon Rulers, and there's no harm in adding two of them (#38) to your hand.
Alliance Insight (ALIN-EN017)
Regenesis Lord

LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 2500
(Illusion / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon "Regenesis Lord" once per turn this way. If this card is Special Summoned: You can Set 1 "Regenesis" Spell/Trap from your Deck. Gains 2500 ATK during the Battle Phase only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Not much is required, but then you don't get much out of it either.
Alliance Insight (ALIN-EN016)
Regenesis Archfiend

EARTH / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Fiend / Effect)

You can Special Summon this card (from your hand) by revealing another monster with 2500 ATK or DEF in your hand. You can only Special Summon "Regenesis Archfiend" once per turn this way. You can only use each of the following effects of "Regenesis Archfiend" once per turn. If this card is Normal or Special Summoned: You can add 1 "Regenesis" card from your Deck or banishment to your hand, except "Regenesis Archfiend". During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
The ones (#1) I can think (#4) of with 2500 ATK or DEF are better to bring out than this.
Alliance Insight (ALIN-EN015)
Regenesis Dragon

WIND / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Dragon / Effect)

If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Dragon" once per turn this way. You can only use each of the following effects of "Regenesis Dragon" once per turn. (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
(Common)
Rating: 1 out of 5
The 25th Anniversary has gotten way out of hand as now there's an entire Deck devoted to it.
Alliance Insight (ALIN-EN014)
Regenesis Sage

WATER / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Spellcaster / Effect)

If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Sage" once per turn this way. You can only use each of the following effects of "Regenesis Sage" once per turn. When your opponent activates a card or effect (Quick Effect): You can send 1 other "Regenesis" card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
They're all pretty bad so might as well toss them to block effects. Not worth being a foil though.
Alliance Insight (ALIN-EN013)
Regenesis Warrior

FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Warrior / Effect)

If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
(Common)
Rating: 1 out of 5
Konami thinks Tributing a monster is worth returning just 1 monster to the hand. No wonder it's Common.
Alliance Insight (ALIN-EN012)
Diabellze the White Witch

LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2100
(Illusion / Effect)

(This card is always treated as a "White Forest" card.)
Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.
(Super Rare)
Rating: 1 out of 5
First effect is ruined by needing 2 of the rejects just to obtain it and otherwise is quite poor.
Alliance Insight (ALIN-EN011)
Diabellstar Vengeance

DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2100
(Fiend / Effect)

(This card is always treated as a "Sinful Spoils" card.)
You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Diabellstars are looking more like Dinomorphias. (#38)
Alliance Insight (ALIN-EN010)
Heraldic Beast Stad Whale

WATER / Effect Monster / Level 4 / ATK 900 / DEF 1900
(Fish / Effect)

If this card is Normal or Special Summoned: You can discard 1 card; add 2 "Heraldry" Spells/Traps from your Deck to your hand. You can banish this card from your GY, then target 2 "Heraldic Beast" monsters in your GY with the same name; Special Summon them in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. You can only use each effect of "Heraldic Beast Stad Whale" once per turn.
(Common)
Rating: 2 out of 5
Can be okay on the field or in the Grave (to revive 2 other copies by its effect).
Alliance Insight (ALIN-EN009)
Heraldic Beast Gryphon

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Winged Beast / Effect)

You can send 1 "Heraldic Beast" monster from your Deck to the GY, except "Heraldic Beast Gryphon"; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except by Xyz Summon that uses only monsters with "Heraldic Beast" or "Number" in their original names as material. Can be treated as 2 materials for the Xyz Summon of a "Number" Xyz Monster that requires 3 or more materials. You can only use each effect of "Heraldic Beast Gryphon" once per turn.
(Super Rare)
Rating: 2 out of 5
I guess that's 2 materials for Shark Drake (#42), but not really that beneficial overall.
Alliance Insight (ALIN-EN008)
Kuribon the Fairy Spirit

LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fairy / Effect)

If you control "Ancient Fairy Dragon" or a LIGHT monster (Beast, Plant, or Fairy): You can Special Summon this card from your hand, and if you do, it is treated as a Tuner. If another card(s) you control, that is "Ancient Fairy Dragon" or a monster(s) that mentions it, would be destroyed by card effect, you can return this card you control to the hand instead. You can only use each effect of "Kuribon the Fairy Spirit" once per turn.
(Common)
Rating: 2 out of 5
Fairy Decks get a bit of a boost with this.
Alliance Insight (ALIN-EN007)
Spore the Fairy Seed

LIGHT / Effect Monster / Level 1 / ATK 400 / DEF 800
(Plant / Tuner / Effect)

If this card is Special Summoned: You can count the number of monsters you control, and have this card gain up to that many Levels. If you control "Ancient Fairy Dragon", or a LIGHT monster (Beast, Plant, or Fairy), and this card is in your GY: You can Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Spore the Fairy Seed" once per turn.
(Common)
Rating: 2 out of 5
This actually has some merit, unlike the original. (#19)
Alliance Insight (ALIN-EN006)
Regulus the Fairy Beast

LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Beast / Effect)

If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions "Ancient Fairy Dragon" from your Deck to your hand. During your Main Phase: You can Special Summon 1 Level 4 or lower LIGHT monster (Beast, Plant, or Fairy) from your hand in Defense Position. You can banish this card from your GY, then target 1 Field Spell in your GY; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Regulus the Fairy Beast" once per turn.
(Common)
Rating: 2 out of 5
Supports even non-specific LIGHT Decks.
Alliance Insight (ALIN-EN005)
Evil HERO Vicious Claws

DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Fiend / Effect)

You can target 1 "HERO" monster on the field; Special Summon this card from your hand in Defense Position, and if you do, that monster gains 300 ATK. You can only use this effect of "Evil HERO Vicious Claws" once per turn. If a monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card, then if you have a monster that mentions "Dark Fusion" in your GY, you can destroy 1 card on the field. You can only use this effect of "Evil HERO Vicious Claws" once per Duel.
(Common)
Rating: 1 out of 5
Literally took Vicious Claw (#47) and made it a worse Monster Card.
Alliance Insight (ALIN-EN004)
Dark Magician Girl the Magician's Apprentice

DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1700
(Spellcaster / Effect)

You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.
(Secret Rare) and (Quarter Century Secret Rare)
Rating: 2 out of 5
Certainly above the original, but only just barely.
Alliance Insight (ALIN-EN003)
Kurikurinku @Ignister

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Cyberse / Effect)

If this card is in your hand or GY (Quick Effect): You can Tribute 1 "@Ignister" monster; Special Summon this card, but banish it when it leaves the field. When a card or effect is activated that targets a Cyberse monster(s) you control, and you control a Cyberse monster that was Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect. You can only use each effect of "Kurikurinku @Ignister" once per turn.
(Common)
Rating: 1 out of 5
A Common is the only acceptable rarity for this.
Alliance Insight (ALIN-EN002)
Backup @Ignister

DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Cyberse / Tuner / Effect)

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.
(Ultra Rare) and (Quarter Century Secret Rare)
Rating: 1 out of 5
Are they kidding with such a high rarity and those stats? You can do better than this.
Alliance Insight (ALIN-EN001)
Wizard @Ignister

DARK / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Cyberse / Effect)

If you control a Cyberse monster that was Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card in your hand and that monster, in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.
(Super Rare)
Rating: 3 out of 5
Could even bring out a 2nd copy or Wizard. (#1)
Alliance Insight (ALIN-EN000)
Dragon Master Lords

DARK / Xyz Monster / Rank 12 / ATK 5000 / DEF 5000
(Dragon / Xyz / Effect)

2 Level 12 monsters
While this Xyz Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, if this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, if your opponent has 25 or more cards in their GY: You can detach 1 material from this card; Special Summon 1 monster from your Deck, Extra Deck, or GY.
(Quarter Century Secret Rare)
Rating: 1 out of 5
The requirement was bad enough for Main Deck (#0) monsters.